[Bf-docboard-svn] bf-manual: [7950] trunk/blender_docs/manual/sculpt_paint/brush/falloff.rst: Cleanup: Brush Falloff Presets

Aaron Carlisle noreply at blender.org
Wed Apr 14 18:00:28 CEST 2021


Revision: 7950
          https://developer.blender.org/rBM7950
Author:   Blendify
Date:     2021-04-14 18:00:27 +0200 (Wed, 14 Apr 2021)
Log Message:
-----------
Cleanup: Brush Falloff Presets

Modified Paths:
--------------
    trunk/blender_docs/manual/sculpt_paint/brush/falloff.rst

Modified: trunk/blender_docs/manual/sculpt_paint/brush/falloff.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/brush/falloff.rst	2021-04-13 09:09:54 UTC (rev 7949)
+++ trunk/blender_docs/manual/sculpt_paint/brush/falloff.rst	2021-04-14 16:00:27 UTC (rev 7950)
@@ -17,13 +17,8 @@
    Custom
       The user can choose how the strength of the falloff is determined from the center of the brush
       to the borders by manually manipulating the control points within the Curve Widget.
-   Custom Presets
-      - Smooth
-      - Sphere
-      - Root
-      - Sharp
-      - Linear
-      - Constant
+      There are also a handful of preset custom curves displayed at the bottom of the curve widget
+      that can be used on their own or tweaked to get the perfect look.
 
       .. list-table:: Custom Preset types.
 
@@ -68,7 +63,7 @@
       the strength will consistently weaken as it reaches the border of the brush.
    Sharper
       Similar to *Sharp* but the center point is more condensed.
-   Inverse square
+   Inverse Square
       A hybrid between *Smooth* and *Sphere*.
    Constant
       The strength of the brush remains unified across the entire brush.
@@ -80,9 +75,12 @@
       Sharp, Linear, Sharper, Inverse square, Constant.
 
 Falloff Shape
-   Sphere
+   Use projected or spherical falloff.
+   Note, this is not supported in Texture Paint mode.
+
+   :Sphere:
       Applies brushes influence in a sphere, outwards from the center.
-   Projected
+   :Projected:
       This turns the brush influence into a cylinder (the depth along the view is ignored) instead of a sphere.
       It can be used along the outline of a mesh to adjust its silhouette.
 



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