[Bf-docboard-svn] bf-manual: [7931] trunk/blender_docs/manual/compositing/types/filter/glare.rst: Cleanup: glare node

Aaron Carlisle noreply at blender.org
Tue Apr 6 06:13:16 CEST 2021


Revision: 7931
          https://developer.blender.org/rBM7931
Author:   Blendify
Date:     2021-04-06 06:13:15 +0200 (Tue, 06 Apr 2021)
Log Message:
-----------
Cleanup: glare node

Modified Paths:
--------------
    trunk/blender_docs/manual/compositing/types/filter/glare.rst

Modified: trunk/blender_docs/manual/compositing/types/filter/glare.rst
===================================================================
--- trunk/blender_docs/manual/compositing/types/filter/glare.rst	2021-04-06 04:08:38 UTC (rev 7930)
+++ trunk/blender_docs/manual/compositing/types/filter/glare.rst	2021-04-06 04:13:15 UTC (rev 7931)
@@ -24,25 +24,24 @@
 ==========
 
 Glare Type
-   Ghosts
+   :Ghosts:
       Creates a haze over the image.
-   Streaks
+   :Streaks:
       Creates bright streaks used to simulate lens flares.
 
       Streaks
          Total number of streaks.
-
       Angle Offset
          The rotation offset factor of the streaks.
       Fade
          Fade out factor for the streaks.
-   Fog Glow
+   :Fog Glow:
       Looks similar to *Ghost*. However, it is much smaller in size
       and gives more of an atmospheric haze or "glow" around the image.
 
       Size
          Scale of the glow relative to the size of the original bright pixels.
-   Simple Star
+   :Simple Star:
       Works similar to *Streaks* but gives a simpler shape looking like a star.
 
       Fade
@@ -50,25 +49,25 @@
       Rotate 45
          Rotate the streaks by 45°.
 
-
-Common Options
---------------
-
 Quality
    If not set to something other the *High*,
    then the glare effect will only be applied to a low resolution copy of the image.
    This can be helpful to save render times while only doing preview renders.
+
 Iterations
    The number of times to run through the filter algorithm.
    Higher values will give more accurate results but will take longer to compute.
    Note that, this is not available for *Fog Glow* as it does not use an iterative-based algorithm.
+
 Color Modulation
    Used for *Streaks* and *Ghosts* to create a special dispersion effect.
 
    Johannes Itten describes this effect, Color Modulation, as subtle variations in tones and chroma.
+
 Mix
    Value to control how much of the effect is added on to the image.
    A value of -1 would give just the original image, 0 gives a 50/50 mix, and 1 gives just the effect.
+
 Threshold
    Pixels brighter than this value will be affected by the glare filter.
 



More information about the Bf-docboard-svn mailing list