[Bf-docboard-svn] bf-manual: [7928] trunk/blender_docs/manual/modeling: Cleanup: Modeling Properties

Aaron Carlisle noreply at blender.org
Tue Apr 6 05:23:21 CEST 2021


Revision: 7928
          https://developer.blender.org/rBM7928
Author:   Blendify
Date:     2021-04-06 05:23:21 +0200 (Tue, 06 Apr 2021)
Log Message:
-----------
Cleanup: Modeling Properties

Modified Paths:
--------------
    trunk/blender_docs/manual/modeling/curves/properties/geometry.rst
    trunk/blender_docs/manual/modeling/empties.rst
    trunk/blender_docs/manual/modeling/texts/properties.rst
    trunk/blender_docs/manual/modeling/volumes/properties.rst

Modified: trunk/blender_docs/manual/modeling/curves/properties/geometry.rst
===================================================================
--- trunk/blender_docs/manual/modeling/curves/properties/geometry.rst	2021-04-06 03:12:33 UTC (rev 7927)
+++ trunk/blender_docs/manual/modeling/curves/properties/geometry.rst	2021-04-06 03:23:21 UTC (rev 7928)
@@ -248,13 +248,13 @@
    Allows to control the relation between the *Factor Start, End* (number between 0 and 1)
    and the rendered start and end point of the spline's geometry.
 
-   Resolution
+   :Resolution:
       Maps the start and end factor to the number of subdivisions of a spline (U resolution).
-   Segments
+   :Segments:
       Maps the start and end factor to the length of its segments.
       Mapping to segments treats the subdivisions in each segment
       of a curve as if they would have all the same length.
-   Spline
+   :Spline:
       Maps the start and end factor to the length of a spline.
 
 

Modified: trunk/blender_docs/manual/modeling/empties.rst
===================================================================
--- trunk/blender_docs/manual/modeling/empties.rst	2021-04-06 03:12:33 UTC (rev 7927)
+++ trunk/blender_docs/manual/modeling/empties.rst	2021-04-06 03:23:21 UTC (rev 7928)
@@ -136,15 +136,16 @@
    and combines this with the existing empty *Display Size* to maintain the correct dimensions on that axis.
 
 
-.. _bpy.types.Object.empty_display_type:
-.. _bpy.types.Object.empty_display_size:
-
 Properties
 ==========
 
+.. _bpy.types.Object.empty_display_type:
+
 Display As
    The `Primitives`_ empty type to display in the 3D Viewport.
 
+.. _bpy.types.Object.empty_display_size:
+
 Size
    Controls the size of the empties visualization. This does not change its scale, but functions as an offset.
 

Modified: trunk/blender_docs/manual/modeling/texts/properties.rst
===================================================================
--- trunk/blender_docs/manual/modeling/texts/properties.rst	2021-04-06 03:12:33 UTC (rev 7927)
+++ trunk/blender_docs/manual/modeling/texts/properties.rst	2021-04-06 03:23:21 UTC (rev 7928)
@@ -203,20 +203,20 @@
 ---------
 
 Horizontal Alignment
-   Left
+   :Left:
       Aligns text to the left of the frames when using them,
       else uses the origin of the text object as the starting point of the text (which grows to the right).
-   Center
+   :Center:
       Centers text in the frames when using them,
       else uses the origin of the text object as the mid-point of the text
       (which grows equally to the left and right).
-   Right
+   :Right:
       Aligns text to the right of the frames when using them,
       else uses the origin of the text object as the ending point of the text (which grows to the left).
-   Justify
+   :Justify:
       Only flushes a line when it is terminated by a word-wrap (**not** by a newline),
       and uses *white-space* instead of *character spacing* (kerning) to fill lines.
-   Flush
+   :Flush:
       Always flushes the line, even when it is still being typed-in.
       It uses character spacing (kerning) to fill lines.
 
@@ -223,7 +223,7 @@
    .. note:: Both *Justify* and *Flush* only work within frames.
 
 Vertical Alignment
-   Top Base-Line
+   :Top Base-Line:
       - With text boxes, aligns the 'top' base-line of the text to the top of the frames.
       - With no text box, aligns the actual base-line of the text to the origin of the object,
         and grows to the bottom.
@@ -233,17 +233,17 @@
          That difference of reference point in the first line
          depending on usage of boxes or not is indeed confusing.
 
-   Top
+   :Top:
       - With text boxes, aligns the top of the text to the top of the frames.
       - With no text box, aligns the top of the text to the origin of the object, and grows to the bottom.
-   Center
+   :Center:
       - With text boxes, centers the text in the frames.
       - With no text box, centers the text on the origin of the object,
         and grows in both top and bottom directions equally.
-   Bottom
+   :Bottom:
       - With text boxes, align the bottom of the text to the bottom of the frames.
       - With no text box, align the bottom of the text to the origin of the object, and grows to the top.
-   Bottom Base-Line
+   :Bottom Base-Line:
       - With text boxes, aligns the base-line of the text to the bottom of the frames.
       - With no text box, aligns the base-line of the text to the origin of the object, and grows to the top.
 
@@ -261,7 +261,7 @@
 Line Spacing
    A factor by which the vertical space between lines is scaled.
 
-Offset X/Y
+Offset X, Y
    These settings control the X and Y offset of the text position within the object.
    This applies relatively to the object's origin, either to the whole text or, when using text boxes, to each frame.
 
@@ -299,13 +299,11 @@
 Overflow
    How to handle text overflowing available space in the defined boxes.
 
-   Overflow
+   :Overflow:
       Just keep text running out of the last box.
-
-   Scale to Fit
+   :Scale to Fit:
       Scale text to fit into the available space.
-
-   Truncate
+   :Truncate:
       Hide the end of the text that does not fit into the available space.
 
       .. note::
@@ -313,11 +311,11 @@
          It will only truncate in *Object Mode*,
          in *Edit Mode* the whole text remains visible (and overflows as needed).
 
-Size X/Y
+Size X, Y
    Specifies the width and height of the text box, if set to **zero** no word-wrap happens
    (it is ignored, and the whole text box system is disabled if all are set to a null size).
 
-Offset X/Y
+Offset X, Y
    Controls the *X* and *Y* offset of the frame, i.e. its position.
 
 .. figure:: /images/modeling_texts_properties_frame-example4.png

Modified: trunk/blender_docs/manual/modeling/volumes/properties.rst
===================================================================
--- trunk/blender_docs/manual/modeling/volumes/properties.rst	2021-04-06 03:12:33 UTC (rev 7927)
+++ trunk/blender_docs/manual/modeling/volumes/properties.rst	2021-04-06 03:23:21 UTC (rev 7928)
@@ -45,13 +45,13 @@
    Mode
       Animation setting of the volume sequence before the start frame and after the end frame.
 
-      Clip
+      :Clip:
          Hides frames outside the specified frame range.
-      Extend
+      :Extend:
          Repeats the start frame before, and the end frame after the frame range.
-      Repeat
+      :Repeat:
          Cycles the frames in the sequence; restarting at frame one.
-      Ping-Pong
+      :Ping-Pong:
          Repeats the frames, reversing the playback direction on every other cycle.
 
 
@@ -67,13 +67,13 @@
    For heavy volume data sets, it can be useful to set the object to always display as wireframe.
    This way the 3D Viewport remains responsive but the volume still appears in the final render.
 
-   None
+   :None:
       The volume is not displayed in wireframe mode.
-   Bounds
+   :Bounds:
       Displays the volume as :term:`Bounding Box` for the entire volume grid.
-   Boxes
+   :Boxes:
       Displays a bounding boxes for nodes in the volume tree.
-   Points
+   :Points:
       Displays points for nodes in the volume tree.
 
 .. _bpy.types.VolumeDisplay.wireframe_detail:
@@ -81,9 +81,9 @@
 Detail
    The amount of detail to display for *Boxes* or *Points* wireframe mode.
 
-   Coarse
+   :Coarse:
       Display one box or point for each intermediate tree node.
-   Fine
+   :Fine:
       Display a box or point for each leaf node containing 8×8 voxels.
 
 .. _bpy.types.VolumeDisplay.density:
@@ -98,13 +98,11 @@
 Interpolation
    Interpolation method to use for the visualization of the fluid grid.
 
-   Linear
+   :Linear:
       Linear interpolation between voxels. Gives good smoothness and speed.
-
-   Cubic
+   :Cubic:
       Cubic interpolation between voxels. Gives smoothed high quality interpolation, but is slower.
-
-   Closest
+   :Closest:
       No interpolation between voxels. Gives raw voxels.
 
 
@@ -118,10 +116,9 @@
 .. _bpy.types.VolumeDisplay.slice_axis:
 
 Axis
-   Auto
+   :Auto:
       Adjust slice direction according to the view direction.
-
-   X/Y/Z
+   :X/Y/Z:
       Slice along the X/Y/Z axis.
 
 .. _bpy.types.VolumeDisplay.slice_depth:
@@ -140,9 +137,9 @@
 Space
    Specifies how volume density and step size are computed relative either to the object or world.
 
-   Object
+   :Object:
       Keeps volume *Density* and *Detail* the same regardless of object scale.
-   World
+   :World:
       Specify *Step Size* and *Density* in world space.
 
 .. _bpy.types.VolumeRender.step_size:



More information about the Bf-docboard-svn mailing list