[Bf-docboard-svn] bf-manual: [7927] trunk/blender_docs/manual/modeling/metas: Cleanup: Metaball properties

Aaron Carlisle noreply at blender.org
Tue Apr 6 05:12:33 CEST 2021


Revision: 7927
          https://developer.blender.org/rBM7927
Author:   Blendify
Date:     2021-04-06 05:12:33 +0200 (Tue, 06 Apr 2021)
Log Message:
-----------
Cleanup: Metaball properties

Combine to one page

Modified Paths:
--------------
    trunk/blender_docs/manual/modeling/metas/editing.rst
    trunk/blender_docs/manual/modeling/metas/properties.rst

Modified: trunk/blender_docs/manual/modeling/metas/editing.rst
===================================================================
--- trunk/blender_docs/manual/modeling/metas/editing.rst	2021-04-06 02:58:49 UTC (rev 7926)
+++ trunk/blender_docs/manual/modeling/metas/editing.rst	2021-04-06 03:12:33 UTC (rev 7927)
@@ -9,88 +9,6 @@
 Each will be an element, with its own shape, editing rings (in the viewport), and settings.
 
 
-Active Element
-==============
-
-.. admonition:: Reference
-   :class: refbox
-
-   :Mode:      Edit Mode
-   :Panel:     :menuselection:`Properties --> Metaball --> Active Element`
-
-.. figure:: /images/modeling_metas_properties_active-element-panel.png
-   :align: right
-
-   Active Element panel.
-
-These settings apply only to the selected metaball element.
-
-Type
-   Changes the :doc:`primitive shape </modeling/metas/primitives>` of the meta object.
-
-Stiffness
-   Controls the influence range for individual metaball elements, unlike *Influence Threshold*
-   which controls the influence for the entire :ref:`meta family <meta-ball-object-families>`.
-   This essentially defines how sensitive a meta is to being affected by other metas.
-   With a low stiffness, the meta will begin to deform from further away.
-   A higher value means the meta needs to be close to another one to begin merging.
-   The *Stiffness* is visualized by the *green ring* and can be selected and :ref:`scaled <bpy.ops.transform.resize>`
-   to also change the *Stiffness* value.
-
-   To be visible, the *Stiffness* must be slightly larger than the *Threshold* value.
-
-   .. _fig-meta-edit-stiffness:
-
-   .. figure:: /images/modeling_metas_editing_stiffness.png
-      :align: center
-      :width: 450px
-
-      The left meta ball, has a smaller *Stiffness* value than the right one.
-
-Radius
-   Controls the physical size of the metaball.
-   This works the same as scaling the metaball in Object Mode.
-   The *Radius* is visualized by the *white ring* and can be selected and :ref:`scaled <bpy.ops.transform.resize>`
-   to also change the *Radius* value.
-
-.. _meta-ball-editing-negative-influence:
-
-Negative
-   Controls whether the influence is *positive* or *negative*.
-
-   A *positive* influence is defined as an attraction,
-   meaning that the meshes will stretch towards each other as the *rings of influence* intersect.
-   The opposite effect would be a *negative* influence where the objects repel each other.
-
-   .. note::
-
-      If a metaball has *Negative* influence the meta is not visible in the 3D Viewport,
-      only the surrounding circles are shown.
-
-   .. list-table::
-
-      * - .. figure:: /images/modeling_metas_editing_family.png
-
-             Positive influence of three metaballs.
-
-        - .. figure:: /images/modeling_metas_editing_negative-influence.png
-
-             Negative influence of a meta ball;
-             the first is negative and the second positive.
-
-Hide
-   As in :ref:`object-show-hide` in Object Mode, you can hide the selected meta(s),
-   and then reveal what was hidden. This is very handy for cleaning your views up a bit.
-
-   .. note::
-
-      - Hiding a meta does not *only* hide it, but also disables it from the meta computation,
-        which will affect the final geometry.
-
-      - The two red and green rings always remain visible in Edit Mode,
-        as well as the select circle in Object Mode.
-
-
 Deleting Elements
 =================
 

Modified: trunk/blender_docs/manual/modeling/metas/properties.rst
===================================================================
--- trunk/blender_docs/manual/modeling/metas/properties.rst	2021-04-06 02:58:49 UTC (rev 7926)
+++ trunk/blender_docs/manual/modeling/metas/properties.rst	2021-04-06 03:12:33 UTC (rev 7927)
@@ -3,84 +3,155 @@
 Properties
 **********
 
-.. admonition:: Reference
-   :class: refbox
-
-   :Mode:      Object and Edit Mode
-   :Panel:     :menuselection:`Properties --> Metaball`
-
 All meta objects of a same :ref:`family <meta-ball-object-families>` in a scene interact with each other.
 The settings in the *Metaball* section apply to all meta objects of the active family.
 In Edit Mode, the *Active Element* panel is shown for :ref:`editing <meta-ball-editing>` individual metaball elements.
 
-.. list-table::
 
-   * - .. figure:: /images/modeling_metas_properties_metaball-panel.png
+Metaball
+========
 
-          Family meta properties.
+.. admonition:: Reference
+   :class: refbox
 
-     - .. figure:: /images/modeling_metas_properties_active-element-panel.png
+   :Mode:      Object and Edit Mode
+   :Panel:     :menuselection:`Properties --> Metaball --> Metaball`
 
-          Individual meta properties.
+.. figure:: /images/modeling_metas_properties_metaball-panel.png
 
+   Family meta properties.
 
-Resolution
-==========
 
-The *Resolution* controls the resolution of the resultant mesh as generated by the *Meta* objects.
-
-Viewport
+Resolution Viewport
+   Controls the resolution of the resultant mesh as generated by the *Meta* objects.
    The 3D Viewport resolution of the generated mesh; finest to coarsest.
 Render
    The rendered resolution of the generated mesh; finest to coarsest.
 
-One way to see the underlying mathematical structure is to lower the *Resolution*,
-increase the *Threshold* and set the *Stiffness* (see below)
-a fraction above the *Threshold*. Fig. :ref:`fig-meta-intro-underlying` is a meta cube
-with the above mentioned configuration applied as follows:
-*Resolution* of 0.410, *Threshold* of 5.0 and *Stiffness* a fraction above at 5.01.
+.. tip::
 
-.. list-table::
+   One way to see the underlying mathematical structure is to lower the *Resolution*,
+   increase the *Threshold* and set the *Stiffness* (see below)
+   a fraction above the *Threshold*. Fig. :ref:`fig-meta-intro-underlying` is a meta cube
+   with the above mentioned configuration applied as follows:
+   *Resolution* of 0.410, *Threshold* of 5.0 and *Stiffness* a fraction above at 5.01.
 
-   * - .. _fig-meta-intro-underlying:
+   .. list-table::
 
-       .. figure:: /images/modeling_metas_properties_underlying-structure.png
+      * - .. _fig-meta-intro-underlying:
 
-          Underlying structure.
+          .. figure:: /images/modeling_metas_properties_underlying-structure.png
 
-     - .. figure:: /images/modeling_metas_properties_underlying-structure-shape.png
+             Underlying structure.
 
-          Meta cube shape.
+        - .. figure:: /images/modeling_metas_properties_underlying-structure-shape.png
 
-You can clearly see the underlying cubic structure that gives the meta cube its shape.
+             Meta cube shape.
 
+   You can clearly see the underlying cubic structure that gives the meta cube its shape.
 
 Influence Threshold
-===================
+   Defines how much a meta's surface "influences" other metas.
+   It controls the *field level* at which the surface is computed.
+   The setting is global to a group of *Meta* objects.
+   As the threshold increases, so does the influence that each meta has on each other.
 
-*Influence Threshold* defines how much a meta's surface "influences" other metas.
-It controls the *field level* at which the surface is computed.
-The setting is global to a group of *Meta* objects.
-As the threshold increases, so does the influence that each meta has on each other.
+   There are two types of :ref:`influence <meta-ball-editing-negative-influence>`: *positive* or *negative*.
 
-There are two types of :ref:`influence <meta-ball-editing-negative-influence>`: *positive* or *negative*.
+Update on Edit
+   While transforming metas (move, scale, etc.), you have four "modes" of visualization.
 
+   This should help you if you experience difficulties (metas are quite computationally intensive...),
+   but with modern computers, this should not happen, unless you use many metas,
+   or very high resolutions...
 
-Update
-======
+   :Always:
+      Fully display the meta during transformations.
+   :Half:
+      During transformations, display the meta at half its *Viewport* resolution.
+   :Fast:
+      Do not display meta during transformations.
+   :Never:
+      Never show meta mesh (not a very recommended option, as the meta is only visible at render time!).
 
-While transforming metas (move, scale, etc.), you have four "modes" of visualization,
-located in the *Update* buttons group of the *Metaball* panel:
 
-Always
-   Fully display the meta during transformations.
-Half
-   During transformations, display the meta at half its *Viewport* resolution.
-Fast
-   Do not display meta during transformations.
-Never
-   Never show meta mesh (not a very recommended option, as the meta is only visible at render time!).
+Active Element
+==============
 
-This should help you if you experience difficulties (metas are quite computationally intensive...),
-but with modern computers, this should not happen, unless you use many metas,
-or very high resolutions...
+.. admonition:: Reference
+   :class: refbox
+
+   :Mode:      Edit Mode
+   :Panel:     :menuselection:`Properties --> Metaball --> Active Element`
+
+.. figure:: /images/modeling_metas_properties_active-element-panel.png
+   :align: right
+
+   Active Element panel.
+
+These settings apply only to the selected metaball element.
+
+Type
+   Changes the :doc:`primitive shape </modeling/metas/primitives>` of the meta object.
+
+Stiffness
+   Controls the influence range for individual metaball elements, unlike *Influence Threshold*
+   which controls the influence for the entire :ref:`meta family <meta-ball-object-families>`.
+   This essentially defines how sensitive a meta is to being affected by other metas.
+   With a low stiffness, the meta will begin to deform from further away.
+   A higher value means the meta needs to be close to another one to begin merging.
+   The *Stiffness* is visualized by the *green ring* and can be selected and :ref:`scaled <bpy.ops.transform.resize>`
+   to also change the *Stiffness* value.
+
+   To be visible, the *Stiffness* must be slightly larger than the *Threshold* value.
+
+   .. _fig-meta-edit-stiffness:
+
+   .. figure:: /images/modeling_metas_editing_stiffness.png
+      :align: center
+      :width: 450px
+
+      The left meta ball, has a smaller *Stiffness* value than the right one.
+
+Radius
+   Controls the physical size of the metaball.
+   This works the same as scaling the metaball in Object Mode.

@@ Diff output truncated at 10240 characters. @@


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