[Bf-docboard-svn] bf-manual: [7925] trunk/blender_docs/manual/render/cycles/render_settings: Cycles: make AO bounces settings more discoverable

Aaron Carlisle noreply at blender.org
Tue Apr 6 04:37:47 CEST 2021


Revision: 7925
          https://developer.blender.org/rBM7925
Author:   Blendify
Date:     2021-04-06 04:37:46 +0200 (Tue, 06 Apr 2021)
Log Message:
-----------
Cycles: make AO bounces settings more discoverable

rBedd2f51b4e9143ab112ec297e950d2a561f49968

Modified Paths:
--------------
    trunk/blender_docs/manual/render/cycles/render_settings/light_paths.rst
    trunk/blender_docs/manual/render/cycles/render_settings/simplify.rst

Modified: trunk/blender_docs/manual/render/cycles/render_settings/light_paths.rst
===================================================================
--- trunk/blender_docs/manual/render/cycles/render_settings/light_paths.rst	2021-04-06 02:23:34 UTC (rev 7924)
+++ trunk/blender_docs/manual/render/cycles/render_settings/light_paths.rst	2021-04-06 02:37:46 UTC (rev 7925)
@@ -101,10 +101,10 @@
 
 .. _render-cycles-integrator-clamp-samples:
 
-Clamp
------
+Clamping
+--------
 
-Clamp Direct
+Direct Light
    This option limits the maximum intensity a sample from rays which have not yet bounced can contribute to a pixel.
    It reduces noise at the cost of accuracy. Setting this option to 0.0 disables clamping altogether.
    Lower have a greater affect (dimmer samples) on the resulting image than higher values.
@@ -118,8 +118,8 @@
       losing intentionally bright parts. It is often useful to clamp indirect bounces separately,
       as they tend to cause more fireflies than direct bounces. See the *Clamp Indirect* setting.
 
-Clamp Indirect
-   The same as *Clamp Direct*, but for rays which have bounced multiple times.
+Indirect Light
+   The same as *Direct Light*, but for rays which have bounced multiple times.
 
 
 Caustics
@@ -158,3 +158,36 @@
       This option can be unchecked, to disable reflective caustics.
    Refractive
       The same as above, but for refractive caustics.
+
+
+.. _bpy.types.CyclesRenderSettings.use_fast_gi:
+
+Fast GI Approximation
+---------------------
+
+.. admonition:: Reference
+   :class: refbox
+
+   :Panel:     :menuselection:`Render --> Light Paths --> Fast GI Approximation`
+
+Approximate diffuse indirect light with background tinted ambient occlusion.
+This provides fast alternative to full global illumination,
+for interactive viewport rendering or final renders with reduced quality
+
+.. _bpy.types.CyclesRenderSettings.ao_bounces:
+
+Viewport Bounces
+   Replace global illumination with ambient occlusion after the specified number of bounces
+   when rendering in the 3D Viewport. This can reduce noise in interior scenes with little visual difference.
+
+.. _bpy.types.CyclesRenderSettings.ao_bounces_render:
+
+Render Bounces
+   Replace global illumination with ambient occlusion after the specified number of bounces,
+   when rendering final renders. This can reduce noise in interior scenes with little visual difference.
+
+Distance
+   Distance from shading point to trace rays.
+   A shorter distance emphasizes nearby features,
+   while longer distances make it also take objects farther away into account.
+   Note, this setting is stored per :doc:`/render/lights/world`.

Modified: trunk/blender_docs/manual/render/cycles/render_settings/simplify.rst
===================================================================
--- trunk/blender_docs/manual/render/cycles/render_settings/simplify.rst	2021-04-06 02:23:34 UTC (rev 7924)
+++ trunk/blender_docs/manual/render/cycles/render_settings/simplify.rst	2021-04-06 02:37:46 UTC (rev 7925)
@@ -21,9 +21,6 @@
 Texture Limit
    Automatically scales textures down so that they are no larger than the values chosen.
    This can help reduce computer memory resources when rendering large scenes with huge textures.
-AO Bounces
-   Replace global illumination with ambient occlusion after the specified number of bounces.
-   This can reduce noise in interior scenes with little visual difference.
 
 
 Viewport



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