[Bf-docboard-svn] bf-manual: [7925] trunk/blender_docs/manual/render/cycles/render_settings: Cycles: make AO bounces settings more discoverable
Aaron Carlisle
noreply at blender.org
Tue Apr 6 04:37:47 CEST 2021
Revision: 7925
https://developer.blender.org/rBM7925
Author: Blendify
Date: 2021-04-06 04:37:46 +0200 (Tue, 06 Apr 2021)
Log Message:
-----------
Cycles: make AO bounces settings more discoverable
rBedd2f51b4e9143ab112ec297e950d2a561f49968
Modified Paths:
--------------
trunk/blender_docs/manual/render/cycles/render_settings/light_paths.rst
trunk/blender_docs/manual/render/cycles/render_settings/simplify.rst
Modified: trunk/blender_docs/manual/render/cycles/render_settings/light_paths.rst
===================================================================
--- trunk/blender_docs/manual/render/cycles/render_settings/light_paths.rst 2021-04-06 02:23:34 UTC (rev 7924)
+++ trunk/blender_docs/manual/render/cycles/render_settings/light_paths.rst 2021-04-06 02:37:46 UTC (rev 7925)
@@ -101,10 +101,10 @@
.. _render-cycles-integrator-clamp-samples:
-Clamp
------
+Clamping
+--------
-Clamp Direct
+Direct Light
This option limits the maximum intensity a sample from rays which have not yet bounced can contribute to a pixel.
It reduces noise at the cost of accuracy. Setting this option to 0.0 disables clamping altogether.
Lower have a greater affect (dimmer samples) on the resulting image than higher values.
@@ -118,8 +118,8 @@
losing intentionally bright parts. It is often useful to clamp indirect bounces separately,
as they tend to cause more fireflies than direct bounces. See the *Clamp Indirect* setting.
-Clamp Indirect
- The same as *Clamp Direct*, but for rays which have bounced multiple times.
+Indirect Light
+ The same as *Direct Light*, but for rays which have bounced multiple times.
Caustics
@@ -158,3 +158,36 @@
This option can be unchecked, to disable reflective caustics.
Refractive
The same as above, but for refractive caustics.
+
+
+.. _bpy.types.CyclesRenderSettings.use_fast_gi:
+
+Fast GI Approximation
+---------------------
+
+.. admonition:: Reference
+ :class: refbox
+
+ :Panel: :menuselection:`Render --> Light Paths --> Fast GI Approximation`
+
+Approximate diffuse indirect light with background tinted ambient occlusion.
+This provides fast alternative to full global illumination,
+for interactive viewport rendering or final renders with reduced quality
+
+.. _bpy.types.CyclesRenderSettings.ao_bounces:
+
+Viewport Bounces
+ Replace global illumination with ambient occlusion after the specified number of bounces
+ when rendering in the 3D Viewport. This can reduce noise in interior scenes with little visual difference.
+
+.. _bpy.types.CyclesRenderSettings.ao_bounces_render:
+
+Render Bounces
+ Replace global illumination with ambient occlusion after the specified number of bounces,
+ when rendering final renders. This can reduce noise in interior scenes with little visual difference.
+
+Distance
+ Distance from shading point to trace rays.
+ A shorter distance emphasizes nearby features,
+ while longer distances make it also take objects farther away into account.
+ Note, this setting is stored per :doc:`/render/lights/world`.
Modified: trunk/blender_docs/manual/render/cycles/render_settings/simplify.rst
===================================================================
--- trunk/blender_docs/manual/render/cycles/render_settings/simplify.rst 2021-04-06 02:23:34 UTC (rev 7924)
+++ trunk/blender_docs/manual/render/cycles/render_settings/simplify.rst 2021-04-06 02:37:46 UTC (rev 7925)
@@ -21,9 +21,6 @@
Texture Limit
Automatically scales textures down so that they are no larger than the values chosen.
This can help reduce computer memory resources when rendering large scenes with huge textures.
-AO Bounces
- Replace global illumination with ambient occlusion after the specified number of bounces.
- This can reduce noise in interior scenes with little visual difference.
Viewport
More information about the Bf-docboard-svn
mailing list