[Bf-docboard-svn] bf-manual: [7924] trunk/blender_docs/manual/modeling/geometry_nodes: Cleanup: Use field-list for enum items
Aaron Carlisle
noreply at blender.org
Tue Apr 6 04:23:34 CEST 2021
Revision: 7924
https://developer.blender.org/rBM7924
Author: Blendify
Date: 2021-04-06 04:23:34 +0200 (Tue, 06 Apr 2021)
Log Message:
-----------
Cleanup: Use field-list for enum items
Modified Paths:
--------------
trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_combine_xyz.rst
trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_math.rst
trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_proximity.rst
trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_randomize.rst
trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_separate_xyz.rst
trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_vector_math.rst
trunk/blender_docs/manual/modeling/geometry_nodes/input/collection_info.rst
trunk/blender_docs/manual/modeling/geometry_nodes/input/object_info.rst
trunk/blender_docs/manual/modeling/geometry_nodes/mesh/boolean.rst
trunk/blender_docs/manual/modeling/geometry_nodes/mesh/triangulate.rst
trunk/blender_docs/manual/modeling/geometry_nodes/point/align_rotation_to_vector.rst
trunk/blender_docs/manual/modeling/geometry_nodes/point/point_distribute.rst
trunk/blender_docs/manual/modeling/geometry_nodes/point/point_instance.rst
trunk/blender_docs/manual/modeling/geometry_nodes/point/point_rotate.rst
trunk/blender_docs/manual/modeling/geometry_nodes/point/point_scale.rst
trunk/blender_docs/manual/modeling/geometry_nodes/point/point_translate.rst
trunk/blender_docs/manual/modeling/geometry_nodes/utilities/boolean_math.rst
trunk/blender_docs/manual/modeling/geometry_nodes/utilities/float_compare.rst
trunk/blender_docs/manual/modeling/geometry_nodes/volume/volume_to_mesh.rst
Modified: trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_combine_xyz.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_combine_xyz.rst 2021-04-05 21:28:57 UTC (rev 7923)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_combine_xyz.rst 2021-04-06 02:23:34 UTC (rev 7924)
@@ -35,10 +35,8 @@
==========
X, Y, Z
- Attribute
- The input is a text field that expects an attribute name.
- Float
- The input is a float number.
+ :Attribute: The input is a text field that expects an attribute name.
+ :Float: The input is a float number.
Output
Modified: trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_math.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_math.rst 2021-04-05 21:28:57 UTC (rev 7923)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_math.rst 2021-04-06 02:23:34 UTC (rev 7924)
@@ -40,13 +40,10 @@
Attributes are converted implicitly to the float data type.
A, B, C
- Attribute
- The input is a text field that expects an attribute name.
+ :Attribute: The input is a text field that expects an attribute name.
+ :Float: The input is a number field.
- Float
- The input is a number field.
-
Output
======
Modified: trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_proximity.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_proximity.rst 2021-04-05 21:28:57 UTC (rev 7923)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_proximity.rst 2021-04-06 02:23:34 UTC (rev 7924)
@@ -39,11 +39,11 @@
==========
Target Geometry
- Faces
+ :Faces:
Calculate the closest point anywhere on the faces of the target geometry's mesh.
- Edges
+ :Edges:
Calculate the closest point anywhere on the edges of the target geometry's mesh.
- Points
+ :Points:
Calculate the closest point or vertex on the target geometry. This mode is usually the fastest.
Modified: trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_randomize.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_randomize.rst 2021-04-05 21:28:57 UTC (rev 7923)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_randomize.rst 2021-04-06 02:23:34 UTC (rev 7924)
@@ -41,16 +41,11 @@
Type
Type of data stored in the attribute.
- Float
- Single (floating-point) value.
+ :Float: Single (floating-point) value.
+ :Vector: Array of three (floating-point) values.
+ :Boolean: A true or false value.
- Vector
- Array of three (floating-point) values.
- Boolean
- A true or false value.
-
-
Outputs
=======
Modified: trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_separate_xyz.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_separate_xyz.rst 2021-04-05 21:28:57 UTC (rev 7923)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_separate_xyz.rst 2021-04-06 02:23:34 UTC (rev 7924)
@@ -31,10 +31,8 @@
==========
Type
- Attribute
- The input is a text field that expects an attribute name.
- Vector
- The input is a vector of three float numbers.
+ :Attribute: The input is a text field that expects an attribute name.
+ :Vector: The input is a vector of three float numbers.
Output
@@ -42,4 +40,3 @@
Geometry
Standard geometry output.
-
Modified: trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_vector_math.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_vector_math.rst 2021-04-05 21:28:57 UTC (rev 7923)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_vector_math.rst 2021-04-06 02:23:34 UTC (rev 7924)
@@ -36,92 +36,44 @@
Operation
The math function to perform.
- Add
- The sum of A and B.
-
- Subtract
- The difference between A and B.
-
- Multiply
+ :Add: The sum of A and B.
+ :Subtract: The difference between A and B.
+ :Multiply:
The entrywise product of A and B.
:math:`(A.x * B.x, A.y * B.y, A.z * B.z)`
-
- Divide
+ :Divide:
The entrywise division of A by B. Division by zero results in zero.
:math:`(A.x / B.x, A.y / B.y, A.z / B.z)`
+ :Cross Product: The cross product of A and B.
+ :Project: The projection of A onto B.
+ :Reflect: The reflection of A around the normal B. B need not be normalized.
+ :Dot Product: The dot product of A and B.
+ :Distance: The distance between A and B.
+ :Length: The length of A.
+ :Scale: The result of multiplying A by the scalar input *Scale*.
+ :Normalize: The result of normalizing A.
+ :Wrap: `Wrap <https://en.wikipedia.org/wiki/Rounding>`__.
+ :Snap: The result of rounding A to the largest integer multiple of B less than or equal A.
+ :Floor: The entrywise floor of A.
+ :Ceil: The entrywise ceiling of A.
+ :Modulo: The entrywise modulo of A by B.
+ :Fraction: The fractional part of A.
+ :Absolute: The entrywise absolute value of A.
+ :Minimum: The entrywise minimum from A and B.
+ :Maximum: The entrywise maximum from A and B.
+ :Sine: The entrywise `Sine <https://en.wikipedia.org/wiki/Sine>`__ of A.
+ :Cosine: The entrywise `Cosine <https://en.wikipedia.org/wiki/Trigonometric_functions>`__ of A.
+ :Tangent: The entrywise `Tangent <https://en.wikipedia.org/wiki/Trigonometric_functions>`__ of A.
- Cross Product
- The cross product of A and B.
-
- Project
- The projection of A onto B.
-
- Reflect
- The reflection of A around the normal B. B need not be normalized.
-
- Dot Product
- The dot product of A and B.
-
- Distance
- The distance between A and B.
-
- Length
- The length of A.
-
- Scale
- The result of multiplying A by the scalar input *Scale*.
-
- Normalize
- The result of normalizing A.
-
- Wrap
- `Wrap <https://en.wikipedia.org/wiki/Rounding>`__.
-
- Snap
- The result of rounding A to the largest integer multiple of B less than or equal A.
-
- Floor
- The entrywise floor of A.
-
- Ceil
- The entrywise ceiling of A.
-
- Modulo
- The entrywise modulo of A by B.
-
- Fraction
- The fractional part of A.
-
- Absolute
- The entrywise absolute value of A.
-
- Minimum
- The entrywise minimum from A and B.
-
- Maximum
- The entrywise maximum from A and B.
-
- Sine
- The entrywise `Sine <https://en.wikipedia.org/wiki/Sine>`__ of A.
-
- Cosine
- The entrywise `Cosine <https://en.wikipedia.org/wiki/Trigonometric_functions>`__ of A.
-
- Tangent
- The entrywise `Tangent <https://en.wikipedia.org/wiki/Trigonometric_functions>`__ of A.
-
.. note::
Attributes are converted implicitly to the input data type.
A, B, C
- Attribute
- A text field to input an attribute name.
+ :Attribute: A text field to input an attribute name.
+ :Vector: The input is a vector of three float numbers.
- Vector
- The input is a vector of three float numbers.
-
Output
======
Modified: trunk/blender_docs/manual/modeling/geometry_nodes/input/collection_info.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/input/collection_info.rst 2021-04-05 21:28:57 UTC (rev 7923)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/input/collection_info.rst 2021-04-06 02:23:34 UTC (rev 7924)
@@ -29,9 +29,9 @@
Transform Space
The transformation of the geometry outputs.
- Original
+ :Original:
Output the geometry relative to the collection offset.
- Relative
+ :Relative:
Join the input collection geometry with the modified object,
maintaining the relative position between the objects in the scene.
Modified: trunk/blender_docs/manual/modeling/geometry_nodes/input/object_info.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/input/object_info.rst 2021-04-05 21:28:57 UTC (rev 7923)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/input/object_info.rst 2021-04-06 02:23:34 UTC (rev 7924)
@@ -30,10 +30,10 @@
Transform Space
The transformation of the vector and geometry outputs.
- Original
+ :Original:
Output the geometry relative to the input object transform, and the location,
rotation and scale relative to the world origin.
- Relative
+ :Relative:
Bring the input object geometry, location, rotation and scale into the modified object,
maintaining the relative position between the two objects in the scene.
Modified: trunk/blender_docs/manual/modeling/geometry_nodes/mesh/boolean.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/mesh/boolean.rst 2021-04-05 21:28:57 UTC (rev 7923)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/mesh/boolean.rst 2021-04-06 02:23:34 UTC (rev 7924)
@@ -24,13 +24,11 @@
==========
Mode
- Intersect
+ :Intersect:
Produce a new geometry containing only the volume inside of both geometry 1 and geometry 2.
-
- Union
+ :Union:
The two input pieces of geometry are joined, then any interior elements are removed.
-
- Difference
+ :Difference:
Geometry 2 is subtracted from geometry 1 (everything outside of geometry 2 is kept).
Modified: trunk/blender_docs/manual/modeling/geometry_nodes/mesh/triangulate.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/mesh/triangulate.rst 2021-04-05 21:28:57 UTC (rev 7923)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/mesh/triangulate.rst 2021-04-06 02:23:34 UTC (rev 7924)
@@ -30,19 +30,19 @@
==========
Quad Method
- Beauty
+ :Beauty:
Split the quads in nice triangles, slower method.
- Fixed
+ :Fixed:
Split the quads on their 1st and 3rd vertices.
@@ Diff output truncated at 10240 characters. @@
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