[Bf-docboard-svn] bf-manual: [7924] trunk/blender_docs/manual/modeling/geometry_nodes: Cleanup: Use field-list for enum items

Aaron Carlisle noreply at blender.org
Tue Apr 6 04:23:34 CEST 2021


Revision: 7924
          https://developer.blender.org/rBM7924
Author:   Blendify
Date:     2021-04-06 04:23:34 +0200 (Tue, 06 Apr 2021)
Log Message:
-----------
Cleanup: Use field-list for enum items

Modified Paths:
--------------
    trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_combine_xyz.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_math.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_proximity.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_randomize.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_separate_xyz.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_vector_math.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/input/collection_info.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/input/object_info.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/mesh/boolean.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/mesh/triangulate.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/point/align_rotation_to_vector.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/point/point_distribute.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/point/point_instance.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/point/point_rotate.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/point/point_scale.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/point/point_translate.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/utilities/boolean_math.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/utilities/float_compare.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/volume/volume_to_mesh.rst

Modified: trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_combine_xyz.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_combine_xyz.rst	2021-04-05 21:28:57 UTC (rev 7923)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_combine_xyz.rst	2021-04-06 02:23:34 UTC (rev 7924)
@@ -35,10 +35,8 @@
 ==========
 
 X, Y, Z
-   Attribute
-      The input is a text field that expects an attribute name.
-   Float
-      The input is a float number.
+   :Attribute: The input is a text field that expects an attribute name.
+   :Float: The input is a float number.
 
 
 Output

Modified: trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_math.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_math.rst	2021-04-05 21:28:57 UTC (rev 7923)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_math.rst	2021-04-06 02:23:34 UTC (rev 7924)
@@ -40,13 +40,10 @@
       Attributes are converted implicitly to the float data type.
 
 A, B, C
-   Attribute
-      The input is a text field that expects an attribute name.
+   :Attribute: The input is a text field that expects an attribute name.
+   :Float: The input is a number field.
 
-   Float
-      The input is a number field.
 
-
 Output
 ======
 

Modified: trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_proximity.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_proximity.rst	2021-04-05 21:28:57 UTC (rev 7923)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_proximity.rst	2021-04-06 02:23:34 UTC (rev 7924)
@@ -39,11 +39,11 @@
 ==========
 
 Target Geometry
-   Faces
+   :Faces:
       Calculate the closest point anywhere on the faces of the target geometry's mesh.
-   Edges
+   :Edges:
       Calculate the closest point anywhere on the edges of the target geometry's mesh.
-   Points
+   :Points:
       Calculate the closest point or vertex on the target geometry. This mode is usually the fastest.
 
 

Modified: trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_randomize.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_randomize.rst	2021-04-05 21:28:57 UTC (rev 7923)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_randomize.rst	2021-04-06 02:23:34 UTC (rev 7924)
@@ -41,16 +41,11 @@
 Type
    Type of data stored in the attribute.
 
-   Float
-      Single (floating-point) value.
+   :Float: Single (floating-point) value.
+   :Vector: Array of three (floating-point) values.
+   :Boolean: A true or false value.
 
-   Vector
-      Array of three (floating-point) values.
 
-   Boolean
-      A true or false value.
-
-
 Outputs
 =======
 

Modified: trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_separate_xyz.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_separate_xyz.rst	2021-04-05 21:28:57 UTC (rev 7923)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_separate_xyz.rst	2021-04-06 02:23:34 UTC (rev 7924)
@@ -31,10 +31,8 @@
 ==========
 
 Type
-   Attribute
-      The input is a text field that expects an attribute name.
-   Vector
-      The input is a vector of three float numbers.
+   :Attribute: The input is a text field that expects an attribute name.
+   :Vector: The input is a vector of three float numbers.
 
 
 Output
@@ -42,4 +40,3 @@
 
 Geometry
    Standard geometry output.
-

Modified: trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_vector_math.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_vector_math.rst	2021-04-05 21:28:57 UTC (rev 7923)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_vector_math.rst	2021-04-06 02:23:34 UTC (rev 7924)
@@ -36,92 +36,44 @@
 Operation
    The math function to perform.
 
-   Add
-      The sum of A and B.
-
-   Subtract
-      The difference between A and B.
-
-   Multiply
+   :Add: The sum of A and B.
+   :Subtract: The difference between A and B.
+   :Multiply:
       The entrywise product of A and B.
       :math:`(A.x * B.x, A.y * B.y, A.z * B.z)`
-
-   Divide
+   :Divide:
       The entrywise division of A by B. Division by zero results in zero.
       :math:`(A.x / B.x, A.y / B.y, A.z / B.z)`
+   :Cross Product: The cross product of A and B.
+   :Project: The projection of A onto B.
+   :Reflect: The reflection of A around the normal B. B need not be normalized.
+   :Dot Product: The dot product of A and B.
+   :Distance: The distance between A and B.
+   :Length: The length of A.
+   :Scale: The result of multiplying A by the scalar input *Scale*.
+   :Normalize: The result of normalizing A.
+   :Wrap: `Wrap <https://en.wikipedia.org/wiki/Rounding>`__.
+   :Snap: The result of rounding A to the largest integer multiple of B less than or equal A.
+   :Floor: The entrywise floor of A.
+   :Ceil: The entrywise ceiling of A.
+   :Modulo: The entrywise modulo of A by B.
+   :Fraction: The fractional part of A.
+   :Absolute: The entrywise absolute value of A.
+   :Minimum: The entrywise minimum from A and B.
+   :Maximum: The entrywise maximum from A and B.
+   :Sine: The entrywise `Sine <https://en.wikipedia.org/wiki/Sine>`__ of A.
+   :Cosine: The entrywise `Cosine <https://en.wikipedia.org/wiki/Trigonometric_functions>`__ of A.
+   :Tangent: The entrywise `Tangent <https://en.wikipedia.org/wiki/Trigonometric_functions>`__ of A.
 
-   Cross Product
-      The cross product of A and B.
-
-   Project
-      The projection of A onto B.
-
-   Reflect
-      The reflection of A around the normal B. B need not be normalized.
-
-   Dot Product
-      The dot product of A and B.
-
-   Distance
-      The distance between A and B.
-
-   Length
-      The length of A.
-
-   Scale
-      The result of multiplying A by the scalar input *Scale*.
-
-   Normalize
-      The result of normalizing A.
-
-   Wrap
-      `Wrap <https://en.wikipedia.org/wiki/Rounding>`__.
-
-   Snap
-      The result of rounding A to the largest integer multiple of B less than or equal A.
-
-   Floor
-      The entrywise floor of A.
-
-   Ceil
-      The entrywise ceiling of A.
-
-   Modulo
-      The entrywise modulo of A by B.
-
-   Fraction
-      The fractional part of A.
-
-   Absolute
-      The entrywise absolute value of A.
-
-   Minimum
-      The entrywise minimum from A and B.
-
-   Maximum
-      The entrywise maximum from A and B.
-
-   Sine
-      The entrywise `Sine <https://en.wikipedia.org/wiki/Sine>`__ of A.
-
-   Cosine
-      The entrywise `Cosine <https://en.wikipedia.org/wiki/Trigonometric_functions>`__ of A.
-
-   Tangent
-      The entrywise `Tangent <https://en.wikipedia.org/wiki/Trigonometric_functions>`__ of A.
-
    .. note::
 
       Attributes are converted implicitly to the input data type.
 
 A, B, C
-   Attribute
-      A text field to input an attribute name.
+   :Attribute: A text field to input an attribute name.
+   :Vector: The input is a vector of three float numbers.
 
-   Vector
-      The input is a vector of three float numbers.
 
-
 Output
 ======
 

Modified: trunk/blender_docs/manual/modeling/geometry_nodes/input/collection_info.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/input/collection_info.rst	2021-04-05 21:28:57 UTC (rev 7923)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/input/collection_info.rst	2021-04-06 02:23:34 UTC (rev 7924)
@@ -29,9 +29,9 @@
 Transform Space
    The transformation of the geometry outputs.
 
-   Original
+   :Original:
       Output the geometry relative to the collection offset.
-   Relative
+   :Relative:
       Join the input collection geometry with the modified object,
       maintaining the relative position between the objects in the scene.
 

Modified: trunk/blender_docs/manual/modeling/geometry_nodes/input/object_info.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/input/object_info.rst	2021-04-05 21:28:57 UTC (rev 7923)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/input/object_info.rst	2021-04-06 02:23:34 UTC (rev 7924)
@@ -30,10 +30,10 @@
 Transform Space
    The transformation of the vector and geometry outputs.
 
-   Original
+   :Original:
       Output the geometry relative to the input object transform, and the location,
       rotation and scale relative to the world origin.
-   Relative
+   :Relative:
       Bring the input object geometry, location, rotation and scale into the modified object,
       maintaining the relative position between the two objects in the scene.
 

Modified: trunk/blender_docs/manual/modeling/geometry_nodes/mesh/boolean.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/mesh/boolean.rst	2021-04-05 21:28:57 UTC (rev 7923)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/mesh/boolean.rst	2021-04-06 02:23:34 UTC (rev 7924)
@@ -24,13 +24,11 @@
 ==========
 
 Mode
-   Intersect
+   :Intersect:
       Produce a new geometry containing only the volume inside of both geometry 1 and geometry 2.
-
-   Union
+   :Union:
       The two input pieces of geometry are joined, then any interior elements are removed.
-
-   Difference
+   :Difference:
       Geometry 2 is subtracted from geometry 1 (everything outside of geometry 2 is kept).
 
 

Modified: trunk/blender_docs/manual/modeling/geometry_nodes/mesh/triangulate.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/mesh/triangulate.rst	2021-04-05 21:28:57 UTC (rev 7923)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/mesh/triangulate.rst	2021-04-06 02:23:34 UTC (rev 7924)
@@ -30,19 +30,19 @@
 ==========
 
 Quad Method
-   Beauty
+   :Beauty:
       Split the quads in nice triangles, slower method.
-   Fixed
+   :Fixed:
       Split the quads on their 1st and 3rd vertices.

@@ Diff output truncated at 10240 characters. @@


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