[Bf-docboard-svn] bf-manual: [7311] trunk/blender_docs/manual/sculpt_paint/sculpting/tool_settings: Cleanup: RNA references

Aaron Carlisle noreply at blender.org
Thu Oct 29 23:07:34 CET 2020


Revision: 7311
          https://developer.blender.org/rBM7311
Author:   Blendify
Date:     2020-10-29 23:07:34 +0100 (Thu, 29 Oct 2020)
Log Message:
-----------
Cleanup: RNA references

Modified Paths:
--------------
    trunk/blender_docs/manual/sculpt_paint/sculpting/tool_settings/brush_settings.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/tool_settings/dyntopo.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/tool_settings/options.rst

Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/tool_settings/brush_settings.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/tool_settings/brush_settings.rst	2020-10-29 21:44:58 UTC (rev 7310)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/tool_settings/brush_settings.rst	2020-10-29 22:07:34 UTC (rev 7311)
@@ -1,6 +1,3 @@
-.. _bpy.types.Brush.normal_radius_factor:
-.. _bpy.types.Brush.hardness:
-.. _bpy.types.Brush.auto_smooth_factor:
 
 **************
 Brush Settings
@@ -53,15 +50,25 @@
 Direction :kbd:`Ctrl`
    Brush direction toggle, *Add* raises geometry towards the brush,
    *Subtract* lowers geometry away from the brush. This setting can be toggled with :kbd:`Ctrl` while sculpting.
+
+.. _bpy.types.Brush.normal_radius_factor:
+
 Normal Radius
    The ratio between the brush radius and the radius that is going to be used to sample
    the normal i.e. take the average of multiple normals. This influences the brush orientation;
    increasing this value causes the brush to follow a smooth version of the mesh,
    while a small value causes the brush to closely follow the contours of the mesh.
+
+.. _bpy.types.Brush.hardness:
+
 Hardness
    How close the brush falloff starts from the edge of the brush.
+
+.. _bpy.types.Brush.auto_smooth_factor:
+
 Autosmooth
    Sets the amount of smoothing to be applied to each stroke.
+
 Topology
    See :ref:`Dyntopo <bpy.types.Brush.topology_rake_factor>`.
 
@@ -71,9 +78,11 @@
    E.g. *Grab* brush can be used to push a depression (hole) into the mesh when *Normal Weight* is set.
 
    Applies to *Grab* and *Snake Hook* brushes.
+
 Plane Offset
    Offset for planar brushes (Clay, Fill, Flatten, Scrape),
    shifts the plane that is found by averaging the faces above or below.
+
 Plane Trim
    Ability to limit the distance that planar brushes act.
    If trim is enabled vertices that are further away from the offset plane than

Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/tool_settings/dyntopo.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/tool_settings/dyntopo.rst	2020-10-29 21:44:58 UTC (rev 7310)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/tool_settings/dyntopo.rst	2020-10-29 22:07:34 UTC (rev 7311)
@@ -19,6 +19,10 @@
 Dyntopo can be toggled with the checkbox in the header or with :kbd:`Ctrl-D`.
 With dynamic topology active, most brushes will subdivide the mesh during the stroke.
 
+.. _bpy.types.Sculpt.detail_size:
+.. _bpy.types.Sculpt.constant_detail_resolution:
+.. _bpy.types.Sculpt.detail_percent:
+
 Detail Size/Percentage, Resolution :kbd:`Shift-D`
    Each Detail Type's detail is set here. Depending on the Detail Type being used
    this property will rather show as a pixel count (px), or percentage.
@@ -27,6 +31,8 @@
       With Constant Detail Size it is possible to sample the detail value of a certain mesh area
       by clicking the pipette icon next to the detail setting and then clicking on the area.
 
+.. _bpy.types.Sculpt.detail_refine_method:
+
 Refine Method
    Setting the option will determine which of the methods will be used when altering the topology.
 
@@ -40,6 +46,8 @@
       This method combines the two methods, subdividing edges smaller than
       the detail size, and collapsing topology.
 
+.. _bpy.types.Sculpt.detail_type_method:
+
 Detailing
    Dyntopo uses three different detail methods to create dynamic detail to an object.
 
@@ -55,15 +63,18 @@
       The detail size is based the size of the brush itself,
       where full detail will create topology the size of the brush radius itself.
 
-Smooth Shading
-   Toggles whether mesh faces are smooth or flat-shaded.
-   In dynamic-topology mode all faces have the same type of shading.
+.. _bpy.ops.sculpt.detail_flood_fill:
 
 Detail Flood Fill
    When using *Constant* or *Manual* *Detailing*, this option is made available,
    allowing you to fill the entire object with a uniform detail, based on the detail size.
 
+.. _bpy.types.Sculpt.use_smooth_shading:
 
+Smooth Shading
+   Toggles whether mesh faces are smooth or flat-shaded.
+   In dynamic-topology mode all faces have the same type of shading.
+
 .. _bpy.types.Brush.topology_rake_factor:
 
 .. rubric:: Topology Rake

Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/tool_settings/options.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/tool_settings/options.rst	2020-10-29 21:44:58 UTC (rev 7310)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/tool_settings/options.rst	2020-10-29 22:07:34 UTC (rev 7311)
@@ -39,15 +39,17 @@
    See the :ref:`Display <sculpt-paint-brush-display>` options.
 
 
-.. _bpy.types.Sculpt.gravity_object:
-.. _bpy.types.Sculpt.gravity:
-
 Gravity
 =======
 
+.. _bpy.types.Sculpt.gravity:
+
 Factor
    Setting the factor allows you to add gravity to your brush strokes,
    giving it a draping effect.
+
+.. _bpy.types.Sculpt.gravity_object:
+
 Orientation
    Using another object, the gravity can be oriented to the set object's local Z axis,
    changing the direction of the gravity.



More information about the Bf-docboard-svn mailing list