[Bf-docboard-svn] bf-manual: [7249] trunk/blender_docs/manual: UI: Fix capitalization in various places

Aaron Carlisle noreply at blender.org
Wed Oct 14 20:38:30 CEST 2020


Revision: 7249
          https://developer.blender.org/rBM7249
Author:   Blendify
Date:     2020-10-14 20:38:29 +0200 (Wed, 14 Oct 2020)
Log Message:
-----------
UI: Fix capitalization in various places

rB494ffd2f9551b756e782e07d17748063eea04c45

Modified Paths:
--------------
    trunk/blender_docs/manual/addons/mesh/tissue.rst
    trunk/blender_docs/manual/grease_pencil/modes/object/convert_to_geometry.rst
    trunk/blender_docs/manual/modeling/meshes/editing/vertex/blend_shape.rst
    trunk/blender_docs/manual/modeling/meshes/uv/workflows/layout.rst
    trunk/blender_docs/manual/movie_clip/tracking/clip/editing/track.rst
    trunk/blender_docs/manual/scene_layout/collections/collections.rst
    trunk/blender_docs/manual/video_editing/sequencer/editing.rst

Modified: trunk/blender_docs/manual/addons/mesh/tissue.rst
===================================================================
--- trunk/blender_docs/manual/addons/mesh/tissue.rst	2020-10-14 18:26:37 UTC (rev 7248)
+++ trunk/blender_docs/manual/addons/mesh/tissue.rst	2020-10-14 18:38:29 UTC (rev 7249)
@@ -83,7 +83,7 @@
 Colors from Weight
 ^^^^^^^^^^^^^^^^^^
 
-Convert to
+Convert To
    Value Channel, Red Channel, Green Channel, Blue Channel, False Color
 Invert
    Invert the values read from vertex weight.

Modified: trunk/blender_docs/manual/grease_pencil/modes/object/convert_to_geometry.rst
===================================================================
--- trunk/blender_docs/manual/grease_pencil/modes/object/convert_to_geometry.rst	2020-10-14 18:26:37 UTC (rev 7248)
+++ trunk/blender_docs/manual/grease_pencil/modes/object/convert_to_geometry.rst	2020-10-14 18:38:29 UTC (rev 7249)
@@ -8,7 +8,7 @@
    :class: refbox
 
    :Mode:      Object Mode
-   :Menu:      :menuselection:`Object --> Convert to --> Path, Bézier Curve, Polygon Curve`
+   :Menu:      :menuselection:`Object --> Convert To --> Path, Bézier Curve, Polygon Curve`
 
 In the 3D Viewport, sketches on the active layer can be converted to geometry,
 based on the current view settings, by transforming the points recorded when drawing

Modified: trunk/blender_docs/manual/modeling/meshes/editing/vertex/blend_shape.rst
===================================================================
--- trunk/blender_docs/manual/modeling/meshes/editing/vertex/blend_shape.rst	2020-10-14 18:26:37 UTC (rev 7248)
+++ trunk/blender_docs/manual/modeling/meshes/editing/vertex/blend_shape.rst	2020-10-14 18:38:29 UTC (rev 7249)
@@ -2,7 +2,7 @@
 .. _modeling-meshes-editing-vertices-shape-keys:
 
 ****************
-Blend From Shape
+Blend from Shape
 ****************
 
 .. admonition:: Reference
@@ -9,6 +9,6 @@
    :class: refbox
 
    :Mode:      Edit Mode
-   :Menu:      :menuselection:`Vertex --> Blend From Shape`
+   :Menu:      :menuselection:`Vertex --> Blend from Shape`
 
 Blend in the shape from a :doc:`shape key </animation/shape_keys/index>`.

Modified: trunk/blender_docs/manual/modeling/meshes/uv/workflows/layout.rst
===================================================================
--- trunk/blender_docs/manual/modeling/meshes/uv/workflows/layout.rst	2020-10-14 18:26:37 UTC (rev 7248)
+++ trunk/blender_docs/manual/modeling/meshes/uv/workflows/layout.rst	2020-10-14 18:38:29 UTC (rev 7249)
@@ -79,7 +79,7 @@
 
 .. figure:: /images/modeling_meshes_uv_workflows_layout_combining-uv-maps-3.png
 
-   Unwrap ear only, using the *Project From View*.
+   Unwrap ear only, using *Project from View*.
 
 Once we are satisfied with the face, it is time to turn our attention to the ear. First, unselect
 the faces you were working with. Their UVs will disappear from the UV Editor, but they are still there,

Modified: trunk/blender_docs/manual/movie_clip/tracking/clip/editing/track.rst
===================================================================
--- trunk/blender_docs/manual/movie_clip/tracking/clip/editing/track.rst	2020-10-14 18:26:37 UTC (rev 7248)
+++ trunk/blender_docs/manual/movie_clip/tracking/clip/editing/track.rst	2020-10-14 18:38:29 UTC (rev 7249)
@@ -132,7 +132,7 @@
    Means patterns will be normalized by their average intensity while tracking,
    to make them invariant to illumination changes. An example where this is useful is a scene where
    a marker moves in the shadow of an object.
-Copy From Active Track
+Copy from Active Track
    Copies all settings from active track. Allows to ease creation of new tracks with the same setting.
 
 .. (alt) Previous frame: An image created from the current frame is sent as first image to the tracker.

Modified: trunk/blender_docs/manual/scene_layout/collections/collections.rst
===================================================================
--- trunk/blender_docs/manual/scene_layout/collections/collections.rst	2020-10-14 18:26:37 UTC (rev 7248)
+++ trunk/blender_docs/manual/scene_layout/collections/collections.rst	2020-10-14 18:38:29 UTC (rev 7249)
@@ -72,7 +72,7 @@
    find the name of the collection from which you wish to remove the object,
    and click the ``X`` button to the right of the collection name.
 Specials
-   Unlink Collection, Select Collection, Set Offset From Cursor
+   Unlink Collection, Select Collection, Set Offset from Cursor
 Offset
    Applies a spatial offset of the instanced collections from the original object's origin.
 

Modified: trunk/blender_docs/manual/video_editing/sequencer/editing.rst
===================================================================
--- trunk/blender_docs/manual/video_editing/sequencer/editing.rst	2020-10-14 18:26:37 UTC (rev 7248)
+++ trunk/blender_docs/manual/video_editing/sequencer/editing.rst	2020-10-14 18:38:29 UTC (rev 7249)
@@ -411,7 +411,7 @@
 
 Clear Fades
    Removes fade animation from selected sequences.
-Fade In And Out
+Fade In and Out
    Fade selected strips in and out.
 Fade In
    Fade in selected strips.



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