[Bf-docboard-svn] bf-manual: [7249] trunk/blender_docs/manual: UI: Fix capitalization in various places
Aaron Carlisle
noreply at blender.org
Wed Oct 14 20:38:30 CEST 2020
Revision: 7249
https://developer.blender.org/rBM7249
Author: Blendify
Date: 2020-10-14 20:38:29 +0200 (Wed, 14 Oct 2020)
Log Message:
-----------
UI: Fix capitalization in various places
rB494ffd2f9551b756e782e07d17748063eea04c45
Modified Paths:
--------------
trunk/blender_docs/manual/addons/mesh/tissue.rst
trunk/blender_docs/manual/grease_pencil/modes/object/convert_to_geometry.rst
trunk/blender_docs/manual/modeling/meshes/editing/vertex/blend_shape.rst
trunk/blender_docs/manual/modeling/meshes/uv/workflows/layout.rst
trunk/blender_docs/manual/movie_clip/tracking/clip/editing/track.rst
trunk/blender_docs/manual/scene_layout/collections/collections.rst
trunk/blender_docs/manual/video_editing/sequencer/editing.rst
Modified: trunk/blender_docs/manual/addons/mesh/tissue.rst
===================================================================
--- trunk/blender_docs/manual/addons/mesh/tissue.rst 2020-10-14 18:26:37 UTC (rev 7248)
+++ trunk/blender_docs/manual/addons/mesh/tissue.rst 2020-10-14 18:38:29 UTC (rev 7249)
@@ -83,7 +83,7 @@
Colors from Weight
^^^^^^^^^^^^^^^^^^
-Convert to
+Convert To
Value Channel, Red Channel, Green Channel, Blue Channel, False Color
Invert
Invert the values read from vertex weight.
Modified: trunk/blender_docs/manual/grease_pencil/modes/object/convert_to_geometry.rst
===================================================================
--- trunk/blender_docs/manual/grease_pencil/modes/object/convert_to_geometry.rst 2020-10-14 18:26:37 UTC (rev 7248)
+++ trunk/blender_docs/manual/grease_pencil/modes/object/convert_to_geometry.rst 2020-10-14 18:38:29 UTC (rev 7249)
@@ -8,7 +8,7 @@
:class: refbox
:Mode: Object Mode
- :Menu: :menuselection:`Object --> Convert to --> Path, Bézier Curve, Polygon Curve`
+ :Menu: :menuselection:`Object --> Convert To --> Path, Bézier Curve, Polygon Curve`
In the 3D Viewport, sketches on the active layer can be converted to geometry,
based on the current view settings, by transforming the points recorded when drawing
Modified: trunk/blender_docs/manual/modeling/meshes/editing/vertex/blend_shape.rst
===================================================================
--- trunk/blender_docs/manual/modeling/meshes/editing/vertex/blend_shape.rst 2020-10-14 18:26:37 UTC (rev 7248)
+++ trunk/blender_docs/manual/modeling/meshes/editing/vertex/blend_shape.rst 2020-10-14 18:38:29 UTC (rev 7249)
@@ -2,7 +2,7 @@
.. _modeling-meshes-editing-vertices-shape-keys:
****************
-Blend From Shape
+Blend from Shape
****************
.. admonition:: Reference
@@ -9,6 +9,6 @@
:class: refbox
:Mode: Edit Mode
- :Menu: :menuselection:`Vertex --> Blend From Shape`
+ :Menu: :menuselection:`Vertex --> Blend from Shape`
Blend in the shape from a :doc:`shape key </animation/shape_keys/index>`.
Modified: trunk/blender_docs/manual/modeling/meshes/uv/workflows/layout.rst
===================================================================
--- trunk/blender_docs/manual/modeling/meshes/uv/workflows/layout.rst 2020-10-14 18:26:37 UTC (rev 7248)
+++ trunk/blender_docs/manual/modeling/meshes/uv/workflows/layout.rst 2020-10-14 18:38:29 UTC (rev 7249)
@@ -79,7 +79,7 @@
.. figure:: /images/modeling_meshes_uv_workflows_layout_combining-uv-maps-3.png
- Unwrap ear only, using the *Project From View*.
+ Unwrap ear only, using *Project from View*.
Once we are satisfied with the face, it is time to turn our attention to the ear. First, unselect
the faces you were working with. Their UVs will disappear from the UV Editor, but they are still there,
Modified: trunk/blender_docs/manual/movie_clip/tracking/clip/editing/track.rst
===================================================================
--- trunk/blender_docs/manual/movie_clip/tracking/clip/editing/track.rst 2020-10-14 18:26:37 UTC (rev 7248)
+++ trunk/blender_docs/manual/movie_clip/tracking/clip/editing/track.rst 2020-10-14 18:38:29 UTC (rev 7249)
@@ -132,7 +132,7 @@
Means patterns will be normalized by their average intensity while tracking,
to make them invariant to illumination changes. An example where this is useful is a scene where
a marker moves in the shadow of an object.
-Copy From Active Track
+Copy from Active Track
Copies all settings from active track. Allows to ease creation of new tracks with the same setting.
.. (alt) Previous frame: An image created from the current frame is sent as first image to the tracker.
Modified: trunk/blender_docs/manual/scene_layout/collections/collections.rst
===================================================================
--- trunk/blender_docs/manual/scene_layout/collections/collections.rst 2020-10-14 18:26:37 UTC (rev 7248)
+++ trunk/blender_docs/manual/scene_layout/collections/collections.rst 2020-10-14 18:38:29 UTC (rev 7249)
@@ -72,7 +72,7 @@
find the name of the collection from which you wish to remove the object,
and click the ``X`` button to the right of the collection name.
Specials
- Unlink Collection, Select Collection, Set Offset From Cursor
+ Unlink Collection, Select Collection, Set Offset from Cursor
Offset
Applies a spatial offset of the instanced collections from the original object's origin.
Modified: trunk/blender_docs/manual/video_editing/sequencer/editing.rst
===================================================================
--- trunk/blender_docs/manual/video_editing/sequencer/editing.rst 2020-10-14 18:26:37 UTC (rev 7248)
+++ trunk/blender_docs/manual/video_editing/sequencer/editing.rst 2020-10-14 18:38:29 UTC (rev 7249)
@@ -411,7 +411,7 @@
Clear Fades
Removes fade animation from selected sequences.
-Fade In And Out
+Fade In and Out
Fade selected strips in and out.
Fade In
Fade in selected strips.
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