[Bf-docboard-svn] bf-manual: [7224] trunk/blender_docs/manual/modeling: Boolean/intesect: Update layouts

Aaron Carlisle noreply at blender.org
Tue Oct 13 20:03:03 CEST 2020


Revision: 7224
          https://developer.blender.org/rBM7224
Author:   Blendify
Date:     2020-10-13 20:03:03 +0200 (Tue, 13 Oct 2020)
Log Message:
-----------
Boolean/intesect: Update layouts

Modified Paths:
--------------
    trunk/blender_docs/manual/modeling/meshes/editing/face/intersect_boolean.rst
    trunk/blender_docs/manual/modeling/meshes/editing/face/intersect_knife.rst
    trunk/blender_docs/manual/modeling/modifiers/generate/booleans.rst

Modified: trunk/blender_docs/manual/modeling/meshes/editing/face/intersect_boolean.rst
===================================================================
--- trunk/blender_docs/manual/modeling/meshes/editing/face/intersect_boolean.rst	2020-10-13 17:54:24 UTC (rev 7223)
+++ trunk/blender_docs/manual/modeling/meshes/editing/face/intersect_boolean.rst	2020-10-13 18:03:03 UTC (rev 7224)
@@ -14,12 +14,14 @@
 While the :doc:`/modeling/modifiers/generate/booleans` is useful for non-destructive edits,
 access to these operations with a tool in Edit Mode can be useful to quickly perform edits.
 
-Boolean
-   Difference, Union, Intersect
+Boolean Operation
+   Intersect
+      Opposite of *Difference* (everything *inside* of the target mesh is kept).
+   Union
+      The target mesh is added to the modified mesh.
+   Difference
+      The target mesh is subtracted from the modified mesh (everything *outside* of the target mesh is kept).
 
-Swap
-   Changes the order of the operation.
-
 Solver
    Algorithm used to calculate the boolean intersections.
 
@@ -41,3 +43,6 @@
       Uses a mathematically complex solver which offers the best results
       and has full support for overlapping geometry;
       however, this solver is much slower than the *Fast Solver*.
+
+Swap
+   Changes the order of the operations when using *Difference* to determine which side is kept.

Modified: trunk/blender_docs/manual/modeling/meshes/editing/face/intersect_knife.rst
===================================================================
--- trunk/blender_docs/manual/modeling/meshes/editing/face/intersect_knife.rst	2020-10-13 17:54:24 UTC (rev 7223)
+++ trunk/blender_docs/manual/modeling/meshes/editing/face/intersect_knife.rst	2020-10-13 18:03:03 UTC (rev 7224)
@@ -15,10 +15,10 @@
 Faces are split along the intersections, leaving new edges selected.
 
 Source
+   Self Intersect
+      Operate on the overlapping geometry of the mesh.
    Selected/Unselected
       Operate between the selected and unselected geometry.
-   Self Intersect
-      Operate on the overlapping geometry of the mesh.
 
 Separate Mode
    All

Modified: trunk/blender_docs/manual/modeling/modifiers/generate/booleans.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/generate/booleans.rst	2020-10-13 17:54:24 UTC (rev 7223)
+++ trunk/blender_docs/manual/modeling/modifiers/generate/booleans.rst	2020-10-13 18:03:03 UTC (rev 7224)
@@ -42,12 +42,12 @@
 
    The Boolean modifier.
 
+Intersect
+   Opposite of *Difference* (everything *inside* of the target mesh is kept).
+Union
+   The target mesh is added to the modified mesh.
 Difference
    The target mesh is subtracted from the modified mesh (everything *outside* of the target mesh is kept).
-Union
-   The target mesh is added to the modified mesh.
-Intersect
-   Opposite of *Difference* (everything *inside* of the target mesh is kept).
 
 Object
    The name of the target mesh object.



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