[Bf-docboard-svn] bf-manual: [7224] trunk/blender_docs/manual/modeling: Boolean/intesect: Update layouts
Aaron Carlisle
noreply at blender.org
Tue Oct 13 20:03:03 CEST 2020
Revision: 7224
https://developer.blender.org/rBM7224
Author: Blendify
Date: 2020-10-13 20:03:03 +0200 (Tue, 13 Oct 2020)
Log Message:
-----------
Boolean/intesect: Update layouts
Modified Paths:
--------------
trunk/blender_docs/manual/modeling/meshes/editing/face/intersect_boolean.rst
trunk/blender_docs/manual/modeling/meshes/editing/face/intersect_knife.rst
trunk/blender_docs/manual/modeling/modifiers/generate/booleans.rst
Modified: trunk/blender_docs/manual/modeling/meshes/editing/face/intersect_boolean.rst
===================================================================
--- trunk/blender_docs/manual/modeling/meshes/editing/face/intersect_boolean.rst 2020-10-13 17:54:24 UTC (rev 7223)
+++ trunk/blender_docs/manual/modeling/meshes/editing/face/intersect_boolean.rst 2020-10-13 18:03:03 UTC (rev 7224)
@@ -14,12 +14,14 @@
While the :doc:`/modeling/modifiers/generate/booleans` is useful for non-destructive edits,
access to these operations with a tool in Edit Mode can be useful to quickly perform edits.
-Boolean
- Difference, Union, Intersect
+Boolean Operation
+ Intersect
+ Opposite of *Difference* (everything *inside* of the target mesh is kept).
+ Union
+ The target mesh is added to the modified mesh.
+ Difference
+ The target mesh is subtracted from the modified mesh (everything *outside* of the target mesh is kept).
-Swap
- Changes the order of the operation.
-
Solver
Algorithm used to calculate the boolean intersections.
@@ -41,3 +43,6 @@
Uses a mathematically complex solver which offers the best results
and has full support for overlapping geometry;
however, this solver is much slower than the *Fast Solver*.
+
+Swap
+ Changes the order of the operations when using *Difference* to determine which side is kept.
Modified: trunk/blender_docs/manual/modeling/meshes/editing/face/intersect_knife.rst
===================================================================
--- trunk/blender_docs/manual/modeling/meshes/editing/face/intersect_knife.rst 2020-10-13 17:54:24 UTC (rev 7223)
+++ trunk/blender_docs/manual/modeling/meshes/editing/face/intersect_knife.rst 2020-10-13 18:03:03 UTC (rev 7224)
@@ -15,10 +15,10 @@
Faces are split along the intersections, leaving new edges selected.
Source
+ Self Intersect
+ Operate on the overlapping geometry of the mesh.
Selected/Unselected
Operate between the selected and unselected geometry.
- Self Intersect
- Operate on the overlapping geometry of the mesh.
Separate Mode
All
Modified: trunk/blender_docs/manual/modeling/modifiers/generate/booleans.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/generate/booleans.rst 2020-10-13 17:54:24 UTC (rev 7223)
+++ trunk/blender_docs/manual/modeling/modifiers/generate/booleans.rst 2020-10-13 18:03:03 UTC (rev 7224)
@@ -42,12 +42,12 @@
The Boolean modifier.
+Intersect
+ Opposite of *Difference* (everything *inside* of the target mesh is kept).
+Union
+ The target mesh is added to the modified mesh.
Difference
The target mesh is subtracted from the modified mesh (everything *outside* of the target mesh is kept).
-Union
- The target mesh is added to the modified mesh.
-Intersect
- Opposite of *Difference* (everything *inside* of the target mesh is kept).
Object
The name of the target mesh object.
More information about the Bf-docboard-svn
mailing list