[Bf-docboard-svn] bf-manual: [7202] trunk/blender_docs/manual: Cleanup: Bind camera to marker
Aaron Carlisle
noreply at blender.org
Fri Oct 9 02:54:21 CEST 2020
Revision: 7202
https://developer.blender.org/rBM7202
Author: Blendify
Date: 2020-10-09 02:54:21 +0200 (Fri, 09 Oct 2020)
Log Message:
-----------
Cleanup: Bind camera to marker
Modified Paths:
--------------
trunk/blender_docs/manual/animation/markers.rst
trunk/blender_docs/manual/editors/3dview/navigate/camera_view.rst
trunk/blender_docs/manual/editors/timeline.rst
Modified: trunk/blender_docs/manual/animation/markers.rst
===================================================================
--- trunk/blender_docs/manual/animation/markers.rst 2020-10-09 00:42:48 UTC (rev 7201)
+++ trunk/blender_docs/manual/animation/markers.rst 2020-10-09 00:54:21 UTC (rev 7202)
@@ -256,7 +256,7 @@
Moves the playhead to the next/previous marker relative to the current playhead position.
-.. _marker-bind-camera:
+.. _bpy.ops.marker.camera_bind:
Bind Camera to Markers
======================
Modified: trunk/blender_docs/manual/editors/3dview/navigate/camera_view.rst
===================================================================
--- trunk/blender_docs/manual/editors/3dview/navigate/camera_view.rst 2020-10-09 00:42:48 UTC (rev 7201)
+++ trunk/blender_docs/manual/editors/3dview/navigate/camera_view.rst 2020-10-09 00:54:21 UTC (rev 7202)
@@ -70,7 +70,7 @@
By default a scene contains one camera. However, a scene can contain more than one camera,
but only one of them will be used at a time.
So you will only need to add a new camera if you are making cuts between them.
-See :ref:`Animating Cameras <marker-bind-camera>`.
+See :ref:`Animating Cameras <bpy.ops.marker.camera_bind>`.
.. _bpy.ops.view3d.view_center_camera:
Modified: trunk/blender_docs/manual/editors/timeline.rst
===================================================================
--- trunk/blender_docs/manual/editors/timeline.rst 2020-10-09 00:42:48 UTC (rev 7201)
+++ trunk/blender_docs/manual/editors/timeline.rst 2020-10-09 00:54:21 UTC (rev 7202)
@@ -261,14 +261,7 @@
Go to Current Frame :kbd:`Numpad0`
Centers the Timeline to the Playhead.
-.. removed in 2.8
-Bind Camera to Markers :kbd:`Ctrl-B`
- This is used to switch cameras during animation.
- It binds the active camera to the selected markers.
- First select a camera. Then select the marker(s). Then use the tool.
-
-
Markers Menu
^^^^^^^^^^^^
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