[Bf-docboard-svn] bf-manual: [7435] trunk/blender_docs/manual: Add RNA links
Aaron Carlisle
noreply at blender.org
Sat Nov 28 06:39:06 CET 2020
Revision: 7435
https://developer.blender.org/rBM7435
Author: Blendify
Date: 2020-11-28 06:39:06 +0100 (Sat, 28 Nov 2020)
Log Message:
-----------
Add RNA links
Modified Paths:
--------------
trunk/blender_docs/manual/editors/3dview/navigate/regions.rst
trunk/blender_docs/manual/interface/controls/templates/list_presets.rst
trunk/blender_docs/manual/physics/fluid/type/domain/settings.rst
trunk/blender_docs/manual/render/output/settings.rst
Modified: trunk/blender_docs/manual/editors/3dview/navigate/regions.rst
===================================================================
--- trunk/blender_docs/manual/editors/3dview/navigate/regions.rst 2020-11-28 02:36:05 UTC (rev 7434)
+++ trunk/blender_docs/manual/editors/3dview/navigate/regions.rst 2020-11-28 05:39:06 UTC (rev 7435)
@@ -97,7 +97,7 @@
You can also use this region in a final render by setting a render region from within
the :doc:`Camera View </editors/3dview/navigate/camera_view>` and enabling
- :ref:`region <render-output-dimensions-region>` in the Dimensions panel.
+ :ref:`region <bpy.types.RenderSettings.use_border>` in the Dimensions panel.
.. seealso::
Modified: trunk/blender_docs/manual/interface/controls/templates/list_presets.rst
===================================================================
--- trunk/blender_docs/manual/interface/controls/templates/list_presets.rst 2020-11-28 02:36:05 UTC (rev 7434)
+++ trunk/blender_docs/manual/interface/controls/templates/list_presets.rst 2020-11-28 05:39:06 UTC (rev 7435)
@@ -58,6 +58,7 @@
Moves the selected item up/down one position.
+.. _bpy.ops.script.execute_preset:
.. _ui-presets:
Presets
Modified: trunk/blender_docs/manual/physics/fluid/type/domain/settings.rst
===================================================================
--- trunk/blender_docs/manual/physics/fluid/type/domain/settings.rst 2020-11-28 02:36:05 UTC (rev 7434)
+++ trunk/blender_docs/manual/physics/fluid/type/domain/settings.rst 2020-11-28 05:39:06 UTC (rev 7435)
@@ -271,9 +271,9 @@
FLIP
Produces a very splashy simulation with lots of particles dispersed in the air.
- .. APIC
- .. Produces a very energetic but also more stable simulation.
- .. Vortices within the liquid will be preserved better than with *FLIP*.
+ APIC
+ Produces a very energetic but also more stable simulation.
+ Vortices within the liquid will be preserved better than with *FLIP*.
.. _bpy.types.FluidDomainSettings.flip_ratio:
Modified: trunk/blender_docs/manual/render/output/settings.rst
===================================================================
--- trunk/blender_docs/manual/render/output/settings.rst 2020-11-28 02:36:05 UTC (rev 7434)
+++ trunk/blender_docs/manual/render/output/settings.rst 2020-11-28 05:39:06 UTC (rev 7435)
@@ -7,7 +7,6 @@
This includes render size, frame rate, pixel aspect ratio, output location, and file type.
-.. _bpy.types.RenderSettings.use_border:
.. _render-tab-dimensions:
Dimensions Panel
@@ -20,13 +19,21 @@
Several render presets exist with common resolution and frame rates
for TVs and screens can be selected in the panel header.
+.. _bpy.types.RenderSettings.resolution_x:
+.. _bpy.types.RenderSettings.resolution_y:
+
Resolution X, Y
The number of pixels horizontally and vertically in the image.
+ .. _bpy.types.RenderSettings.resolution_percentage:
+
Percentage
Slider to reduce or increase the size of the rendered image relative to the X/Y values above.
This is useful for small test renders that have the same proportions as the final image.
+.. _bpy.types.RenderSettings.pixel_aspect_x:
+.. _bpy.types.RenderSettings.pixel_aspect_y:
+
Aspect X, Y
Older televisions may have non-square pixels,
so this can be used to control the shape of the pixels along the respective axis.
@@ -37,7 +44,7 @@
See :doc:`Video Output </render/output/file_formats>` for details on pixel aspect ratio.
-.. _render-output-dimensions-region:
+.. _bpy.types.RenderSettings.use_border:
Render Region
Renders just a portion of the view instead of the entire frame.
@@ -48,16 +55,26 @@
This disables the *Save Buffers* option in the Performance panel.
+.. _bpy.types.RenderSettings.use_crop_to_border:
+
Crop to Render Region
Crops the rendered image to the size of the render region,
instead of rendering a transparent background around it.
+.. _bpy.types.Scene.frame_start:
+.. _bpy.types.Scene.frame_end:
+
Frame Start, End
Set the *Start* and *End* frames for :doc:`Rendering Animations </render/output/animation>`.
+.. _bpy.types.Scene.frame_step:
+
Step
Controls the number of frames to advance by for each frame in the timeline.
+.. _bpy.types.RenderSettings.fps:
+.. _bpy.types.RenderSettings.fps_base:
+
Frame Rate
For an :doc:`Animation </render/output/animation>`
the frame rate is how many frames will be displayed per second.
@@ -68,13 +85,18 @@
Use to remap the length of an animation.
+.. _bpy.types.RenderSettings.frame_map_old:
+Old
+ The length in frames the original animation lasted.
+
+.. _bpy.types.RenderSettings.frame_map_old:
+
+New
+ The length in frames the new animation will last.
+
+
.. _render-tab-output:
-.. _bpy.types.RenderSettings.filepath:
-.. _bpy.types.RenderSettings.use_overwrite:
-.. _bpy.types.RenderSettings.use_placeholder:
-.. _bpy.types.RenderSettings.use_file_extension:
-.. _bpy.types.RenderSettings.use_render_cache:
Output Panel
============
@@ -86,6 +108,8 @@
This panel provides options for setting the location of rendered frames for animations,
and the quality of the saved images.
+.. _bpy.types.RenderSettings.filepath:
+
File Path
Choose the location to save rendered frames.
@@ -98,12 +122,21 @@
where a ``//`` prefix represents the directory of the current blend-file.
Saving
+ Todo.
+
+ .. _bpy.types.RenderSettings.use_file_extension:
+
File Extensions
Adds the correct file extensions per file type to the output files.
+
+ .. _bpy.types.RenderSettings.use_render_cache:
+
Cache Result
Saves the rendered image and passes to a multi-layer EXR file in temporary location on your hard drive.
This allows the Compositor to read these to improve the performance, especially for heavy compositing.
+.. _bpy.types.ImageFormatSettings.file_format:
+
File Format
Choose the file format to save to. Based on which format is used,
other options such as channels, bit depth and compression level are available.
@@ -111,7 +144,9 @@
For rendering out to images see: :ref:`saving images <bpy.types.ImageFormatSettings>`,
for rendering to videos see :doc:`rendering to videos </render/output/file_formats>`.
-Color Mode
+.. _bpy.types.ImageFormatSettings.color_mode:
+
+Color
Choose the color format to save the image to.
Note that *RGBA* will not be available for all image formats.
@@ -118,8 +153,15 @@
BW, RGB, RGBA
Image Sequence
+ Todo.
+
+ .. _bpy.types.RenderSettings.use_overwrite:
+
Overwrite
Overwrite existing files when rendering.
+
+ .. _bpy.types.RenderSettings.use_placeholder:
+
Placeholders
Create empty placeholder frames while rendering.
@@ -150,15 +192,24 @@
Post Processing panel.
Pipeline
- Sequencer
- Renders the output of the Video Sequence editor, instead of the view from the 3D scene's active camera.
- If the sequence contains scene strips, these will also be rendered as part of the pipeline.
- If *Compositing* is also enabled, the Scene strip will be the output of the Compositor.
+ Todo.
+
+ .. _bpy.types.RenderSettings.use_compositing:
+
Compositing
Renders the output from the compositing node setup,
and then pumps all images through the Composite node tree,
displaying the image fed to the Composite Output node.
+ .. _bpy.types.RenderSettings.use_sequencer
+
+ Sequencer
+ Renders the output of the Video Sequence editor, instead of the view from the 3D scene's active camera.
+ If the sequence contains scene strips, these will also be rendered as part of the pipeline.
+ If *Compositing* is also enabled, the Scene strip will be the output of the Compositor.
+
+.. _bpy.types.RenderSettings.dither_intensity:
+
Dither
Dithering is a technique for blurring pixels to prevent banding that is seen in areas of
gradients, where stair-stepping appears between colors.
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