[Bf-docboard-svn] bf-manual: [7435] trunk/blender_docs/manual: Add RNA links

Aaron Carlisle noreply at blender.org
Sat Nov 28 06:39:06 CET 2020


Revision: 7435
          https://developer.blender.org/rBM7435
Author:   Blendify
Date:     2020-11-28 06:39:06 +0100 (Sat, 28 Nov 2020)
Log Message:
-----------
Add RNA links

Modified Paths:
--------------
    trunk/blender_docs/manual/editors/3dview/navigate/regions.rst
    trunk/blender_docs/manual/interface/controls/templates/list_presets.rst
    trunk/blender_docs/manual/physics/fluid/type/domain/settings.rst
    trunk/blender_docs/manual/render/output/settings.rst

Modified: trunk/blender_docs/manual/editors/3dview/navigate/regions.rst
===================================================================
--- trunk/blender_docs/manual/editors/3dview/navigate/regions.rst	2020-11-28 02:36:05 UTC (rev 7434)
+++ trunk/blender_docs/manual/editors/3dview/navigate/regions.rst	2020-11-28 05:39:06 UTC (rev 7435)
@@ -97,7 +97,7 @@
 
    You can also use this region in a final render by setting a render region from within
    the :doc:`Camera View </editors/3dview/navigate/camera_view>` and enabling
-   :ref:`region <render-output-dimensions-region>` in the Dimensions panel.
+   :ref:`region <bpy.types.RenderSettings.use_border>` in the Dimensions panel.
 
 .. seealso::
 

Modified: trunk/blender_docs/manual/interface/controls/templates/list_presets.rst
===================================================================
--- trunk/blender_docs/manual/interface/controls/templates/list_presets.rst	2020-11-28 02:36:05 UTC (rev 7434)
+++ trunk/blender_docs/manual/interface/controls/templates/list_presets.rst	2020-11-28 05:39:06 UTC (rev 7435)
@@ -58,6 +58,7 @@
    Moves the selected item up/down one position.
 
 
+.. _bpy.ops.script.execute_preset:
 .. _ui-presets:
 
 Presets

Modified: trunk/blender_docs/manual/physics/fluid/type/domain/settings.rst
===================================================================
--- trunk/blender_docs/manual/physics/fluid/type/domain/settings.rst	2020-11-28 02:36:05 UTC (rev 7434)
+++ trunk/blender_docs/manual/physics/fluid/type/domain/settings.rst	2020-11-28 05:39:06 UTC (rev 7435)
@@ -271,9 +271,9 @@
    FLIP
       Produces a very splashy simulation with lots of particles dispersed in the air.
 
-   .. APIC
-   ..    Produces a very energetic but also more stable simulation.
-   ..    Vortices within the liquid will be preserved better than with *FLIP*.
+   APIC
+      Produces a very energetic but also more stable simulation.
+      Vortices within the liquid will be preserved better than with *FLIP*.
 
 .. _bpy.types.FluidDomainSettings.flip_ratio:
 

Modified: trunk/blender_docs/manual/render/output/settings.rst
===================================================================
--- trunk/blender_docs/manual/render/output/settings.rst	2020-11-28 02:36:05 UTC (rev 7434)
+++ trunk/blender_docs/manual/render/output/settings.rst	2020-11-28 05:39:06 UTC (rev 7435)
@@ -7,7 +7,6 @@
 This includes render size, frame rate, pixel aspect ratio, output location, and file type.
 
 
-.. _bpy.types.RenderSettings.use_border:
 .. _render-tab-dimensions:
 
 Dimensions Panel
@@ -20,13 +19,21 @@
 Several render presets exist with common resolution and frame rates
 for TVs and screens can be selected in the panel header.
 
+.. _bpy.types.RenderSettings.resolution_x:
+.. _bpy.types.RenderSettings.resolution_y:
+
 Resolution X, Y
    The number of pixels horizontally and vertically in the image.
 
+   .. _bpy.types.RenderSettings.resolution_percentage:
+
    Percentage
       Slider to reduce or increase the size of the rendered image relative to the X/Y values above.
       This is useful for small test renders that have the same proportions as the final image.
 
+.. _bpy.types.RenderSettings.pixel_aspect_x:
+.. _bpy.types.RenderSettings.pixel_aspect_y:
+
 Aspect X, Y
    Older televisions may have non-square pixels,
    so this can be used to control the shape of the pixels along the respective axis.
@@ -37,7 +44,7 @@
 
    See :doc:`Video Output </render/output/file_formats>` for details on pixel aspect ratio.
 
-.. _render-output-dimensions-region:
+.. _bpy.types.RenderSettings.use_border:
 
 Render Region
    Renders just a portion of the view instead of the entire frame.
@@ -48,16 +55,26 @@
 
       This disables the *Save Buffers* option in the Performance panel.
 
+.. _bpy.types.RenderSettings.use_crop_to_border:
+
 Crop to Render Region
    Crops the rendered image to the size of the render region,
    instead of rendering a transparent background around it.
 
+.. _bpy.types.Scene.frame_start:
+.. _bpy.types.Scene.frame_end:
+
 Frame Start, End
    Set the *Start* and *End* frames for :doc:`Rendering Animations </render/output/animation>`.
 
+.. _bpy.types.Scene.frame_step:
+
 Step
    Controls the number of frames to advance by for each frame in the timeline.
 
+.. _bpy.types.RenderSettings.fps:
+.. _bpy.types.RenderSettings.fps_base:
+
 Frame Rate
    For an :doc:`Animation </render/output/animation>`
    the frame rate is how many frames will be displayed per second.
@@ -68,13 +85,18 @@
 
 Use to remap the length of an animation.
 
+.. _bpy.types.RenderSettings.frame_map_old:
 
+Old
+   The length in frames the original animation lasted.
+
+.. _bpy.types.RenderSettings.frame_map_old:
+
+New
+   The length in frames the new animation will last.
+
+
 .. _render-tab-output:
-.. _bpy.types.RenderSettings.filepath:
-.. _bpy.types.RenderSettings.use_overwrite:
-.. _bpy.types.RenderSettings.use_placeholder:
-.. _bpy.types.RenderSettings.use_file_extension:
-.. _bpy.types.RenderSettings.use_render_cache:
 
 Output Panel
 ============
@@ -86,6 +108,8 @@
 This panel provides options for setting the location of rendered frames for animations,
 and the quality of the saved images.
 
+.. _bpy.types.RenderSettings.filepath:
+
 File Path
    Choose the location to save rendered frames.
 
@@ -98,12 +122,21 @@
    where a ``//`` prefix represents the directory of the current blend-file.
 
 Saving
+   Todo.
+
+   .. _bpy.types.RenderSettings.use_file_extension:
+
    File Extensions
       Adds the correct file extensions per file type to the output files.
+
+   .. _bpy.types.RenderSettings.use_render_cache:
+
    Cache Result
       Saves the rendered image and passes to a multi-layer EXR file in temporary location on your hard drive.
       This allows the Compositor to read these to improve the performance, especially for heavy compositing.
 
+.. _bpy.types.ImageFormatSettings.file_format:
+
 File Format
    Choose the file format to save to. Based on which format is used,
    other options such as channels, bit depth and compression level are available.
@@ -111,7 +144,9 @@
    For rendering out to images see: :ref:`saving images <bpy.types.ImageFormatSettings>`,
    for rendering to videos see :doc:`rendering to videos </render/output/file_formats>`.
 
-Color Mode
+.. _bpy.types.ImageFormatSettings.color_mode:
+
+Color
    Choose the color format to save the image to.
    Note that *RGBA* will not be available for all image formats.
 
@@ -118,8 +153,15 @@
    BW, RGB, RGBA
 
 Image Sequence
+   Todo.
+
+   .. _bpy.types.RenderSettings.use_overwrite:
+
    Overwrite
       Overwrite existing files when rendering.
+
+   .. _bpy.types.RenderSettings.use_placeholder:
+
    Placeholders
       Create empty placeholder frames while rendering.
 
@@ -150,15 +192,24 @@
    Post Processing panel.
 
 Pipeline
-   Sequencer
-      Renders the output of the Video Sequence editor, instead of the view from the 3D scene's active camera.
-      If the sequence contains scene strips, these will also be rendered as part of the pipeline.
-      If *Compositing* is also enabled, the Scene strip will be the output of the Compositor.
+   Todo.
+
+   .. _bpy.types.RenderSettings.use_compositing:
+
    Compositing
       Renders the output from the compositing node setup,
       and then pumps all images through the Composite node tree,
       displaying the image fed to the Composite Output node.
 
+   .. _bpy.types.RenderSettings.use_sequencer
+
+   Sequencer
+      Renders the output of the Video Sequence editor, instead of the view from the 3D scene's active camera.
+      If the sequence contains scene strips, these will also be rendered as part of the pipeline.
+      If *Compositing* is also enabled, the Scene strip will be the output of the Compositor.
+
+.. _bpy.types.RenderSettings.dither_intensity:
+
 Dither
    Dithering is a technique for blurring pixels to prevent banding that is seen in areas of
    gradients, where stair-stepping appears between colors.



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