[Bf-docboard-svn] bf-manual: [7368] trunk/blender_docs/manual/addons/rigging/rigify/bone_positioning.rst: Rigify: Remove mention of non-existent "above figures"
Demeter Dzadik
noreply at blender.org
Thu Nov 12 12:06:50 CET 2020
Revision: 7368
https://developer.blender.org/rBM7368
Author: Mets
Date: 2020-11-12 12:06:50 +0100 (Thu, 12 Nov 2020)
Log Message:
-----------
Rigify: Remove mention of non-existent "above figures"
Modified Paths:
--------------
trunk/blender_docs/manual/addons/rigging/rigify/bone_positioning.rst
Modified: trunk/blender_docs/manual/addons/rigging/rigify/bone_positioning.rst
===================================================================
--- trunk/blender_docs/manual/addons/rigging/rigify/bone_positioning.rst 2020-11-12 10:55:24 UTC (rev 7367)
+++ trunk/blender_docs/manual/addons/rigging/rigify/bone_positioning.rst 2020-11-12 11:06:50 UTC (rev 7368)
@@ -121,13 +121,16 @@
.. tip:: Bone Roll
- If your character's hand is placed like the above figures, finger axis alignment can be easily done by
- selecting all the bones of the single finger chain and
- recalculating the bone rolls :menuselection:`Recalculate Roll --> Global -Z Axis`.
+ Finger axis alignment can be easily be made consistent by selecting all the finger bones
+ and recalculating the bone rolls :menuselection:`Recalculate Roll --> Global -Z Axis`.
Thumb may require more tweaking depending on your character's mesh topology,
usually :menuselection:`Recalculate Roll --> Global +Y Axis` is a good starting point.
+ Once your bone rolls are consistent, try generating the rig and scaling the finger master controls.
+ This should cause the fingers to curl. If they are rotating on the wrong axis, change the
+ Bend Rotation Axis parameter on the first finger's parameters under Rigify Type.
+
When the fingers are in place proceed placing the palm bones.
.. tip:: Palm Placement
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