[Bf-docboard-svn] bf-manual: [7368] trunk/blender_docs/manual/addons/rigging/rigify/bone_positioning.rst: Rigify: Remove mention of non-existent "above figures"

Demeter Dzadik noreply at blender.org
Thu Nov 12 12:06:50 CET 2020


Revision: 7368
          https://developer.blender.org/rBM7368
Author:   Mets
Date:     2020-11-12 12:06:50 +0100 (Thu, 12 Nov 2020)
Log Message:
-----------
Rigify: Remove mention of non-existent "above figures"

Modified Paths:
--------------
    trunk/blender_docs/manual/addons/rigging/rigify/bone_positioning.rst

Modified: trunk/blender_docs/manual/addons/rigging/rigify/bone_positioning.rst
===================================================================
--- trunk/blender_docs/manual/addons/rigging/rigify/bone_positioning.rst	2020-11-12 10:55:24 UTC (rev 7367)
+++ trunk/blender_docs/manual/addons/rigging/rigify/bone_positioning.rst	2020-11-12 11:06:50 UTC (rev 7368)
@@ -121,13 +121,16 @@
 
 .. tip:: Bone Roll
 
-   If your character's hand is placed like the above figures, finger axis alignment can be easily done by
-   selecting all the bones of the single finger chain and
-   recalculating the bone rolls :menuselection:`Recalculate Roll --> Global -Z Axis`.
+   Finger axis alignment can be easily be made consistent by selecting all the finger bones 
+   and recalculating the bone rolls :menuselection:`Recalculate Roll --> Global -Z Axis`.
 
    Thumb may require more tweaking depending on your character's mesh topology,
    usually :menuselection:`Recalculate Roll --> Global +Y Axis` is a good starting point.
 
+   Once your bone rolls are consistent, try generating the rig and scaling the finger master controls.
+   This should cause the fingers to curl. If they are rotating on the wrong axis, change the 
+   Bend Rotation Axis parameter on the first finger's parameters under Rigify Type.
+
 When the fingers are in place proceed placing the palm bones.
 
 .. tip:: Palm Placement



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