[Bf-docboard-svn] bf-manual: [7357] trunk/blender_docs/manual/editors/3dview/navigate/align.rst: 3D View: Remove Duplicate align view docs
Aaron Carlisle
noreply at blender.org
Wed Nov 11 21:49:19 CET 2020
Revision: 7357
https://developer.blender.org/rBM7357
Author: Blendify
Date: 2020-11-11 21:49:19 +0100 (Wed, 11 Nov 2020)
Log Message:
-----------
3D View: Remove Duplicate align view docs
This information can be found in viewpoint.rst
Modified Paths:
--------------
trunk/blender_docs/manual/editors/3dview/navigate/align.rst
Modified: trunk/blender_docs/manual/editors/3dview/navigate/align.rst
===================================================================
--- trunk/blender_docs/manual/editors/3dview/navigate/align.rst 2020-11-11 19:48:08 UTC (rev 7356)
+++ trunk/blender_docs/manual/editors/3dview/navigate/align.rst 2020-11-11 20:49:19 UTC (rev 7357)
@@ -3,62 +3,34 @@
Aligning
********
-These options allow you to align and orient the view.
-
-
-Axes
-====
-
-Blender uses a right-angled "Cartesian" coordinate system with the Z axis pointing upwards.
-
-:X axis: Left / Right
-:Y axis: Front / Back
-:Z axis: Top / Bottom
-
-You can select the viewing direction for a 3D Viewport with the *View* menu entries,
-:ref:`Navigation Gizmo <navigation-gizmo>`, or by pressing the hotkeys.
-
-These operators change the view to be aligned with the specified global axes:
-
-:Top: :kbd:`Numpad7`
-:Front: :kbd:`Numpad1`
-:Right: :kbd:`Numpad3`
-
-Holding :kbd:`Ctrl` shows the other side of the same axis.
-
-:Bottom: :kbd:`Ctrl-Numpad7`
-:Back: :kbd:`Ctrl-Numpad1`
-:Left: :kbd:`Ctrl-Numpad3`
-
-Holding :kbd:`Shift` aligns the view relative to the active selection.
-So you can for example, view a rotated objects side, or align the view to the active face in mesh Edit Mode.
-
-The view can also be aligned by holding :kbd:`Alt-MMB` and moving the mouse towards the view to align to.
-
-
-Align View Menu
-===============
-
.. admonition:: Reference
:class: refbox
:Menu: :menuselection:`View --> Align View`
+These options allow you to align and orient the view.
+
Align View to Active
The options in this menu align your view with specified local axes of the selected active object,
bone, or, in *Edit Mode* with the normal of the selected face.
Hold down :kbd:`Shift` while using the numpad to set the view axis.
+
Align Active Camera to View :kbd:`Ctrl-Alt-Numpad0`
Gives your active camera the current viewpoint.
+
Align Active Camera to Selected
Points the active camera toward the selected object; based on the direction of the current viewpoint.
Center Cursor and Frame All :kbd:`Shift-C`
Moves the cursor back to the origin and zooms in/out so that you can see everything in your scene.
+
Center View to Cursor
Centers view to 3D cursor.
+
View Lock to Active
+
Centers view to the last selected active object, overriding other view alignment settings.
+
View Lock Clear
Returns the view alignment to the view align settings before use of *View Lock to Active*.
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