[Bf-docboard-svn] bf-manual-translations: [5532] trunk/blender_docs/locale/fr/LC_MESSAGES/physics/rigid_body: Minor corrections

Phan Hoang noreply at blender.org
Wed Nov 4 12:50:38 CET 2020


Revision: 5532
          https://developer.blender.org/rBMT5532
Author:   fanthomas
Date:     2020-11-04 12:50:38 +0100 (Wed, 04 Nov 2020)
Log Message:
-----------
Minor corrections

Modified Paths:
--------------
    trunk/blender_docs/locale/fr/LC_MESSAGES/physics/rigid_body/index.po
    trunk/blender_docs/locale/fr/LC_MESSAGES/physics/rigid_body/introduction.po

Modified: trunk/blender_docs/locale/fr/LC_MESSAGES/physics/rigid_body/index.po
===================================================================
--- trunk/blender_docs/locale/fr/LC_MESSAGES/physics/rigid_body/index.po	2020-11-04 11:50:16 UTC (rev 5531)
+++ trunk/blender_docs/locale/fr/LC_MESSAGES/physics/rigid_body/index.po	2020-11-04 11:50:38 UTC (rev 5532)
@@ -4,13 +4,16 @@
 "Project-Id-Version: Blender Reference Manual 2.76\n"
 "Report-Msgid-Bugs-To: \n"
 "POT-Creation-Date: 2015-12-12 01:27+1100\n"
-"PO-Revision-Date: 1971-01-02 00:00-0000\n"
-"Last-Translator: FULL NAME <EMAIL at ADDRESS>\n"
-"Language-Team: LANGUAGE <LL at li.org>\n"
+"PO-Revision-Date: 2020-11-04 12:38+0100\n"
 "MIME-Version: 1.0\n"
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
+"Plural-Forms: nplurals=2; plural=(n > 1);\n"
+"Last-Translator: \n"
+"Language-Team: \n"
+"Language: fr\n"
+"X-Generator: Poedit 2.0.6\n"
 
 #: ../../manual/physics/rigid_body/index.rst:5
 msgid "Rigid Body"
-msgstr ""
+msgstr "Corps rigide"

Modified: trunk/blender_docs/locale/fr/LC_MESSAGES/physics/rigid_body/introduction.po
===================================================================
--- trunk/blender_docs/locale/fr/LC_MESSAGES/physics/rigid_body/introduction.po	2020-11-04 11:50:16 UTC (rev 5531)
+++ trunk/blender_docs/locale/fr/LC_MESSAGES/physics/rigid_body/introduction.po	2020-11-04 11:50:38 UTC (rev 5532)
@@ -5,7 +5,7 @@
 "Project-Id-Version: Blender Reference Manual 2.76\n"
 "Report-Msgid-Bugs-To: \n"
 "POT-Creation-Date: 2020-10-30 00:00-0400\n"
-"PO-Revision-Date: 2020-11-02 23:46+0100\n"
+"PO-Revision-Date: 2020-11-04 12:37+0100\n"
 "Last-Translator: Daniel Thonon <d.thonon9 at gmail.com>\n"
 "Language-Team: français <bf-docboard at blender.org>\n"
 "MIME-Version: 1.0\n"
@@ -13,7 +13,7 @@
 "Content-Transfer-Encoding: 8bit\n"
 "Generated-By: Babel 2.8.0\n"
 "Language: fr\n"
-"X-Generator: Poedit 2.4.1\n"
+"X-Generator: Poedit 2.0.6\n"
 
 #: ../../manual/physics/rigid_body/introduction.rst:4
 msgid "Introduction"
@@ -48,7 +48,7 @@
 
 #: ../../manual/physics/rigid_body/introduction.rst:17
 msgid "Reference"
-msgstr ""
+msgstr "Référence"
 
 #: ../../manual/physics/rigid_body/introduction.rst
 msgid "Mode"
@@ -56,11 +56,11 @@
 
 #: ../../manual/physics/rigid_body/introduction.rst:20
 msgid "All Modes"
-msgstr ""
+msgstr "Tous Modes"
 
 #: ../../manual/physics/rigid_body/introduction.rst
 msgid "Panel"
-msgstr ""
+msgstr "Panneau"
 
 #: ../../manual/physics/rigid_body/introduction.rst:21
 msgid ":menuselection:`Properties --> Physics --> Rigid Body`"
@@ -81,6 +81,10 @@
 "tab of the Properties or use *Add Active*/*Add Passive* in the :"
 "menuselection:`Object --> Rigid Body` menu."
 msgstr ""
+"Seuls les objets mesh peuvent faire partie d'une simulation de corps "
+"rigide. Pour créer des corps rigides, cliquez sur le bouton *Rigid Body* "
+"dans l'onglet *Physics* des propriétés ou utilisez *Add Active*/*Add "
+"Passive* dans le menu :menuselection:`Object --> Rigid Body`."
 
 #: ../../manual/physics/rigid_body/introduction.rst:28
 msgid ""
@@ -102,6 +106,12 @@
 "simulation acts similar to a constraint. To apply the rigid body "
 "transformations you can use the *Apply Object Transform* operator."
 msgstr ""
+"Au cours de la simulation, le système de corps rigides prendra le pas "
+"sur la position et l'orientation des objets corps rigides dynamiques. "
+"Notez cependant que la position et la rotation des objets ne sont pas "
+"modifiées, de sorte que la simulation de corps rigide agit comme une "
+"contrainte. Pour appliquer les transformations de corps rigide, vous "
+"pouvez utiliser l'opérateur *Apply Object Transform*."
 
 #: ../../manual/physics/rigid_body/introduction.rst:38
 msgid ""



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