[Bf-docboard-svn] bf-manual: [7330] trunk/blender_docs/manual: Cleanup: RNA links & some format changes

Aaron Carlisle noreply at blender.org
Wed Nov 4 03:52:51 CET 2020


Revision: 7330
          https://developer.blender.org/rBM7330
Author:   Blendify
Date:     2020-11-04 03:52:50 +0100 (Wed, 04 Nov 2020)
Log Message:
-----------
Cleanup: RNA links & some format changes

Modified Paths:
--------------
    trunk/blender_docs/manual/animation/armatures/posing/introduction.rst
    trunk/blender_docs/manual/editors/outliner/interface.rst
    trunk/blender_docs/manual/scene_layout/object/editing/apply.rst
    trunk/blender_docs/manual/scene_layout/object/editing/clear.rst
    trunk/blender_docs/manual/scene_layout/object/editing/transform/randomize.rst
    trunk/blender_docs/manual/scene_layout/object/properties/display.rst
    trunk/blender_docs/manual/scene_layout/object/properties/relations.rst
    trunk/blender_docs/manual/scene_layout/object/properties/transforms.rst
    trunk/blender_docs/manual/scene_layout/object/properties/visibility.rst
    trunk/blender_docs/manual/scene_layout/object/selecting.rst

Modified: trunk/blender_docs/manual/animation/armatures/posing/introduction.rst
===================================================================
--- trunk/blender_docs/manual/animation/armatures/posing/introduction.rst	2020-11-04 02:28:38 UTC (rev 7329)
+++ trunk/blender_docs/manual/animation/armatures/posing/introduction.rst	2020-11-04 02:52:50 UTC (rev 7330)
@@ -15,7 +15,7 @@
 (i.e. 0.0 for position and rotation, and 1.0 for scale). Hence, when you edit a bone in *Pose Mode*,
 you create an offset in the transform properties, from its rest position.
 This may seem quite similar if you have worked with :doc:`relative shape keys </animation/shape_keys/index>`
-or :ref:`Delta Transformations <transform-delta>`.
+or :ref:`Delta Transformations <bpy.types.Object.delta>`.
 
 Even though it might be used for completely static purposes,
 posing is heavily connected with animation features and techniques.

Modified: trunk/blender_docs/manual/editors/outliner/interface.rst
===================================================================
--- trunk/blender_docs/manual/editors/outliner/interface.rst	2020-11-04 02:28:38 UTC (rev 7329)
+++ trunk/blender_docs/manual/editors/outliner/interface.rst	2020-11-04 02:52:50 UTC (rev 7330)
@@ -17,6 +17,12 @@
 - Holding :kbd:`Shift` sets or unsets the value to all its child collections or objects.
 - Holding :kbd:`Ctrl` isolates the object or collection, so they are the only ones with its value set.
 
+.. _bpy.types.LayerCollection.exclude:
+
+Enable Collection (checkbox, collection only)
+   Exclude the collection from the view layer. This option is shown in front of
+   the collection icon, it is not part of the restrictions column.
+
 Visibility (eye icon)
    Toggles the visibility of the object or collection in the 3D Viewport.
    This is a file-local setting, and does not get imported when this data-block
@@ -23,9 +29,6 @@
    is linked into another blend-file. Objects hidden this way are still part of
    the :doc:`View Layer </scene_layout/view_layers/index>` and evaluated,
    so they still affect playback performance.
-Enable Collection (checkbox, collection only)
-   Exclude the collection from the view layer. This option is shown in front of
-   the collection icon, it is not part of the restrictions column.
 
 .. note::
 

Modified: trunk/blender_docs/manual/scene_layout/object/editing/apply.rst
===================================================================
--- trunk/blender_docs/manual/scene_layout/object/editing/apply.rst	2020-11-04 02:28:38 UTC (rev 7329)
+++ trunk/blender_docs/manual/scene_layout/object/editing/apply.rst	2020-11-04 02:52:50 UTC (rev 7330)
@@ -73,7 +73,7 @@
    :Menu:      :menuselection:`Object --> Apply --> Location / Rotation / Scale to Deltas`
    :Hotkey:    :kbd:`Ctrl-A`
 
-Converts primary object transformations to :ref:`delta transforms <transform-delta>`,
+Converts primary object transformations to :ref:`delta transforms <bpy.types.Object.delta>`,
 any existing delta transforms will be included as well.
 
 - Location to Deltas

Modified: trunk/blender_docs/manual/scene_layout/object/editing/clear.rst
===================================================================
--- trunk/blender_docs/manual/scene_layout/object/editing/clear.rst	2020-11-04 02:28:38 UTC (rev 7329)
+++ trunk/blender_docs/manual/scene_layout/object/editing/clear.rst	2020-11-04 02:52:50 UTC (rev 7330)
@@ -32,5 +32,5 @@
 =======
 
 Clear Delta
-   Clear the :ref:`delta transform <transform-delta>` in addition to clearing the primary transforms.
+   Clear the :ref:`delta transform <bpy.types.Object.delta>` in addition to clearing the primary transforms.
    (Appears in the :ref:`ui-undo-redo-adjust-last-operation` panel.)

Modified: trunk/blender_docs/manual/scene_layout/object/editing/transform/randomize.rst
===================================================================
--- trunk/blender_docs/manual/scene_layout/object/editing/transform/randomize.rst	2020-11-04 02:28:38 UTC (rev 7329)
+++ trunk/blender_docs/manual/scene_layout/object/editing/transform/randomize.rst	2020-11-04 02:52:50 UTC (rev 7330)
@@ -24,7 +24,7 @@
    The random seed is an offset to the randomized transformation.
    A different seed will produce a new result.
 Transform Delta
-   Randomize :ref:`Delta Transform <transform-delta>`
+   Randomize :ref:`Delta Transform <bpy.types.Object.delta>`
    values instead of regular transform.
 
 Randomize Location

Modified: trunk/blender_docs/manual/scene_layout/object/properties/display.rst
===================================================================
--- trunk/blender_docs/manual/scene_layout/object/properties/display.rst	2020-11-04 02:28:38 UTC (rev 7329)
+++ trunk/blender_docs/manual/scene_layout/object/properties/display.rst	2020-11-04 02:52:50 UTC (rev 7330)
@@ -1,6 +1,3 @@
-.. _bpy.types.Object.show:
-.. _bpy.types.Object.display_type:
-.. _bpy.types.Object.color:
 
 ****************
 Viewport Display
@@ -12,6 +9,8 @@
 
 The *Viewport Display* panel is used to enable extra display options for the 3D Viewport.
 
+.. _bpy.types.Object.show:
+
 Show
    Name
       Displays the name of the object in the 3D Viewport.
@@ -28,11 +27,13 @@
    In Front
       Makes the object display in front of others. (Unsupported for instanced objects.)
 
+.. _bpy.types.Object.display_type:
+
 Display As
    The shading mode to display in the 3D Viewport; this can be useful if you have
    a high-poly object that is slowing down the viewport.
 
-.. _objects-display-object-color:
+.. _bpy.types.Object.color:
 
 Color
    Allows to specify the object's color when using the Workbench renderer.

Modified: trunk/blender_docs/manual/scene_layout/object/properties/relations.rst
===================================================================
--- trunk/blender_docs/manual/scene_layout/object/properties/relations.rst	2020-11-04 02:28:38 UTC (rev 7329)
+++ trunk/blender_docs/manual/scene_layout/object/properties/relations.rst	2020-11-04 02:52:50 UTC (rev 7330)
@@ -1,6 +1,3 @@
-.. _bpy.types.Object.track_axis:
-.. _bpy.types.Object.up_axis:
-.. _bpy.types.Object.use_extra:
 
 *********
 Relations
@@ -12,9 +9,14 @@
    The type of parenting used. See :doc:`parenting </scene_layout/object/editing/parent>`
    for information on the different types.
 
+.. _bpy.types.Object.track_axis:
+
 Tracking Axis
    Axis that points in the "forward" direction.
    Applies to *Instance Vertices* when *Align to Vertex Normal* is enabled.
+
+.. _bpy.types.Object.up_axis:
+
 Up Axis
    Axis that points in the "upward" direction.
    Applies to *Instance Vertices* when *Align to Vertex Normal* is enabled.

Modified: trunk/blender_docs/manual/scene_layout/object/properties/transforms.rst
===================================================================
--- trunk/blender_docs/manual/scene_layout/object/properties/transforms.rst	2020-11-04 02:28:38 UTC (rev 7329)
+++ trunk/blender_docs/manual/scene_layout/object/properties/transforms.rst	2020-11-04 02:52:50 UTC (rev 7330)
@@ -1,7 +1,3 @@
-.. _bpy.types.Object.location:
-.. _bpy.types.Object.rotation:
-.. _bpy.types.Object.scale:
-.. _bpy.types.Object.dimensions:
 
 *********
 Transform
@@ -32,8 +28,13 @@
 
    Transform Properties.
 
+.. _bpy.types.Object.location:
+
 Location
    The object's origin location in global coordinates.
+
+.. _bpy.types.Object.rotation:
+
 Rotation
    The object's orientation, relative to the global axes and its own origin.
 
@@ -53,11 +54,16 @@
       Quaternion
          X, Y, Z and W correspond to the :term:`Quaternion` components.
 
+.. _bpy.types.Object.scale:
+
 Scale
    The object's relative scale along the local axis
    (e.g. the *Scale X* value represents the scale along the local X axis).
    Each object (cube, sphere, etc.), when created, has a scale of one unit in each local direction.
    To make the object bigger or smaller, you scale it in the desired axis.
+
+.. _bpy.types.Object.dimensions:
+
 Dimensions
    The size of the object's bounding box
    (aligned with the local axes -- think of a cardboard box just big enough to hold the object).
@@ -81,13 +87,16 @@
 
 
 .. _bpy.types.Object.delta:
-.. _transform-delta:
 
 Delta Transforms
 ================
 
+.. admonition:: Reference
+   :class: refbox
+
+   :Mode:      Object Mode
+   :Panel:     :menuselection:`Properties --> Object Properties --> Transform --> Delta Transforms`
+
 Delta Transforms are simply transformations that are applied on top of the transforms described above.
-They can be found in the :menuselection:`Properties --> Object Properties --> Delta Transforms`.
-
 Delta Transforms are particularly useful in animations. For example,
 you can animate an object with the primary transforms then move them around with Delta Transforms.

Modified: trunk/blender_docs/manual/scene_layout/object/properties/visibility.rst
===================================================================
--- trunk/blender_docs/manual/scene_layout/object/properties/visibility.rst	2020-11-04 02:28:38 UTC (rev 7329)
+++ trunk/blender_docs/manual/scene_layout/object/properties/visibility.rst	2020-11-04 02:52:50 UTC (rev 7330)
@@ -3,21 +3,33 @@
 Visibility
 **********
 
+.. admonition:: Reference
+   :class: refbox
+
+   :Mode:      Object Mode
+   :Panel:     :menuselection:`Properties --> Object Properties --> Transform`
+
 The Visibility panel controls how objects are interacted with in the viewport and in the final render.
+These visibility options can also be set in the :doc:`Outliner </editors/outliner/editing>`.
 
+.. _bpy.types.Object.hide_select:
+
 Selectable
    The object is able to be selected in the 3D Viewport.
 
+.. (todo) we should probably use a rubric directive for UI headings instead of indented blocks
+   This way we can can have RNA links above properties without affecting the HTML rendering
+
+.. _bpy.types.Object.hide_viewport:
+.. _bpy.types.Object.hide_render:
+
 Show in
    Viewports
       The object will be displayed in the 3D Viewport.
+
    Renders
       The object is able to be in the final render, note that it will still be visible in rendered shading view.
 
-.. note::
-
-   These visibility options can also be set in the :doc:`Outliner </editors/outliner/editing>`.
-
 .. seealso::
 
    Cycles has additional :ref:`Visibility properties <render-cycles-object-settings-visibility>`

Modified: trunk/blender_docs/manual/scene_layout/object/selecting.rst

@@ Diff output truncated at 10240 characters. @@


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