[Bf-docboard-svn] bf-manual: [6917] trunk/blender_docs/manual/editors/uv: UV: support changing the opacity of the UV overlay
Aaron Carlisle
carlisle.b3d at gmail.com
Wed Jul 22 20:44:20 CEST 2020
Revision: 6917
https://developer.blender.org/rBM6917
Author: Blendify
Date: 2020-07-22 20:44:19 +0200 (Wed, 22 Jul 2020)
Log Message:
-----------
UV: support changing the opacity of the UV overlay
rB90d3fe1e4dd5a4be86ef738dfaca08ae8c9ca3f7
Modified Paths:
--------------
trunk/blender_docs/manual/editors/uv/display_panel.rst
trunk/blender_docs/manual/editors/uv/index.rst
Modified: trunk/blender_docs/manual/editors/uv/display_panel.rst
===================================================================
--- trunk/blender_docs/manual/editors/uv/display_panel.rst 2020-07-22 17:43:48 UTC (rev 6916)
+++ trunk/blender_docs/manual/editors/uv/display_panel.rst 2020-07-22 18:44:19 UTC (rev 6917)
@@ -13,28 +13,42 @@
Aspect Ratio
Display Aspect for this image. Does not affect rendering.
+
Repeat Image
Duplicate the image until it is repeated to fill the main view.
+
Pixel Coordinates
Display UV coordinates in pixels rather than from 0.0 to 1.0
+
+.. _bpy.types.SpaceUVEditor.uv_opacity:
+
Overlays
- Display As
- Outline
- Display white edges with black outline.
- Dash
- Display dashed black-white edges.
- Black
- Display black edges.
- White
- Display white edges.
- Faces
- Display faces over the image.
- Smooth
- Makes edges appear anti-aliased.
- Modified
- Show results of modifiers in the UV display.
- Stretching
- Shows how much of a difference there is between UV coordinates and 3D coordinates.
- Blue means low distortion, while Red means high distortion.
- Choose to display the distortion of *Angles* or the *Area*.
+========
+
+Display As
+ Outline
+ Display white edges with black outline.
+ Dash
+ Display dashed black-white edges.
+ Black
+ Display black edges.
+ White
+ Display white edges.
+
+Faces
+ Display faces over the image.
+
+Smooth
+ Makes edges appear anti-aliased.
+
+Modified
+ Show results of modifiers in the UV display.
+
+UV Opacity
+ Opacity of the above UV overlays.
+
+Stretching
+ Shows how much of a difference there is between UV coordinates and 3D coordinates.
+ Blue means low distortion, while Red means high distortion.
+ Choose to display the distortion of *Angles* or the *Area*.
Modified: trunk/blender_docs/manual/editors/uv/index.rst
===================================================================
--- trunk/blender_docs/manual/editors/uv/index.rst 2020-07-22 17:43:48 UTC (rev 6916)
+++ trunk/blender_docs/manual/editors/uv/index.rst 2020-07-22 18:44:19 UTC (rev 6917)
@@ -1,3 +1,4 @@
+.. _bpy.types.SpaceUVEditor:
.. _editors-uv-index:
#############
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