[Bf-docboard-svn] bf-manual: [6903] trunk/blender_docs/manual/modeling: use "Recalculate" instead of "Recalc"

Aaron Carlisle carlisle.b3d at gmail.com
Mon Jul 20 01:23:16 CEST 2020


Revision: 6903
          https://developer.blender.org/rBM6903
Author:   Blendify
Date:     2020-07-20 01:23:15 +0200 (Mon, 20 Jul 2020)
Log Message:
-----------
use "Recalculate" instead of "Recalc"

rB78e40ad21f5bad8d63405b2341f0832537627676

Modified Paths:
--------------
    trunk/blender_docs/manual/modeling/curves/editing/control_points.rst
    trunk/blender_docs/manual/modeling/meshes/uv/editing.rst
    trunk/blender_docs/manual/modeling/modifiers/physics/ocean.rst

Modified: trunk/blender_docs/manual/modeling/curves/editing/control_points.rst
===================================================================
--- trunk/blender_docs/manual/modeling/curves/editing/control_points.rst	2020-07-17 14:14:26 UTC (rev 6902)
+++ trunk/blender_docs/manual/modeling/curves/editing/control_points.rst	2020-07-19 23:23:15 UTC (rev 6903)
@@ -116,17 +116,17 @@
 
 .. _bpy.ops.curve.normals_make_consistent:
 
-Recalc Normals
-==============
+Recalculate Handles
+===================
 
 .. admonition:: Reference
    :class: refbox
 
    :Mode:      Edit Mode
-   :Menu:      :menuselection:`Curve --> Control Points --> Recalc Normals`
+   :Menu:      :menuselection:`Curve --> Control Points --> Recalculate Handles`
    :Hotkey:    :kbd:`Shift-N`
 
-The *Recalc Normals* operator rotates the selected control point's handle to be tangential to the curve.
+The *Recalculate Handles* operator rotates the selected control point's handle to be tangential to the curve.
 This can be used to make curves smoother and more consistent looking.
 
 Length

Modified: trunk/blender_docs/manual/modeling/meshes/uv/editing.rst
===================================================================
--- trunk/blender_docs/manual/modeling/meshes/uv/editing.rst	2020-07-17 14:14:26 UTC (rev 6902)
+++ trunk/blender_docs/manual/modeling/meshes/uv/editing.rst	2020-07-19 23:23:15 UTC (rev 6903)
@@ -377,7 +377,7 @@
 .. Todo. There are two different Live Unwrap, one in Edit Mode and other in UV Editor.
 
    If *Live Unwrap* is checked, every time an edge has its seam property changed,
-   UV unwrap is automatically re-calculated.
+   UV unwrap is automatically recalculated.
 
 Snap to Pixels
    Disabled

Modified: trunk/blender_docs/manual/modeling/modifiers/physics/ocean.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/physics/ocean.rst	2020-07-17 14:14:26 UTC (rev 6902)
+++ trunk/blender_docs/manual/modeling/modifiers/physics/ocean.rst	2020-07-19 23:23:15 UTC (rev 6903)
@@ -200,7 +200,7 @@
 
 Baking has the following advantages:
 
-- It is faster to use the stored data rather than re-calculating it.
+- It is faster to use the stored data rather than recalculating it.
 - It allows rendering of ocean data in external renderers.
 - It enables more advanced foam maps.
 




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