[Bf-docboard-svn] bf-manual: [6903] trunk/blender_docs/manual/modeling: use "Recalculate" instead of "Recalc"
Aaron Carlisle
carlisle.b3d at gmail.com
Mon Jul 20 01:23:16 CEST 2020
Revision: 6903
https://developer.blender.org/rBM6903
Author: Blendify
Date: 2020-07-20 01:23:15 +0200 (Mon, 20 Jul 2020)
Log Message:
-----------
use "Recalculate" instead of "Recalc"
rB78e40ad21f5bad8d63405b2341f0832537627676
Modified Paths:
--------------
trunk/blender_docs/manual/modeling/curves/editing/control_points.rst
trunk/blender_docs/manual/modeling/meshes/uv/editing.rst
trunk/blender_docs/manual/modeling/modifiers/physics/ocean.rst
Modified: trunk/blender_docs/manual/modeling/curves/editing/control_points.rst
===================================================================
--- trunk/blender_docs/manual/modeling/curves/editing/control_points.rst 2020-07-17 14:14:26 UTC (rev 6902)
+++ trunk/blender_docs/manual/modeling/curves/editing/control_points.rst 2020-07-19 23:23:15 UTC (rev 6903)
@@ -116,17 +116,17 @@
.. _bpy.ops.curve.normals_make_consistent:
-Recalc Normals
-==============
+Recalculate Handles
+===================
.. admonition:: Reference
:class: refbox
:Mode: Edit Mode
- :Menu: :menuselection:`Curve --> Control Points --> Recalc Normals`
+ :Menu: :menuselection:`Curve --> Control Points --> Recalculate Handles`
:Hotkey: :kbd:`Shift-N`
-The *Recalc Normals* operator rotates the selected control point's handle to be tangential to the curve.
+The *Recalculate Handles* operator rotates the selected control point's handle to be tangential to the curve.
This can be used to make curves smoother and more consistent looking.
Length
Modified: trunk/blender_docs/manual/modeling/meshes/uv/editing.rst
===================================================================
--- trunk/blender_docs/manual/modeling/meshes/uv/editing.rst 2020-07-17 14:14:26 UTC (rev 6902)
+++ trunk/blender_docs/manual/modeling/meshes/uv/editing.rst 2020-07-19 23:23:15 UTC (rev 6903)
@@ -377,7 +377,7 @@
.. Todo. There are two different Live Unwrap, one in Edit Mode and other in UV Editor.
If *Live Unwrap* is checked, every time an edge has its seam property changed,
- UV unwrap is automatically re-calculated.
+ UV unwrap is automatically recalculated.
Snap to Pixels
Disabled
Modified: trunk/blender_docs/manual/modeling/modifiers/physics/ocean.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/physics/ocean.rst 2020-07-17 14:14:26 UTC (rev 6902)
+++ trunk/blender_docs/manual/modeling/modifiers/physics/ocean.rst 2020-07-19 23:23:15 UTC (rev 6903)
@@ -200,7 +200,7 @@
Baking has the following advantages:
-- It is faster to use the stored data rather than re-calculating it.
+- It is faster to use the stored data rather than recalculating it.
- It allows rendering of ocean data in external renderers.
- It enables more advanced foam maps.
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