[Bf-docboard-svn] SVN commit: [6898] trunk/blender_docs/manual/animation/armatures/posing/editing/apply.rst: Armatures: Pose Apply: Add content for todos

bf-docboard at blender.org bf-docboard at blender.org
Thu Jul 16 00:00:13 CEST 2020


Revision: 6898
          https://developer.blender.org/rBM6898
Author:   Blendify
Date:     2020-07-16 00:00:12 +0200 (Thu, 16 Jul 2020)
Log Message:
-----------
Armatures: Pose Apply: Add content for todos

Modified Paths:
--------------
    trunk/blender_docs/manual/animation/armatures/posing/editing/apply.rst

Modified: trunk/blender_docs/manual/animation/armatures/posing/editing/apply.rst
===================================================================
--- trunk/blender_docs/manual/animation/armatures/posing/editing/apply.rst	2020-07-15 21:24:17 UTC (rev 6897)
+++ trunk/blender_docs/manual/animation/armatures/posing/editing/apply.rst	2020-07-15 22:00:12 UTC (rev 6898)
@@ -1,3 +1,4 @@
+.. _bpy.ops.pose.armature_apply:
 
 *****
 Apply
@@ -15,9 +16,18 @@
    (i.e. "apply" current transformations to the *Edit Mode*), When you do so,
    the skinned objects/geometry is **also** reset to its default,
    undeformed state, which generally means you will have to skin it again.
+
 Pose Selected as Rest Pose
    Same as *Pose as Rest Pose* but only applies to selected bones.
+
+.. _bpy.ops.pose.visual_transform_apply:
+
 Visual Transform to Pose
-   TODO.
+   Applies the position of the bone after :doc:`/animation/constraints/index`;
+   allowing the constraints to be deleted and the bones will remain in their constrained positions.
+
+.. _bpy.ops.object.assign_property_defaults:
+
 Assign Custom Property Values as Default
-   TODO.
+   Assign the current values of custom properties as their defaults,
+   for use as part of the rest pose state in NLA track mixing.




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