[Bf-docboard-svn] [bf-docboard-svn] commit: /data/svn/repos/bf-manual [6897] trunk/blender_docs/manual: Dynamic Paint Brush "Solid Radius, " "Soft Radius, " "Paint Distance, " "Fall Off"
bf-docboard at blender.org
bf-docboard at blender.org
Wed Jul 15 23:24:19 CEST 2020
Revision: 6897
https://developer.blender.org/rBM6897
Author: Blendify
Date: 2020-07-15 23:24:17 +0200 (Wed, 15 Jul 2020)
Log Message:
-----------
Dynamic Paint Brush "Solid Radius," "Soft Radius," "Paint Distance," "Fall Off"
Author: @samuelmiller
Differential Revision: https://developer.blender.org/D8298
Modified Paths:
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trunk/blender_docs/manual/physics/dynamic_paint/brush.rst
Added Paths:
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trunk/blender_docs/manual/images/physics_dynamic-paint_solid_smooth_radius.png
trunk/blender_docs/manual/images/physics_dynamic-paint_solid_smooth_radius_values.jpg
Added: trunk/blender_docs/manual/images/physics_dynamic-paint_solid_smooth_radius.png
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--- trunk/blender_docs/manual/images/physics_dynamic-paint_solid_smooth_radius.png 2020-07-15 19:45:38 UTC (rev 6896)
+++ trunk/blender_docs/manual/images/physics_dynamic-paint_solid_smooth_radius.png 2020-07-15 21:24:17 UTC (rev 6897)
Property changes on: trunk/blender_docs/manual/images/physics_dynamic-paint_solid_smooth_radius.png
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Index: trunk/blender_docs/manual/images/physics_dynamic-paint_solid_smooth_radius_values.jpg
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--- trunk/blender_docs/manual/images/physics_dynamic-paint_solid_smooth_radius_values.jpg 2020-07-15 19:45:38 UTC (rev 6896)
+++ trunk/blender_docs/manual/images/physics_dynamic-paint_solid_smooth_radius_values.jpg 2020-07-15 21:24:17 UTC (rev 6897)
Property changes on: trunk/blender_docs/manual/images/physics_dynamic-paint_solid_smooth_radius_values.jpg
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Added: svn:mime-type
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Modified: trunk/blender_docs/manual/physics/dynamic_paint/brush.rst
===================================================================
--- trunk/blender_docs/manual/physics/dynamic_paint/brush.rst 2020-07-15 19:45:38 UTC (rev 6896)
+++ trunk/blender_docs/manual/physics/dynamic_paint/brush.rst 2020-07-15 21:24:17 UTC (rev 6897)
@@ -106,12 +106,24 @@
Particle System
Brush influence is defined by particles from a selected particle system.
- Particle Effect: Solid Radius
- ToDo 2.62.
+ .. figure:: /images/physics_dynamic-paint_solid_smooth_radius.png
+ :align: right
+
+ Effect Solid Radius
+ Defines the distance, inside which paint is solid color.
+
Use Particle Radius
- Smooth Radius
- ToDo 2.62.
+ Uses the settings in the particle panel to determine solid radius size. Solid Radius size disabled while Particle Radius enabled.
+ Smooth Radius
+ An additional radius outside Solid Radius to add a smooth falloff.\
+
+ If you set "Smooth Radius" to zero, particle will be painted as a solid sphere.
+ If you set "Solid Radius" to zero, it gets painted as a smooth halo.
+
+ .. figure:: /images/physics_dynamic-paint_solid_smooth_radius_values.jpg
+ :align: center
+
.. figure:: /images/physics_dynamic-paint_brush_source-particle-system.png
Source: Particle System.
@@ -121,7 +133,8 @@
--------------
Paint Distance
- ToDo 2.62.
+ The maximum distance to mesh surface to affect paint.
+
Project
Projects brush to the canvas from a defined direction.
Basically this can be considered as "direction aligned" proximity.
@@ -129,8 +142,14 @@
.. figure:: /images/physics_dynamic-paint_brush_source-project.png
The Project option enabled. See how brush only affects canvas in normal direction.
+
Falloff
- Falloff type can be "Smooth", "Sharp" or tweaked with a color ramp.
+ Sharp
+ Paints solid paint within the defined distance.
+ Smooth
+ Makes paint to linearly fade out until becoming completely invisible when it reaches the maximum distance.
+ Color Ramp
+ Allows you to manually make a custom falloff behavior.
Velocity
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