[Bf-docboard-svn] [bf-docboard-svn] commit: /data/svn/repos/bf-manual [6897] trunk/blender_docs/manual: Dynamic Paint Brush "Solid Radius, " "Soft Radius, " "Paint Distance, " "Fall Off"

bf-docboard at blender.org bf-docboard at blender.org
Wed Jul 15 23:24:19 CEST 2020


Revision: 6897
          https://developer.blender.org/rBM6897
Author:   Blendify
Date:     2020-07-15 23:24:17 +0200 (Wed, 15 Jul 2020)
Log Message:
-----------
Dynamic Paint Brush "Solid Radius," "Soft Radius," "Paint Distance," "Fall Off"

Author: @samuelmiller

Differential Revision: https://developer.blender.org/D8298

Modified Paths:
--------------
    trunk/blender_docs/manual/physics/dynamic_paint/brush.rst

Added Paths:
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    trunk/blender_docs/manual/images/physics_dynamic-paint_solid_smooth_radius.png
    trunk/blender_docs/manual/images/physics_dynamic-paint_solid_smooth_radius_values.jpg

Added: trunk/blender_docs/manual/images/physics_dynamic-paint_solid_smooth_radius.png
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Index: trunk/blender_docs/manual/images/physics_dynamic-paint_solid_smooth_radius.png
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--- trunk/blender_docs/manual/images/physics_dynamic-paint_solid_smooth_radius.png	2020-07-15 19:45:38 UTC (rev 6896)
+++ trunk/blender_docs/manual/images/physics_dynamic-paint_solid_smooth_radius.png	2020-07-15 21:24:17 UTC (rev 6897)

Property changes on: trunk/blender_docs/manual/images/physics_dynamic-paint_solid_smooth_radius.png
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Added: trunk/blender_docs/manual/images/physics_dynamic-paint_solid_smooth_radius_values.jpg
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Index: trunk/blender_docs/manual/images/physics_dynamic-paint_solid_smooth_radius_values.jpg
===================================================================
--- trunk/blender_docs/manual/images/physics_dynamic-paint_solid_smooth_radius_values.jpg	2020-07-15 19:45:38 UTC (rev 6896)
+++ trunk/blender_docs/manual/images/physics_dynamic-paint_solid_smooth_radius_values.jpg	2020-07-15 21:24:17 UTC (rev 6897)

Property changes on: trunk/blender_docs/manual/images/physics_dynamic-paint_solid_smooth_radius_values.jpg
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Added: svn:mime-type
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Modified: trunk/blender_docs/manual/physics/dynamic_paint/brush.rst
===================================================================
--- trunk/blender_docs/manual/physics/dynamic_paint/brush.rst	2020-07-15 19:45:38 UTC (rev 6896)
+++ trunk/blender_docs/manual/physics/dynamic_paint/brush.rst	2020-07-15 21:24:17 UTC (rev 6897)
@@ -106,12 +106,24 @@
 Particle System
    Brush influence is defined by particles from a selected particle system.
 
-   Particle Effect: Solid Radius
-      ToDo 2.62.
+   .. figure:: /images/physics_dynamic-paint_solid_smooth_radius.png
+      :align: right
+
+   Effect Solid Radius
+       Defines the distance, inside which paint is solid color.
+
    Use Particle Radius
-      Smooth Radius
-         ToDo 2.62.
+       Uses the settings in the particle panel to determine solid radius size. Solid Radius size disabled while Particle Radius enabled.
 
+   Smooth Radius
+     An additional radius outside Solid Radius to add a smooth falloff.\
+
+     If you set "Smooth Radius" to zero, particle will be painted as a solid sphere.
+     If you set "Solid Radius" to zero, it gets painted as a smooth halo.
+
+     .. figure:: /images/physics_dynamic-paint_solid_smooth_radius_values.jpg
+        :align: center
+
    .. figure:: /images/physics_dynamic-paint_brush_source-particle-system.png
 
       Source: Particle System.
@@ -121,7 +133,8 @@
 --------------
 
 Paint Distance
-   ToDo 2.62.
+   The maximum distance to mesh surface to affect paint.
+
 Project
    Projects brush to the canvas from a defined direction.
    Basically this can be considered as "direction aligned" proximity.
@@ -129,8 +142,14 @@
    .. figure:: /images/physics_dynamic-paint_brush_source-project.png
 
       The Project option enabled. See how brush only affects canvas in normal direction.
+
 Falloff
-   Falloff type can be "Smooth", "Sharp" or tweaked with a color ramp.
+   Sharp
+     Paints solid paint within the defined distance.
+   Smooth
+     Makes paint to linearly fade out until becoming completely invisible when it reaches the maximum distance.
+   Color Ramp
+     Allows you to manually make a custom falloff behavior.
 
 
 Velocity




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