[Bf-docboard-svn] bf-manual: [7518] trunk/blender_docs/manual: add-ons blenderkit: clean up 2
Tobias Heinke
noreply at blender.org
Tue Dec 29 02:22:23 CET 2020
Revision: 7518
https://developer.blender.org/rBM7518
Author: TobiasH
Date: 2020-12-29 02:22:22 +0100 (Tue, 29 Dec 2020)
Log Message:
-----------
add-ons blenderkit: clean up 2
Modified Paths:
--------------
trunk/blender_docs/manual/addons/3d_view/blenderkit.rst
trunk/blender_docs/manual/files/data_blocks.rst
trunk/blender_docs/manual/getting_started/help.rst
trunk/blender_docs/manual/interface/controls/buttons/menus.rst
trunk/blender_docs/manual/modeling/modifiers/nodes/attribute/attribute_fill.rst
trunk/blender_docs/manual/movie_clip/tracking/clip/editing/clip.rst
Modified: trunk/blender_docs/manual/addons/3d_view/blenderkit.rst
===================================================================
--- trunk/blender_docs/manual/addons/3d_view/blenderkit.rst 2020-12-28 20:17:46 UTC (rev 7517)
+++ trunk/blender_docs/manual/addons/3d_view/blenderkit.rst 2020-12-29 01:22:22 UTC (rev 7518)
@@ -25,20 +25,19 @@
===========
#. Type a search term into the search field.
+
+ .. figure:: /images/addons_3d-view_blenderkit_search-sidebar.jpg
+ :width: 300px
+
#. The result are shown in the Assetbar.
-#. Drag-and-drop the material or model into your scene.
-.. figure:: /images/addons_3d-view_blenderkit_search-sidebar.jpg
- :align: center
- :width: 300px
+ .. figure:: /images/addons_3d-view_blenderkit_assetbar.jpg
+ :width: 300px
-.. figure:: /images/addons_3d-view_blenderkit_assetbar.jpg
- :align: center
- :width: 300px
+#. Drag-and-drop the material or model into your scene.
-.. figure:: /images/addons_3d-view_blenderkit_drag-drop.jpg
- :align: center
- :width: 300px
+ .. figure:: /images/addons_3d-view_blenderkit_drag-drop.jpg
+ :width: 300px
Interface
@@ -59,23 +58,22 @@
:align: center
:width: 600px
-Assetbar shows search results and allows users to interact with them.
-The Assetbar pops up when the search results are retrieved from the server.
-It can be shown or hidden by clicking the toggle with the eye icon next to the search field.
+The Assetbar shows search results and allows you to interact with them.
+It pops up when the search results are retrieved from the server.
+The Assetbar can be shown or hidden by clicking the toggle with the eye icon next to the search field.
Actions that can be performed in the Assetbar:
- Drag and dropping an object or material directly into the scene.
-- Click a result to link/append it to the scene.
-- Open the context menu of a result for further interaction:
+- Click a item to link/append it to the scene.
+- Open the context menu of a item for further interaction:
Open Authors Website
- Opens a web browser and goes to the web presentation that the author specified.
+ Opens the link that the author has specified in a web browser.
Show Assets by Author
Shows all assets uploaded by the author of the selected 3D model.
Replace Active Models
- You need to select several assets to use this option from the Selected Model panel.
- All those selected will be replaced with the last asset selected (active).
+ Replace all selected assets with the last selected asset (active).
If you use this option from the context menu, the target asset is downloaded and replaces selected assets.
- Use the :kbd:`Wheel` to scroll the results.
@@ -94,10 +92,10 @@
:align: right
:width: 300px
-This panel shows the user's login information and information about the user's public and private remaining storage.
+This panel shows your login information and information about your public and private remaining storage.
See My Uploads
- Open the BlenderKit website and show a list of the author's assets.
+ Open the BlenderKit website and show a list of your assets.
BlenderKit Login Panel
@@ -120,7 +118,7 @@
.. _bpy.ops.wm.blenderkit_logout:
Log Out
- Log out from BlenderKit immediately.
+ Log out from BlenderKit.
Find and Upload Assets Panel
@@ -138,7 +136,7 @@
The main panel enables you to Search or Upload all supported asset types.
Search/Upload
- Switch the main panel between Search and Upload functionality.
+ Switch the main panel between the Search and Upload tabs.
Search and Download
@@ -153,26 +151,23 @@
:align: right
:width: 300px
-
Models/Materials/Brushes
-^^^^^^^^^^^^^^^^^^^^^^^^
+ Switch between asset types available in BlenderKit.
-Switch between asset types available in BlenderKit.
+These controls are common for all asset types:
-These fields are common for all asset types:
-
.. _bpy.ops.view3d.blenderkit_search:
Search
Search assets by name.
Show (eye icon) :kbd:`;`
- Show/hide Assetbar interface.
+ Show/hide the Assetbar viewport overlay.
Style
Search filter limiting the results (realistic, painted, polygonal, and other).
-Options Visible for Models Search
-^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+Models Search Options
+^^^^^^^^^^^^^^^^^^^^^
.. admonition:: Reference
:class: refbox
@@ -189,38 +184,37 @@
Free Only
Show only free models. This option is available only for models, since all Materials and all Brushes are free.
-Search filters subpanel:
+Search Filters:
+ .. _bpy.data.scenes.blenderkit_models.search_condition:
-.. _bpy.data.scenes.blenderkit_models.search_condition:
+ Condition
+ Condition of the object.
-Condition
- Condition of the object.
+ New, Used, Old, Desolate
- New, Used, Old, Desolate
+ .. _bpy.data.scenes.blenderkit_models.search_design_year:
-.. _bpy.data.scenes.blenderkit_models.search_design_year:
+ Designed In (min - max)
+ When the object was approximately designed in terms of *year*.
+ Can be used for parallel worlds or future :abbr:`sci-fi (Science Fiction)` dates
+ (search for sci-fi assets by entering 2100 as minimum year).
-Designed In (min - max)
- When the object was approximately designed in terms of *year*.
- Can be used for parallel worlds or future :abbr:`sci-fi (Science Fiction)` dates
- (search for sci-fi assets by entering 2100 as minimum year).
+ .. _bpy.data.scenes.blenderkit_models.search_polycount:
-.. _bpy.data.scenes.blenderkit_models.search_polycount:
+ Poly Count In (min - max)
+ Use the poly count of 3D object for filtering.
-Poly Count In (min - max)
- Use the poly count of 3D object for filtering.
+ .. _bpy.data.scenes.blenderkit_models.search_texture_resolution:
-.. _bpy.data.scenes.blenderkit_models.search_texture_resolution:
+ Texture Resolution (min - max)
+ Limit search to the texture resolutions in a range.
-Texture Resolution (min - max)
- Limit search to the texture resolutions in a range.
+ .. _bpy.data.scenes.blenderkit_models.search_file_size:
-.. _bpy.data.scenes.blenderkit_models.search_file_size:
+ File Size (min - max)
+ Limit search file size. This uses the basic file size of the original file.
-File Size (min - max)
- Limit search file size. This uses the basic file size of the original file.
-
Categories
^^^^^^^^^^
@@ -280,8 +274,8 @@
Limit perpendicular snap.
-Options Visible for Materials Search:
-^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+Materials Search Options
+^^^^^^^^^^^^^^^^^^^^^^^^
.. admonition:: Reference
:class: refbox
@@ -328,11 +322,11 @@
.. _bpy.data.scenes.blenderkit_mat.automap:
Auto-Map
- Add cube mapping UV to the object after drag drop.
+ Add cube mapping UV to the object after drag-and-drop.
This allows most materials to be applied instantly to any mesh.
BlenderKit generates a new UV map called 'automap', and doesn't replace your previous UV maps.
- The action also resets texture space of the target object to (1.0, 1.0, 1.0).
- This enables most procedural materials to have correct scaling.
+ It also resets the texture space of the target object to (1, 1, 1)
+ which enables most procedural materials to have correct scaling.
Upload
@@ -342,8 +336,8 @@
Switch between asset types which are available to upload in BlenderKit.
-Common Options for All Assets Types
-^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+Common Options
+^^^^^^^^^^^^^^
.. figure:: /images/addons_3d-view_blenderkit_sidebar-upload-model-public-design.jpg
:align: right
@@ -350,7 +344,7 @@
:width: 300px
Hide Asset Preview
- Show/Hide asset preview, which shows how approximately will the asset look for people searching the database.
+ Show/Hide asset preview, which shows how the asset will approximately look for people searching the database.
.. _bpy.ops.wm.url_open:
@@ -362,26 +356,25 @@
Upload
Upload or re-upload the 3D model.
- In the operator you can choose if you want to update the files.
- If both file and thumbnail are off, only metadata gets updated.
+ In the operator you can choose if you want to update the file.
+ If both file and thumbnail are deactivated, only the metadata get updated.
Category
- Main category to place the model into.
+ The main category to place the model into.
Subcategory
- Subcategory to place the model into.
+ The subcategory to place the model into.
.. _bpy.data.materials.blenderkit.is_private:
Private/Public
- Set the assets privacy. Assets marked as Public go into
- the `Validation <https://www.blenderkit.com/docs/validation-status>`__
- process automatically. Private assets will be hidden to the public.
- Private assets are limited by a quota.
+ Set the assets privacy. Assets marked as Public will be automatically submitted into
+ the `Validation <https://www.blenderkit.com/docs/validation-status>`__ process.
+ Private assets will be hidden to the public and are limited in quantity by a quota.
.. _bpy.data.materials.blenderkit.license:
License
BlenderKit offers two `licenses <https://www.blenderkit.com/docs/licenses>`__ for the assets.
- Both licenses allow for non-commercial and commercial use.
+ Both licenses allow for commercial and non-commercial use.
:Royalty free: Royalty-free commercial license
:Creative Commons Zero: Creative Commons Zero
@@ -398,7 +391,7 @@
.. _bpy.data.materials.blenderkit.thumbnail:
Thumbnail
- Thumbnail. Path to the thumbnail a square image (at least 512×512 JPG image).
+ The path to the preview image (square, at least 512×512 px, JPG image).
Generate Thumbnail
Automatically generate a thumbnail for the 3D model assets.
@@ -414,8 +407,8 @@
List of tags, separated by commas. Include at least three tags.
-Options Specific for Models
-^^^^^^^^^^^^^^^^^^^^^^^^^^^
+Models Only Options
+^^^^^^^^^^^^^^^^^^^
.. _bpy.objects.blenderkit.style:
@@ -435,16 +428,16 @@
.. _bpy.objects.blenderkit.production_level:
Production Level
- Production state of the asset. Also template should be actually finished,
+ Production state of the asset. Also templates should be actually finished,
just the nature of it can be a template, like a thumbnail scene,
finished mesh topology as start for modeling or similar:
:Finished:
- For public database, the asset should always be ready for rendering.
@@ Diff output truncated at 10240 characters. @@
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