[Bf-docboard-svn] bf-manual: [7485] trunk/blender_docs/manual: some fixes

Tobias Heinke noreply at blender.org
Sat Dec 12 04:46:18 CET 2020


Revision: 7485
          https://developer.blender.org/rBM7485
Author:   TobiasH
Date:     2020-12-12 04:46:18 +0100 (Sat, 12 Dec 2020)
Log Message:
-----------
some fixes
node sockets: update colors, add geometry
bit depth rBM7468: fix plural, space for 'per'
glossary: remove boundary it's already bursting, if then under mesh/structure

Modified Paths:
--------------
    trunk/blender_docs/manual/editors/image/image_settings.rst
    trunk/blender_docs/manual/files/blend/previews.rst
    trunk/blender_docs/manual/files/blend/rename.rst
    trunk/blender_docs/manual/files/media/image_formats.rst
    trunk/blender_docs/manual/glossary/index.rst
    trunk/blender_docs/manual/interface/controls/nodes/parts.rst
    trunk/blender_docs/manual/modeling/curves/properties/geometry.rst
    trunk/blender_docs/manual/modeling/curves/properties/shape.rst
    trunk/blender_docs/manual/modeling/meshes/editing/edge/bevel.rst
    trunk/blender_docs/manual/modeling/meshes/editing/mesh/knife_project.rst
    trunk/blender_docs/manual/modeling/meshes/editing/vertex/bevel_vertices.rst
    trunk/blender_docs/manual/modeling/modifiers/generate/bevel.rst
    trunk/blender_docs/manual/modeling/modifiers/generate/geometry_nodes.rst
    trunk/blender_docs/manual/modeling/modifiers/nodes/attribute/attribute_mix.rst
    trunk/blender_docs/manual/movie_clip/tracking/clip/editing/solve.rst
    trunk/blender_docs/manual/movie_clip/tracking/clip/sidebar/track/camera.rst
    trunk/blender_docs/manual/physics/fluid/type/domain/cache.rst
    trunk/blender_docs/manual/render/shader_nodes/input/attribute.rst
    trunk/blender_docs/manual/sculpt_paint/weight_paint/introduction.rst

Modified: trunk/blender_docs/manual/editors/image/image_settings.rst
===================================================================
--- trunk/blender_docs/manual/editors/image/image_settings.rst	2020-12-11 22:38:04 UTC (rev 7484)
+++ trunk/blender_docs/manual/editors/image/image_settings.rst	2020-12-12 03:46:18 UTC (rev 7485)
@@ -145,7 +145,7 @@
    Filmic Log
       Intermediate log color space of Filmic view transform.
 Half Float Precision
-   Load the image as having only a :term:`Bit Depth` of 16 bit per channel instead of 32 bit which saves memory.
+   Load the image as having only a :term:`Bit Depth` of 16 bits per channel instead of 32 bits which saves memory.
 View as Render
    Applies :doc:`color transform </render/color_management>` when displaying this image on the screen.
 Use Multi-View

Modified: trunk/blender_docs/manual/files/blend/previews.rst
===================================================================
--- trunk/blender_docs/manual/files/blend/previews.rst	2020-12-11 22:38:04 UTC (rev 7484)
+++ trunk/blender_docs/manual/files/blend/previews.rst	2020-12-12 03:46:18 UTC (rev 7485)
@@ -73,7 +73,7 @@
    or you trust that the person who gave it to you did not include any malicious code with it.
    See :doc:`Python Security </advanced/scripting/security>` to configure default trust options.
 Save Backups
-   Keep a :ref:`backup version <prefs-save_load-backups>` (blend1-file)
+   Keep a :ref:`backup version <prefs-save_load-backups>` (``blend1-file``)
    of the files when saving with generated previews.
 
 

Modified: trunk/blender_docs/manual/files/blend/rename.rst
===================================================================
--- trunk/blender_docs/manual/files/blend/rename.rst	2020-12-11 22:38:04 UTC (rev 7484)
+++ trunk/blender_docs/manual/files/blend/rename.rst	2020-12-12 03:46:18 UTC (rev 7485)
@@ -58,15 +58,16 @@
 The *Batch Rename* has several sub Operations to change the data names.
 The default operation is *Find/Replace* however, other operations can be added
 to change the data names further.
-Below all the operations gives a readout on how many data-blocks are able to be renamed.
+Below all the operations gives a message in the status bar on how many data-blocks were renamed.
 
+
 Find/Replace
 ^^^^^^^^^^^^
 
 *Find/Replace* searches for a particular text in the names and optionally replaces it with a new text.
 `Regular Expressions <https://en.wikipedia.org/wiki/Regular_expression>`__
-can be used as a powerful way to tailor the *Find*/*Replace*
-texts and can be enabled using the icon to the right of the text fields.
+can be used as a powerful way to tailor the *Find*/*Replace* texts
+and can be enabled using the icon to the right of the text fields.
 
 Find
    The text to search for in names.
@@ -73,7 +74,7 @@
 Replace
    The text to replace for in matching names found from the *Find* text.
 Case Sensitive
-   Search results must match the *Find* text's case exactly.
+   Search results must exactly match the case of the *Find* text.
 
 
 Set Name
@@ -115,9 +116,9 @@
 
 Strip From
    Start
-      Strips and any leading characters in the name.
+      Strips any leading characters in the name.
    End
-      Strips and any trailing characters in the name.
+      Strips any trailing characters in the name.
 
 
 Change Case

Modified: trunk/blender_docs/manual/files/media/image_formats.rst
===================================================================
--- trunk/blender_docs/manual/files/media/image_formats.rst	2020-12-11 22:38:04 UTC (rev 7484)
+++ trunk/blender_docs/manual/files/media/image_formats.rst	2020-12-12 03:46:18 UTC (rev 7485)
@@ -161,10 +161,10 @@
    10, 12, 16-bit
       Used for some formats focusing on photography and digital films
       (such as DPX and JPEG 2000).
-   16-bit half float
+   16-bit Half Float
       Since full 32bit float is often more than enough precision,
       half float can save drive space while still providing a high dynamic range.
-   32-bit float
+   32-bit Float
       Highest quality color depth.
 
    .. note::
@@ -171,10 +171,10 @@
 
       Internally Blender's image system supports either:
 
-      - 8-bit per channel (4 × 8-bits).
-      - 32-bit float per channel (4 × 32-bits) -- *using 4 times as much memory.*
+      - 8 bits per channel (4 × 8 bits).
+      - 32 bits float per channel (4 × 32 bits) -- *using 4 times as much memory.*
 
-      Images higher than 8-bits per channel will be converted into a float on loading into Blender.
+      Images higher than 8 bits per channel will be converted into a float on loading into Blender.
 Compression
    Used to reduce the size of the image file.
    How this is done may vary depending on the file format and settings used.
@@ -194,9 +194,9 @@
 Cineon & DPX
 ------------
 
-Cineon is Kodak's standard for film scanning, 10-bits/channel and logarithmic.
+Cineon is Kodak's standard for film scanning, 10 bits per channel and logarithmic.
 DPX has been derived from Cineon as the ANSI/SMPTE industry standard.
-DPX supports 16-bits color/channel, linear as well as logarithmic.
+DPX supports 16-bit colors/channels, linear as well as logarithmic.
 DPX is currently a widely adopted standard used in the film hardware/software industry.
 
 DPX as well as Cineon only stores and converts the "visible" color range of values between 0.0
@@ -219,13 +219,13 @@
 Available options for OpenEXR render output are:
 
 Color Depth
-   *Half* saves images in a custom 16-bits per channel floating point format.
-   This reduces the actual "bit depth" to 10-bits, with a 5-bits power value and 1-bit sign.
+   *Half* saves images in a custom 16 bits per channel floating-point format.
+   This reduces the actual "bit depth" to 10-bit, with a 5-bit power value and 1-bit sign.
 
    Float (Half), Float (Full)
 Codec
    ``PXR24``
-      Lossy algorithm from Pixar, converting 32-bits floats to 24-bits floats.
+      Lossy algorithm from Pixar, converting 32-bit floats to 24-bit floats.
    ``ZIP``
       Standard lossless compression using Zlib, operating on 16 scanlines at a time.
    ``PIZ``
@@ -252,5 +252,5 @@
 Since Radiance had the first (and for a long time the only) HDR image format,
 this format is supported by many other software packages.
 
-Radiance ``.hdr`` files store colors still in 8-bits per component, but with an additional
-(shared) 8-bits exponent value, making it 32-bits per pixel.
+Radiance ``.hdr`` files store colors still in 8 bits per component,
+but with an additional (shared) 8-bit exponent value, making it 32 bits per pixel.

Modified: trunk/blender_docs/manual/glossary/index.rst
===================================================================
--- trunk/blender_docs/manual/glossary/index.rst	2020-12-11 22:38:04 UTC (rev 7484)
+++ trunk/blender_docs/manual/glossary/index.rst	2020-12-12 03:46:18 UTC (rev 7485)
@@ -101,12 +101,6 @@
 
       See also :doc:`Boolean Modifier </modeling/modifiers/generate/booleans>`.
 
-   Boundary
-   Boundary Edge
-      An edge with nothing connected on one side.
-      The primitives, being manifold objects, do not have boundary edges.
-      See also :term:`Non-manifold`
-
    Bounding Box
       The box that encloses the shape of an object. The box is aligned with the local space of the object.
 

Modified: trunk/blender_docs/manual/interface/controls/nodes/parts.rst
===================================================================
--- trunk/blender_docs/manual/interface/controls/nodes/parts.rst	2020-12-11 22:38:04 UTC (rev 7484)
+++ trunk/blender_docs/manual/interface/controls/nodes/parts.rst	2020-12-12 03:46:18 UTC (rev 7485)
@@ -47,23 +47,23 @@
    bright/dark reflects the value for each point.)
    If a single value is used as an input for a "value map" socket, all points of the map are set to this same value.
    Common use: Alpha maps and value options for a node.
-Vector (blue)
+Vector (dark blue)
    Indicates vector, coordinate and normal information.
-Color (yellow)
+Color/Image (yellow)
    Indicates that color information needs to be input or will be output from the node.
    Depending on the node tree type, the color has an alpha channel or not.
-Shader (bright green)
-   Used for shaders in :doc:`Cycles </render/cycles/index>` and :doc:`Eevee </render/eevee/index>`.
-Boolean (soft yellow)
+Boolean (pink)
    Used to pass a true or false value.
 Integer (lime green)
-   Used to pass an integer value.
-String (dark gray)
-   Used to pass a string value.
-Object (dark red)
+   Used to pass an integer value (a number without a fractional component).
+String (light blue)
+   Used to pass a text value.
+Geometry (turquoise)
+   Used in :doc:`Geometry Nodes </modeling/modifier/nodes/index>`.
+Object (orange)
    Used to pass an object data-block.
-Image (dark green)
-   Used to pass an image data-block.
+Shader (bright green)
+   Used for shaders in :doc:`Cycles </render/cycles/index>` and :doc:`Eevee </render/eevee/index>`.
 
 
 Inputs

Modified: trunk/blender_docs/manual/modeling/curves/properties/geometry.rst
===================================================================
--- trunk/blender_docs/manual/modeling/curves/properties/geometry.rst	2020-12-11 22:38:04 UTC (rev 7484)
+++ trunk/blender_docs/manual/modeling/curves/properties/geometry.rst	2020-12-12 03:46:18 UTC (rev 7485)
@@ -164,7 +164,7 @@
 
 The profile starts at the bottom right of the widget and ends at the top left, as if it
 were between two edges intersecting at a right angle. Control points are created in the widget and
-then the path is sampled with the number of segments from the bevel modifier.
+then the path is sampled with the number of segments from the Bevel modifier.
 
 .. note::
 

Modified: trunk/blender_docs/manual/modeling/curves/properties/shape.rst
===================================================================
--- trunk/blender_docs/manual/modeling/curves/properties/shape.rst	2020-12-11 22:38:04 UTC (rev 7484)
+++ trunk/blender_docs/manual/modeling/curves/properties/shape.rst	2020-12-12 03:46:18 UTC (rev 7485)
@@ -77,7 +77,7 @@
 .. _bpy.types.Curve.use_fill_deform:
 
 Fill Deformed
-   Fills the curve after applying all modification that might deform the curve (i.e. shape keys and modifiers).
+   Fills the curve after applying all modifications that might deform the curve (i.e. shape keys and modifiers).
 
 .. _curve-shape-path-curve-deform:
 


@@ Diff output truncated at 10240 characters. @@


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