[Bf-docboard-svn] bf-manual: [6962] trunk/blender_docs/manual/sculpt_paint/weight_paint/usage.rst: Fix T79671: Wrong Shortcut

Aaron Carlisle carlisle.b3d at gmail.com
Wed Aug 12 19:36:39 CEST 2020


Revision: 6962
          https://developer.blender.org/rBM6962
Author:   Blendify
Date:     2020-08-12 19:36:38 +0200 (Wed, 12 Aug 2020)
Log Message:
-----------
Fix T79671: Wrong Shortcut

Modified Paths:
--------------
    trunk/blender_docs/manual/sculpt_paint/weight_paint/usage.rst

Modified: trunk/blender_docs/manual/sculpt_paint/weight_paint/usage.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/weight_paint/usage.rst	2020-08-12 16:45:50 UTC (rev 6961)
+++ trunk/blender_docs/manual/sculpt_paint/weight_paint/usage.rst	2020-08-12 17:36:38 UTC (rev 6962)
@@ -28,8 +28,8 @@
 #. Select the armature in 3D Viewport, and bring the armature to *Pose Mode*
    with :kbd:`Ctrl-Tab`, or the 3D Viewport header mode selector.
 #. Select a desired bone in the armature.
-#. Select your mesh with :kbd:`RMB` and change immediately to *Weight Paint
-   Mode*. The mesh will be colored according to the weight (degree)
+#. Select your mesh with :kbd:`LMB` and change immediately to *Weight Paint Mode*.
+   The mesh will be colored according to the weight (degree)
    that the selected bone movement affects the mesh. Initially, it will be all blue (no effect).
 #. Weight paint to your heart's content. The mesh around the bone itself should
    be red (generally) and fade out through the rainbow to blue for vertices




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