[Bf-docboard-svn] bf-manual: [6948] trunk/blender_docs/manual/modeling/modifiers/generate: Modifiers: option to preserve custom normals for subsurf & multires
Aaron Carlisle
carlisle.b3d at gmail.com
Fri Aug 7 21:22:50 CEST 2020
Revision: 6948
https://developer.blender.org/rBM6948
Author: Blendify
Date: 2020-08-07 21:22:50 +0200 (Fri, 07 Aug 2020)
Log Message:
-----------
Modifiers: option to preserve custom normals for subsurf & multires
rB5c28955d3a018adf9986cc601837cde9fc011496
Modified Paths:
--------------
trunk/blender_docs/manual/modeling/modifiers/generate/multiresolution.rst
trunk/blender_docs/manual/modeling/modifiers/generate/subdivision_surface.rst
Modified: trunk/blender_docs/manual/modeling/modifiers/generate/multiresolution.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/generate/multiresolution.rst 2020-08-07 16:50:43 UTC (rev 6947)
+++ trunk/blender_docs/manual/modeling/modifiers/generate/multiresolution.rst 2020-08-07 19:22:50 UTC (rev 6948)
@@ -99,3 +99,6 @@
UV islands are smoothed, but their boundary remain sharp.
Sharp
UV remain unchanged.
+
+Use Custom Normals
+ Interpolates existing :ref:`modeling_meshes_normals_custom` to resulting mesh.
Modified: trunk/blender_docs/manual/modeling/modifiers/generate/subdivision_surface.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/generate/subdivision_surface.rst 2020-08-07 16:50:43 UTC (rev 6947)
+++ trunk/blender_docs/manual/modeling/modifiers/generate/subdivision_surface.rst 2020-08-07 19:22:50 UTC (rev 6948)
@@ -99,7 +99,10 @@
Use Creases
Use the `Weighted Edge Creases`_ values stored in edges to control how smooth they are made.
+Use Custom Normals
+ Interpolates existing :ref:`modeling_meshes_normals_custom` to resulting mesh.
+
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