[Bf-docboard-svn] bf-manual: [6936] trunk/blender_docs/manual/grease_pencil/modes/object: GPencil: Add Missing GP to Curve docs
Aaron Carlisle
carlisle.b3d at gmail.com
Tue Aug 4 14:26:08 CEST 2020
Revision: 6936
https://developer.blender.org/rBM6936
Author: Blendify
Date: 2020-08-04 14:26:08 +0200 (Tue, 04 Aug 2020)
Log Message:
-----------
GPencil: Add Missing GP to Curve docs
Added Paths:
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trunk/blender_docs/manual/grease_pencil/modes/object/
trunk/blender_docs/manual/grease_pencil/modes/object/convert_to_geometry.rst
trunk/blender_docs/manual/grease_pencil/modes/object/index.rst
Added: trunk/blender_docs/manual/grease_pencil/modes/object/convert_to_geometry.rst
===================================================================
--- trunk/blender_docs/manual/grease_pencil/modes/object/convert_to_geometry.rst (rev 0)
+++ trunk/blender_docs/manual/grease_pencil/modes/object/convert_to_geometry.rst 2020-08-04 12:26:08 UTC (rev 6936)
@@ -0,0 +1,106 @@
+.. _bpy.ops.gpencil.convert:
+
+*******************
+Convert to Geometry
+*******************
+
+.. admonition:: Reference
+ :class: refbox
+
+ :Mode: Object Mode
+ :Menu: :menuselection:`Object --> Convert to --> Path, Bézier Curve, Polygon Curve`
+
+In the 3D Viewport, sketches on the active layer can be converted to geometry,
+based on the current view settings, by transforming the points recorded when drawing
+(which make up the strokes) into 3D space. Currently, all points will be used,
+so it may be necessary to simplify or subdivide parts of the created geometry for standard use.
+Sketches can currently be converted into curves in object mode.
+
+
+Options
+=======
+
+Type
+ The type of object to convert to.
+
+ Path
+ Create NURBS 3D curves of order 2 (i.e. behaving like polylines).
+ Bézier Curve
+ Create Bézier curves, with free "aligned" handles (i.e. also behaving like polylines).
+ Polygon Curve
+ Bézier Curve with straight line segments (auto handles).
+
+ .. note:: Converting to Mesh
+
+ If you want to convert your sketch to a mesh,
+ simply choose *NURBS* first, and then convert the created curve to a mesh.
+
+Normalize Weight
+ Will scale weights value so that they fit tightly into the (0.0 to 1.0) range.
+
+ All this means is that with a pressure tablet,
+ you can directly control the radius and weight of the created curve,
+ which can affect e.g. the width of an extrusion,
+ or the size of an object through a *Follow Path* Constraint or *Curve* Modifier!
+
+Link Strokes
+ Will create a single spline, i.e. curve element. (enabled by default)
+ from all strokes in active Grease pencil layer.
+ This is especially useful if you want to use the curve as a path.
+ All the strokes are linked in the curve by "zero weights/radii" sections.
+
+
+Timing
+------
+
+Grease pencil stores "dynamic" data, i.e. how fast strokes are drawn.
+When converting to curve, this data can be used to create an *Evaluate Time* F-Curve
+(in other words, a path animation), that can be used
+e.g. to control another object's position along that curve
+(*Follow Path* constraint, or, through a driver, *Curve* modifier).
+So this allows you to reproduce your drawing movements.
+
+.. important::
+
+ All those "timing" options need *Link Stroke* to be enabled,
+ otherwise they would not make much sense!
+
+Timing Mode
+ This control lets you choose how timing data is used.
+
+ No Timing
+ Just create the curve, without any animation data (hence all following options will be hidden).
+ Linear
+ The path animation will be a linear one.
+ Original
+ The path animation will reflect to original timing, including for the "gaps"
+ (i.e. time between strokes drawing).
+ Custom Gaps
+ The path animation will reflect to original timing, but the "gaps" will get custom values.
+ This is especially useful if you have very large pauses between some of your strokes,
+ and would rather like to have "reasonable" ones!
+
+Frame Range
+ The "length" of the created path animation, in frames. In other words, the highest value of *Evaluation Time*.
+Start Frame
+ The starting frame of the path animation.
+Realtime
+ When enabled, the path animation will last exactly the same duration it took you do draw the strokes.
+End Frame
+ When *Realtime* is disabled, this defines the end frame of the path animation.
+ This means that the drawing timing will be scaled up or down to fit into the specified range.
+Gap Duration
+ *Custom Gaps* only. The average duration (in frames) of each gap between actual strokes.
+ Please note that the value entered here will only be exact if *Realtime* is enabled,
+ otherwise it will be scaled, exactly as the actual strokes' timing is!
+
+
+Example
+=======
+
+Here is a simple "hand writing" video created with curves converted from sketch data:
+
+.. youtube:: VwWEXrnQAFI
+
+The blend-file from the above example can be found
+`here <https://wiki.blender.org/wiki/File:ManGreasePencilConvertToCurveDynamicExample.blend>`__.
Property changes on: trunk/blender_docs/manual/grease_pencil/modes/object/convert_to_geometry.rst
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Added: svn:eol-style
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+native
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Added: trunk/blender_docs/manual/grease_pencil/modes/object/index.rst
===================================================================
--- trunk/blender_docs/manual/grease_pencil/modes/object/index.rst (rev 0)
+++ trunk/blender_docs/manual/grease_pencil/modes/object/index.rst 2020-08-04 12:26:08 UTC (rev 6936)
@@ -0,0 +1,9 @@
+
+###############
+ Object Mode
+###############
+
+.. toctree::
+ :maxdepth: 2
+
+ convert_to_geometry.rst
Property changes on: trunk/blender_docs/manual/grease_pencil/modes/object/index.rst
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Added: svn:eol-style
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+native
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