[Bf-cycles] Smooth Shading

Santosh Singh santoshmca.giit at gmail.com
Fri Mar 29 09:40:47 CET 2019


Hello Mr Sakr,

I want to add vertex normal data into cycles mesh (standalone project),

inside xml_read_mesh(), how to add VN details.

please suggest me.

On Fri, Mar 22, 2019 at 5:01 PM Santosh Singh <santoshmca.giit at gmail.com>
wrote:

> Thanks Dear.
>
> On Fri, Mar 22, 2019 at 4:15 PM Mohamed Sakr <3dsakr at gmail.com> wrote:
>
>> I have no idea
>>
>> On Fri, Mar 22, 2019 at 4:05 AM Santosh Singh <santoshmca.giit at gmail.com>
>> wrote:
>>
>>> Hello Dear Sakr,,
>>>
>>> Please guide me with above issue.
>>>
>>> On Tue, Mar 19, 2019 at 4:59 PM Santosh Singh <santoshmca.giit at gmail.com>
>>> wrote:
>>>
>>>> Thanks for response,
>>>>
>>>> I am using the mesh with UV
>>>>
>>>> <shader name="sphere">
>>>> <texture_coordinate name="texcoord" />
>>>> <image_texture name="tex" filename="D:\abc\Burgun-Net-1_8bit.png" />
>>>> <diffuse_bsdf name="cube_closure" roughness="0.0" color="1.0, 0.5,
>>>> 0.25" />
>>>> <connect from="texcoord uv" to="tex vector" />
>>>> <connect from="tex color" to="cube_closure color" />
>>>> <connect from="cube_closure bsdf" to="output surface" />
>>>> </shader>
>>>> <!-- Sphere Object -->
>>>> <transform matrix=" 1 0 -0 0 0 1 -0 0 0 0 -1 0 -0 -0.25 -0.0225 1 ">
>>>> <state interpolation="smooth" shader="sphere">
>>>> <mesh P="1.000000 -1.000000 -1.000000  1.000000 1.000000 -1.000000
>>>> -1.000000 1.000000 -1.000000  -1.000000 -1.000000 -1.000000  1.000000
>>>> -0.999999 1.000000  0.999999 1.000001 1.000000  -1.000000 1.000000
>>>> 1.000000  -1.000000 -1.000000 1.000000  " UV="0.0 0.0 1.0 0.0 1.0 1.0  0.0
>>>> 1.0 0.0 0.0 0.0 0.0 0.0 0.0  0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0  0.0 0.0 0.0
>>>> 0.0 0.0 0.0 0.0 0.0  0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0  0.0 0.0 0.0 0.0 0.0
>>>> 0.0 0.0 0.0  0.0 0.0" nverts="4 4 4 4 4 4" verts="0 1 2 3 4 7 6 5 0 4 5 1 1
>>>> 5 6 2 2 6 7 3 4 0 3 7"/>
>>>> </state>
>>>> </transform >
>>>>
>>>> this is not helping me displaying  render with texture.
>>>>
>>>> inside the code xml_read_mesh(....) there is parser for the UV Data, i
>>>> am passing the details using the xml file.
>>>>
>>>> please check your side.
>>>>
>>>> On Tue, Mar 19, 2019 at 4:38 PM Mohamed Sakr <3dsakr at gmail.com> wrote:
>>>>
>>>>> you read number of verts per face in nverts
>>>>> xml_read_int_array(nverts, node, "nverts");
>>>>>
>>>>> search the file for UV
>>>>> if(xml_read_float_array(UV, node, "UV")) {
>>>>>
>>>>> so you need to export UVs with your file.
>>>>>
>>>>> On Tue, Mar 19, 2019 at 10:28 AM Santosh Singh <
>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>
>>>>>> Hello Mr. Sakr,
>>>>>>
>>>>>> using Cycle code, how to display texture with render. What i am
>>>>>> thinking for texture display we need UV(vt value) data.
>>>>>>
>>>>>> Currently for the texture display i was trying to use obj file. i
>>>>>> tried to update obj details  same  like xml file manner
>>>>>> into xml_read_mesh(....) , the mesh structure is filling properly with the
>>>>>> same details.
>>>>>>
>>>>>> currently with the Cycles render code using xml file we are passing
>>>>>> only *P*(vertex value) *verts*( face v value) and *nverts(*type of
>>>>>> mesh poly or quad).
>>>>>>
>>>>>> i  searched on google related texture with cycles i saw regarding UV
>>>>>> details. Please assist me regarding texture with cycles.
>>>>>>
>>>>>> may be after texture render i will be able to render bump map
>>>>>> properly.
>>>>>> According to me for the bump map display we need UV data(vt value).
>>>>>>
>>>>>> Please guide me.
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Mon, Mar 18, 2019 at 6:56 PM Santosh Singh <
>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>
>>>>>>> Thanks dear.
>>>>>>> Tomorrow i will try with xml file. Then i will update to you.
>>>>>>>
>>>>>>> On Mon 18 Mar, 2019, 6:37 PM Mohamed Sakr, <3dsakr at gmail.com> wrote:
>>>>>>>
>>>>>>>> not sure, but parsing the obj file may be the cause of the problem,
>>>>>>>> from the code it is made to parse xml file only, Brecht or Sergey know more
>>>>>>>> about this
>>>>>>>>
>>>>>>>> On Mon, Mar 18, 2019 at 12:44 PM Santosh Singh <
>>>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>>>
>>>>>>>>> Hello Dear,
>>>>>>>>>
>>>>>>>>> Please check the render image
>>>>>>>>> [image: image.png]
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> <cycles>
>>>>>>>>> <background>
>>>>>>>>> <background name="bg" strength="1.0"
>>>>>>>>> color="0.886275,0.847059,0.768628"/>
>>>>>>>>> <connect from="bg background" to="output surface"/>
>>>>>>>>> </background>
>>>>>>>>> <!-- Camera  -->
>>>>>>>>> <transform matrix = "1.000000 0.000000 -0.000000 0.000000 0.000000
>>>>>>>>> 1.000000 -0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 -0.000000
>>>>>>>>> 1.500000 -3.700000 1.000000">
>>>>>>>>> <camera width="800" height="500" type="perspective"/>
>>>>>>>>> </transform>
>>>>>>>>>
>>>>>>>>> <shader name="0">
>>>>>>>>> <texture_coordinate name="Texture_Coordinate"/>
>>>>>>>>> <mapping name="mapping" Type="Point" Scale="1 1 1" />
>>>>>>>>> <image_texture name="imgtexture1" filename="D:\image\830.bmp"/>
>>>>>>>>> <image_texture name="imgtexture2" filename="D:\image\Border
>>>>>>>>> Fabric.jpg"/>
>>>>>>>>> <mix_closure name="Mix_Shader" fac="0.5" />
>>>>>>>>> <diffuse_bsdf name="df_bsdf1"/>
>>>>>>>>> <diffuse_bsdf name="df_bsdf2"/>
>>>>>>>>> <bump name="bumpMap" Strength="1.0" Distance="0.1" />
>>>>>>>>> <connect from="Texture_Coordinate UV" to="mapping vector"/>
>>>>>>>>> <connect from="mapping vector" to="imgtexture1 vector"/>
>>>>>>>>> <connect from="imgtexture1 Color" to="bumpMap Normal"/>
>>>>>>>>> <connect from="bumpMap normal" to="df_bsdf1 Normal"/>
>>>>>>>>> <connect from="df_bsdf1 BSDF" to="Mix_Shader closure1"/>
>>>>>>>>> <!-- <connect from="imgtexture2 Color" to="df_bsdf2 Color"/>
>>>>>>>>> <connect from="df_bsdf2 BSDF" to="Mix_Shader closure2"/> -->
>>>>>>>>> <connect from="Mix_Shader closure" to="output Surface"/>
>>>>>>>>> </shader>
>>>>>>>>>
>>>>>>>>> <transform matrix=" 1 0 -0 0 0 1 -0 0 0 0 -1 0 -0 -0.25 -1.99551 1
>>>>>>>>> ">
>>>>>>>>> <state interpolation="smooth" shader="0">
>>>>>>>>> <include src="D:\BitBucket\obj\Render.obj"/>
>>>>>>>>> </state>
>>>>>>>>> </transform>
>>>>>>>>>
>>>>>>>>> <shader name="1">
>>>>>>>>> <texture_coordinate name="Texture_Coordinate"/>
>>>>>>>>> <mapping name="mapping" Type="Point" Scale="1 1 1" />
>>>>>>>>> <image_texture name="imgtexture1" filename="D:\image\Normal
>>>>>>>>> Map1.bmp"/>
>>>>>>>>> <image_texture name="imgtexture2" filename="D:\image\Border
>>>>>>>>> Fabric.jpg"/>
>>>>>>>>> <mix_closure name="Mix_Shader" fac="0.3" />
>>>>>>>>> <diffuse_bsdf name="df_bsdf1"/>
>>>>>>>>> <diffuse_bsdf name="df_bsdf2"/>
>>>>>>>>> <bump name="bumpMap" Strength="1.0" Distance="0.1" />
>>>>>>>>> <connect from="Texture_Coordinate UV" to="mapping vector"/>
>>>>>>>>> <connect from="mapping vector" to="imgtexture1 vector"/>
>>>>>>>>> <connect from="imgtexture1 Color" to="bumpMap Normal"/>
>>>>>>>>> <connect from="bumpMap normal" to="df_bsdf1 Normal"/>
>>>>>>>>> <connect from="df_bsdf1 BSDF" to="Mix_Shader closure1"/>
>>>>>>>>> <connect from="imgtexture2 Color" to="df_bsdf2 Color"/>
>>>>>>>>> <connect from="df_bsdf2 BSDF" to="Mix_Shader closure2"/>
>>>>>>>>> <connect from="Mix_Shader closure" to="output Surface"/>
>>>>>>>>> </shader>
>>>>>>>>>
>>>>>>>>> <transform matrix=" 1 0 -0 0 0 1 -0 0 0 0 -1 0 -0 -0.25 -1.99551 1
>>>>>>>>> ">
>>>>>>>>> <state interpolation="smooth" shader="1">
>>>>>>>>> <include src="D:\BitBucket\obj\Render.obj"/>
>>>>>>>>> </state>
>>>>>>>>> </transform>
>>>>>>>>>
>>>>>>>>> </cycles>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> I am using the obj file instead of Xml data. please try any sphare
>>>>>>>>> or curved shape data with include source path.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Mon, Mar 18, 2019 at 5:42 PM Mohamed Sakr <3dsakr at gmail.com>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>>> probably post an image and the xml file
>>>>>>>>>>
>>>>>>>>>> On Mon, Mar 18, 2019 at 11:53 AM Santosh Singh <
>>>>>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>>>>>
>>>>>>>>>>> Thanks for quick respose, i am using the suggested interpolation
>>>>>>>>>>> smooth, but the effect is not comming with render output.
>>>>>>>>>>>
>>>>>>>>>>> On Mon 18 Mar, 2019, 5:18 PM Mohamed Sakr, <3dsakr at gmail.com>
>>>>>>>>>>> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> in the examples/scene_monkey.xml
>>>>>>>>>>>> there is this line:
>>>>>>>>>>>> <state interpolation="smooth" shader="monkey">
>>>>>>>>>>>> that smooth is the smooth shading, for flat shading change it
>>>>>>>>>>>> to "flat"
>>>>>>>>>>>>
>>>>>>>>>>>> On Mon, Mar 18, 2019 at 10:49 AM Santosh Singh <
>>>>>>>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> Hello Team Members,
>>>>>>>>>>>>>
>>>>>>>>>>>>> I am using cycles Standalone application for render output
>>>>>>>>>>>>> with (GPU quadro P4000).
>>>>>>>>>>>>> when using bump node, getting the bump effects with flat
>>>>>>>>>>>>> shading.
>>>>>>>>>>>>>
>>>>>>>>>>>>> Please guide me how to use flat or smooth shading into cycles
>>>>>>>>>>>>> render(standalone app).
>>>>>>>>>>>>> I saw into blender, there is shading option for smooth and
>>>>>>>>>>>>> flat.
>>>>>>>>>>>>>
>>>>>>>>>>>>> Please help me render with smooth shade.
>>>>>>>>>>>>>
>>>>>>>>>>>>> --
>>>>>>>>>>>>> Thanks & Regards
>>>>>>>>>>>>>  Santosh Kumar Singh
>>>>>>>>>>>>>   Software Engineer
>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>>>
>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>>
>>>>>>>>>>> _______________________________________________
>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>
>>>>>>>>>> _______________________________________________
>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> --
>>>>>>>>> Thanks & Regards
>>>>>>>>>  Santosh Kumar Singh
>>>>>>>>>   Software Engineer
>>>>>>>>> _______________________________________________
>>>>>>>>> Bf-cycles mailing list
>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>
>>>>>>>> _______________________________________________
>>>>>>>> Bf-cycles mailing list
>>>>>>>> Bf-cycles at blender.org
>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>> --
>>>>>> Thanks & Regards
>>>>>>  Santosh Kumar Singh
>>>>>>   Software Engineer
>>>>>> _______________________________________________
>>>>>> Bf-cycles mailing list
>>>>>> Bf-cycles at blender.org
>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>
>>>>> _______________________________________________
>>>>> Bf-cycles mailing list
>>>>> Bf-cycles at blender.org
>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>
>>>>
>>>>
>>>> --
>>>> Thanks & Regards
>>>>  Santosh Kumar Singh
>>>>   Software Engineer
>>>>
>>>
>>>
>>> --
>>> Thanks & Regards
>>>  Santosh Kumar Singh
>>>   Software Engineer
>>> _______________________________________________
>>> Bf-cycles mailing list
>>> Bf-cycles at blender.org
>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>
>> _______________________________________________
>> Bf-cycles mailing list
>> Bf-cycles at blender.org
>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>
>
>
> --
> Thanks & Regards
>  Santosh Kumar Singh
>   Software Engineer
>


-- 
Thanks & Regards
 Santosh Kumar Singh
  Software Engineer
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