[Bf-cycles] Smooth Shading

Santosh Singh santoshmca.giit at gmail.com
Fri Mar 22 12:31:16 CET 2019


Thanks Dear.

On Fri, Mar 22, 2019 at 4:15 PM Mohamed Sakr <3dsakr at gmail.com> wrote:

> I have no idea
>
> On Fri, Mar 22, 2019 at 4:05 AM Santosh Singh <santoshmca.giit at gmail.com>
> wrote:
>
>> Hello Dear Sakr,,
>>
>> Please guide me with above issue.
>>
>> On Tue, Mar 19, 2019 at 4:59 PM Santosh Singh <santoshmca.giit at gmail.com>
>> wrote:
>>
>>> Thanks for response,
>>>
>>> I am using the mesh with UV
>>>
>>> <shader name="sphere">
>>> <texture_coordinate name="texcoord" />
>>> <image_texture name="tex" filename="D:\abc\Burgun-Net-1_8bit.png" />
>>> <diffuse_bsdf name="cube_closure" roughness="0.0" color="1.0, 0.5, 0.25"
>>> />
>>> <connect from="texcoord uv" to="tex vector" />
>>> <connect from="tex color" to="cube_closure color" />
>>> <connect from="cube_closure bsdf" to="output surface" />
>>> </shader>
>>> <!-- Sphere Object -->
>>> <transform matrix=" 1 0 -0 0 0 1 -0 0 0 0 -1 0 -0 -0.25 -0.0225 1 ">
>>> <state interpolation="smooth" shader="sphere">
>>> <mesh P="1.000000 -1.000000 -1.000000  1.000000 1.000000 -1.000000
>>> -1.000000 1.000000 -1.000000  -1.000000 -1.000000 -1.000000  1.000000
>>> -0.999999 1.000000  0.999999 1.000001 1.000000  -1.000000 1.000000
>>> 1.000000  -1.000000 -1.000000 1.000000  " UV="0.0 0.0 1.0 0.0 1.0 1.0  0.0
>>> 1.0 0.0 0.0 0.0 0.0 0.0 0.0  0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0  0.0 0.0 0.0
>>> 0.0 0.0 0.0 0.0 0.0  0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0  0.0 0.0 0.0 0.0 0.0
>>> 0.0 0.0 0.0  0.0 0.0" nverts="4 4 4 4 4 4" verts="0 1 2 3 4 7 6 5 0 4 5 1 1
>>> 5 6 2 2 6 7 3 4 0 3 7"/>
>>> </state>
>>> </transform >
>>>
>>> this is not helping me displaying  render with texture.
>>>
>>> inside the code xml_read_mesh(....) there is parser for the UV Data, i
>>> am passing the details using the xml file.
>>>
>>> please check your side.
>>>
>>> On Tue, Mar 19, 2019 at 4:38 PM Mohamed Sakr <3dsakr at gmail.com> wrote:
>>>
>>>> you read number of verts per face in nverts
>>>> xml_read_int_array(nverts, node, "nverts");
>>>>
>>>> search the file for UV
>>>> if(xml_read_float_array(UV, node, "UV")) {
>>>>
>>>> so you need to export UVs with your file.
>>>>
>>>> On Tue, Mar 19, 2019 at 10:28 AM Santosh Singh <
>>>> santoshmca.giit at gmail.com> wrote:
>>>>
>>>>> Hello Mr. Sakr,
>>>>>
>>>>> using Cycle code, how to display texture with render. What i am
>>>>> thinking for texture display we need UV(vt value) data.
>>>>>
>>>>> Currently for the texture display i was trying to use obj file. i
>>>>> tried to update obj details  same  like xml file manner
>>>>> into xml_read_mesh(....) , the mesh structure is filling properly with the
>>>>> same details.
>>>>>
>>>>> currently with the Cycles render code using xml file we are passing
>>>>> only *P*(vertex value) *verts*( face v value) and *nverts(*type of
>>>>> mesh poly or quad).
>>>>>
>>>>> i  searched on google related texture with cycles i saw regarding UV
>>>>> details. Please assist me regarding texture with cycles.
>>>>>
>>>>> may be after texture render i will be able to render bump map properly.
>>>>> According to me for the bump map display we need UV data(vt value).
>>>>>
>>>>> Please guide me.
>>>>>
>>>>>
>>>>>
>>>>> On Mon, Mar 18, 2019 at 6:56 PM Santosh Singh <
>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>
>>>>>> Thanks dear.
>>>>>> Tomorrow i will try with xml file. Then i will update to you.
>>>>>>
>>>>>> On Mon 18 Mar, 2019, 6:37 PM Mohamed Sakr, <3dsakr at gmail.com> wrote:
>>>>>>
>>>>>>> not sure, but parsing the obj file may be the cause of the problem,
>>>>>>> from the code it is made to parse xml file only, Brecht or Sergey know more
>>>>>>> about this
>>>>>>>
>>>>>>> On Mon, Mar 18, 2019 at 12:44 PM Santosh Singh <
>>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>>
>>>>>>>> Hello Dear,
>>>>>>>>
>>>>>>>> Please check the render image
>>>>>>>> [image: image.png]
>>>>>>>>
>>>>>>>>
>>>>>>>> <cycles>
>>>>>>>> <background>
>>>>>>>> <background name="bg" strength="1.0"
>>>>>>>> color="0.886275,0.847059,0.768628"/>
>>>>>>>> <connect from="bg background" to="output surface"/>
>>>>>>>> </background>
>>>>>>>> <!-- Camera  -->
>>>>>>>> <transform matrix = "1.000000 0.000000 -0.000000 0.000000 0.000000
>>>>>>>> 1.000000 -0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 -0.000000
>>>>>>>> 1.500000 -3.700000 1.000000">
>>>>>>>> <camera width="800" height="500" type="perspective"/>
>>>>>>>> </transform>
>>>>>>>>
>>>>>>>> <shader name="0">
>>>>>>>> <texture_coordinate name="Texture_Coordinate"/>
>>>>>>>> <mapping name="mapping" Type="Point" Scale="1 1 1" />
>>>>>>>> <image_texture name="imgtexture1" filename="D:\image\830.bmp"/>
>>>>>>>> <image_texture name="imgtexture2" filename="D:\image\Border
>>>>>>>> Fabric.jpg"/>
>>>>>>>> <mix_closure name="Mix_Shader" fac="0.5" />
>>>>>>>> <diffuse_bsdf name="df_bsdf1"/>
>>>>>>>> <diffuse_bsdf name="df_bsdf2"/>
>>>>>>>> <bump name="bumpMap" Strength="1.0" Distance="0.1" />
>>>>>>>> <connect from="Texture_Coordinate UV" to="mapping vector"/>
>>>>>>>> <connect from="mapping vector" to="imgtexture1 vector"/>
>>>>>>>> <connect from="imgtexture1 Color" to="bumpMap Normal"/>
>>>>>>>> <connect from="bumpMap normal" to="df_bsdf1 Normal"/>
>>>>>>>> <connect from="df_bsdf1 BSDF" to="Mix_Shader closure1"/>
>>>>>>>> <!-- <connect from="imgtexture2 Color" to="df_bsdf2 Color"/>
>>>>>>>> <connect from="df_bsdf2 BSDF" to="Mix_Shader closure2"/> -->
>>>>>>>> <connect from="Mix_Shader closure" to="output Surface"/>
>>>>>>>> </shader>
>>>>>>>>
>>>>>>>> <transform matrix=" 1 0 -0 0 0 1 -0 0 0 0 -1 0 -0 -0.25 -1.99551 1
>>>>>>>> ">
>>>>>>>> <state interpolation="smooth" shader="0">
>>>>>>>> <include src="D:\BitBucket\obj\Render.obj"/>
>>>>>>>> </state>
>>>>>>>> </transform>
>>>>>>>>
>>>>>>>> <shader name="1">
>>>>>>>> <texture_coordinate name="Texture_Coordinate"/>
>>>>>>>> <mapping name="mapping" Type="Point" Scale="1 1 1" />
>>>>>>>> <image_texture name="imgtexture1" filename="D:\image\Normal
>>>>>>>> Map1.bmp"/>
>>>>>>>> <image_texture name="imgtexture2" filename="D:\image\Border
>>>>>>>> Fabric.jpg"/>
>>>>>>>> <mix_closure name="Mix_Shader" fac="0.3" />
>>>>>>>> <diffuse_bsdf name="df_bsdf1"/>
>>>>>>>> <diffuse_bsdf name="df_bsdf2"/>
>>>>>>>> <bump name="bumpMap" Strength="1.0" Distance="0.1" />
>>>>>>>> <connect from="Texture_Coordinate UV" to="mapping vector"/>
>>>>>>>> <connect from="mapping vector" to="imgtexture1 vector"/>
>>>>>>>> <connect from="imgtexture1 Color" to="bumpMap Normal"/>
>>>>>>>> <connect from="bumpMap normal" to="df_bsdf1 Normal"/>
>>>>>>>> <connect from="df_bsdf1 BSDF" to="Mix_Shader closure1"/>
>>>>>>>> <connect from="imgtexture2 Color" to="df_bsdf2 Color"/>
>>>>>>>> <connect from="df_bsdf2 BSDF" to="Mix_Shader closure2"/>
>>>>>>>> <connect from="Mix_Shader closure" to="output Surface"/>
>>>>>>>> </shader>
>>>>>>>>
>>>>>>>> <transform matrix=" 1 0 -0 0 0 1 -0 0 0 0 -1 0 -0 -0.25 -1.99551 1
>>>>>>>> ">
>>>>>>>> <state interpolation="smooth" shader="1">
>>>>>>>> <include src="D:\BitBucket\obj\Render.obj"/>
>>>>>>>> </state>
>>>>>>>> </transform>
>>>>>>>>
>>>>>>>> </cycles>
>>>>>>>>
>>>>>>>>
>>>>>>>> I am using the obj file instead of Xml data. please try any sphare
>>>>>>>> or curved shape data with include source path.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> On Mon, Mar 18, 2019 at 5:42 PM Mohamed Sakr <3dsakr at gmail.com>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>>> probably post an image and the xml file
>>>>>>>>>
>>>>>>>>> On Mon, Mar 18, 2019 at 11:53 AM Santosh Singh <
>>>>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>>>>
>>>>>>>>>> Thanks for quick respose, i am using the suggested interpolation
>>>>>>>>>> smooth, but the effect is not comming with render output.
>>>>>>>>>>
>>>>>>>>>> On Mon 18 Mar, 2019, 5:18 PM Mohamed Sakr, <3dsakr at gmail.com>
>>>>>>>>>> wrote:
>>>>>>>>>>
>>>>>>>>>>> in the examples/scene_monkey.xml
>>>>>>>>>>> there is this line:
>>>>>>>>>>> <state interpolation="smooth" shader="monkey">
>>>>>>>>>>> that smooth is the smooth shading, for flat shading change it to
>>>>>>>>>>> "flat"
>>>>>>>>>>>
>>>>>>>>>>> On Mon, Mar 18, 2019 at 10:49 AM Santosh Singh <
>>>>>>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> Hello Team Members,
>>>>>>>>>>>>
>>>>>>>>>>>> I am using cycles Standalone application for render output with
>>>>>>>>>>>> (GPU quadro P4000).
>>>>>>>>>>>> when using bump node, getting the bump effects with flat
>>>>>>>>>>>> shading.
>>>>>>>>>>>>
>>>>>>>>>>>> Please guide me how to use flat or smooth shading into cycles
>>>>>>>>>>>> render(standalone app).
>>>>>>>>>>>> I saw into blender, there is shading option for smooth and flat.
>>>>>>>>>>>>
>>>>>>>>>>>> Please help me render with smooth shade.
>>>>>>>>>>>>
>>>>>>>>>>>> --
>>>>>>>>>>>> Thanks & Regards
>>>>>>>>>>>>  Santosh Kumar Singh
>>>>>>>>>>>>   Software Engineer
>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>>
>>>>>>>>>>> _______________________________________________
>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>
>>>>>>>>>> _______________________________________________
>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>
>>>>>>>>> _______________________________________________
>>>>>>>>> Bf-cycles mailing list
>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> --
>>>>>>>> Thanks & Regards
>>>>>>>>  Santosh Kumar Singh
>>>>>>>>   Software Engineer
>>>>>>>> _______________________________________________
>>>>>>>> Bf-cycles mailing list
>>>>>>>> Bf-cycles at blender.org
>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> Bf-cycles mailing list
>>>>>>> Bf-cycles at blender.org
>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>
>>>>>>
>>>>>
>>>>> --
>>>>> Thanks & Regards
>>>>>  Santosh Kumar Singh
>>>>>   Software Engineer
>>>>> _______________________________________________
>>>>> Bf-cycles mailing list
>>>>> Bf-cycles at blender.org
>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>
>>>> _______________________________________________
>>>> Bf-cycles mailing list
>>>> Bf-cycles at blender.org
>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>
>>>
>>>
>>> --
>>> Thanks & Regards
>>>  Santosh Kumar Singh
>>>   Software Engineer
>>>
>>
>>
>> --
>> Thanks & Regards
>>  Santosh Kumar Singh
>>   Software Engineer
>> _______________________________________________
>> Bf-cycles mailing list
>> Bf-cycles at blender.org
>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>
> _______________________________________________
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> Bf-cycles at blender.org
> https://lists.blender.org/mailman/listinfo/bf-cycles
>


-- 
Thanks & Regards
 Santosh Kumar Singh
  Software Engineer
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