[Bf-cycles] Smooth Shading

Mohamed Sakr 3dsakr at gmail.com
Fri Mar 22 11:45:01 CET 2019


I have no idea

On Fri, Mar 22, 2019 at 4:05 AM Santosh Singh <santoshmca.giit at gmail.com>
wrote:

> Hello Dear Sakr,,
>
> Please guide me with above issue.
>
> On Tue, Mar 19, 2019 at 4:59 PM Santosh Singh <santoshmca.giit at gmail.com>
> wrote:
>
>> Thanks for response,
>>
>> I am using the mesh with UV
>>
>> <shader name="sphere">
>> <texture_coordinate name="texcoord" />
>> <image_texture name="tex" filename="D:\abc\Burgun-Net-1_8bit.png" />
>> <diffuse_bsdf name="cube_closure" roughness="0.0" color="1.0, 0.5, 0.25"
>> />
>> <connect from="texcoord uv" to="tex vector" />
>> <connect from="tex color" to="cube_closure color" />
>> <connect from="cube_closure bsdf" to="output surface" />
>> </shader>
>> <!-- Sphere Object -->
>> <transform matrix=" 1 0 -0 0 0 1 -0 0 0 0 -1 0 -0 -0.25 -0.0225 1 ">
>> <state interpolation="smooth" shader="sphere">
>> <mesh P="1.000000 -1.000000 -1.000000  1.000000 1.000000 -1.000000
>> -1.000000 1.000000 -1.000000  -1.000000 -1.000000 -1.000000  1.000000
>> -0.999999 1.000000  0.999999 1.000001 1.000000  -1.000000 1.000000
>> 1.000000  -1.000000 -1.000000 1.000000  " UV="0.0 0.0 1.0 0.0 1.0 1.0  0.0
>> 1.0 0.0 0.0 0.0 0.0 0.0 0.0  0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0  0.0 0.0 0.0
>> 0.0 0.0 0.0 0.0 0.0  0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0  0.0 0.0 0.0 0.0 0.0
>> 0.0 0.0 0.0  0.0 0.0" nverts="4 4 4 4 4 4" verts="0 1 2 3 4 7 6 5 0 4 5 1 1
>> 5 6 2 2 6 7 3 4 0 3 7"/>
>> </state>
>> </transform >
>>
>> this is not helping me displaying  render with texture.
>>
>> inside the code xml_read_mesh(....) there is parser for the UV Data, i am
>> passing the details using the xml file.
>>
>> please check your side.
>>
>> On Tue, Mar 19, 2019 at 4:38 PM Mohamed Sakr <3dsakr at gmail.com> wrote:
>>
>>> you read number of verts per face in nverts
>>> xml_read_int_array(nverts, node, "nverts");
>>>
>>> search the file for UV
>>> if(xml_read_float_array(UV, node, "UV")) {
>>>
>>> so you need to export UVs with your file.
>>>
>>> On Tue, Mar 19, 2019 at 10:28 AM Santosh Singh <
>>> santoshmca.giit at gmail.com> wrote:
>>>
>>>> Hello Mr. Sakr,
>>>>
>>>> using Cycle code, how to display texture with render. What i am
>>>> thinking for texture display we need UV(vt value) data.
>>>>
>>>> Currently for the texture display i was trying to use obj file. i tried
>>>> to update obj details  same  like xml file manner into xml_read_mesh(....)
>>>> , the mesh structure is filling properly with the same details.
>>>>
>>>> currently with the Cycles render code using xml file we are passing
>>>> only *P*(vertex value) *verts*( face v value) and *nverts(*type of
>>>> mesh poly or quad).
>>>>
>>>> i  searched on google related texture with cycles i saw regarding UV
>>>> details. Please assist me regarding texture with cycles.
>>>>
>>>> may be after texture render i will be able to render bump map properly.
>>>> According to me for the bump map display we need UV data(vt value).
>>>>
>>>> Please guide me.
>>>>
>>>>
>>>>
>>>> On Mon, Mar 18, 2019 at 6:56 PM Santosh Singh <
>>>> santoshmca.giit at gmail.com> wrote:
>>>>
>>>>> Thanks dear.
>>>>> Tomorrow i will try with xml file. Then i will update to you.
>>>>>
>>>>> On Mon 18 Mar, 2019, 6:37 PM Mohamed Sakr, <3dsakr at gmail.com> wrote:
>>>>>
>>>>>> not sure, but parsing the obj file may be the cause of the problem,
>>>>>> from the code it is made to parse xml file only, Brecht or Sergey know more
>>>>>> about this
>>>>>>
>>>>>> On Mon, Mar 18, 2019 at 12:44 PM Santosh Singh <
>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>
>>>>>>> Hello Dear,
>>>>>>>
>>>>>>> Please check the render image
>>>>>>> [image: image.png]
>>>>>>>
>>>>>>>
>>>>>>> <cycles>
>>>>>>> <background>
>>>>>>> <background name="bg" strength="1.0"
>>>>>>> color="0.886275,0.847059,0.768628"/>
>>>>>>> <connect from="bg background" to="output surface"/>
>>>>>>> </background>
>>>>>>> <!-- Camera  -->
>>>>>>> <transform matrix = "1.000000 0.000000 -0.000000 0.000000 0.000000
>>>>>>> 1.000000 -0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 -0.000000
>>>>>>> 1.500000 -3.700000 1.000000">
>>>>>>> <camera width="800" height="500" type="perspective"/>
>>>>>>> </transform>
>>>>>>>
>>>>>>> <shader name="0">
>>>>>>> <texture_coordinate name="Texture_Coordinate"/>
>>>>>>> <mapping name="mapping" Type="Point" Scale="1 1 1" />
>>>>>>> <image_texture name="imgtexture1" filename="D:\image\830.bmp"/>
>>>>>>> <image_texture name="imgtexture2" filename="D:\image\Border
>>>>>>> Fabric.jpg"/>
>>>>>>> <mix_closure name="Mix_Shader" fac="0.5" />
>>>>>>> <diffuse_bsdf name="df_bsdf1"/>
>>>>>>> <diffuse_bsdf name="df_bsdf2"/>
>>>>>>> <bump name="bumpMap" Strength="1.0" Distance="0.1" />
>>>>>>> <connect from="Texture_Coordinate UV" to="mapping vector"/>
>>>>>>> <connect from="mapping vector" to="imgtexture1 vector"/>
>>>>>>> <connect from="imgtexture1 Color" to="bumpMap Normal"/>
>>>>>>> <connect from="bumpMap normal" to="df_bsdf1 Normal"/>
>>>>>>> <connect from="df_bsdf1 BSDF" to="Mix_Shader closure1"/>
>>>>>>> <!-- <connect from="imgtexture2 Color" to="df_bsdf2 Color"/>
>>>>>>> <connect from="df_bsdf2 BSDF" to="Mix_Shader closure2"/> -->
>>>>>>> <connect from="Mix_Shader closure" to="output Surface"/>
>>>>>>> </shader>
>>>>>>>
>>>>>>> <transform matrix=" 1 0 -0 0 0 1 -0 0 0 0 -1 0 -0 -0.25 -1.99551 1 ">
>>>>>>> <state interpolation="smooth" shader="0">
>>>>>>> <include src="D:\BitBucket\obj\Render.obj"/>
>>>>>>> </state>
>>>>>>> </transform>
>>>>>>>
>>>>>>> <shader name="1">
>>>>>>> <texture_coordinate name="Texture_Coordinate"/>
>>>>>>> <mapping name="mapping" Type="Point" Scale="1 1 1" />
>>>>>>> <image_texture name="imgtexture1" filename="D:\image\Normal
>>>>>>> Map1.bmp"/>
>>>>>>> <image_texture name="imgtexture2" filename="D:\image\Border
>>>>>>> Fabric.jpg"/>
>>>>>>> <mix_closure name="Mix_Shader" fac="0.3" />
>>>>>>> <diffuse_bsdf name="df_bsdf1"/>
>>>>>>> <diffuse_bsdf name="df_bsdf2"/>
>>>>>>> <bump name="bumpMap" Strength="1.0" Distance="0.1" />
>>>>>>> <connect from="Texture_Coordinate UV" to="mapping vector"/>
>>>>>>> <connect from="mapping vector" to="imgtexture1 vector"/>
>>>>>>> <connect from="imgtexture1 Color" to="bumpMap Normal"/>
>>>>>>> <connect from="bumpMap normal" to="df_bsdf1 Normal"/>
>>>>>>> <connect from="df_bsdf1 BSDF" to="Mix_Shader closure1"/>
>>>>>>> <connect from="imgtexture2 Color" to="df_bsdf2 Color"/>
>>>>>>> <connect from="df_bsdf2 BSDF" to="Mix_Shader closure2"/>
>>>>>>> <connect from="Mix_Shader closure" to="output Surface"/>
>>>>>>> </shader>
>>>>>>>
>>>>>>> <transform matrix=" 1 0 -0 0 0 1 -0 0 0 0 -1 0 -0 -0.25 -1.99551 1 ">
>>>>>>> <state interpolation="smooth" shader="1">
>>>>>>> <include src="D:\BitBucket\obj\Render.obj"/>
>>>>>>> </state>
>>>>>>> </transform>
>>>>>>>
>>>>>>> </cycles>
>>>>>>>
>>>>>>>
>>>>>>> I am using the obj file instead of Xml data. please try any sphare
>>>>>>> or curved shape data with include source path.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> On Mon, Mar 18, 2019 at 5:42 PM Mohamed Sakr <3dsakr at gmail.com>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> probably post an image and the xml file
>>>>>>>>
>>>>>>>> On Mon, Mar 18, 2019 at 11:53 AM Santosh Singh <
>>>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>>>
>>>>>>>>> Thanks for quick respose, i am using the suggested interpolation
>>>>>>>>> smooth, but the effect is not comming with render output.
>>>>>>>>>
>>>>>>>>> On Mon 18 Mar, 2019, 5:18 PM Mohamed Sakr, <3dsakr at gmail.com>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>>> in the examples/scene_monkey.xml
>>>>>>>>>> there is this line:
>>>>>>>>>> <state interpolation="smooth" shader="monkey">
>>>>>>>>>> that smooth is the smooth shading, for flat shading change it to
>>>>>>>>>> "flat"
>>>>>>>>>>
>>>>>>>>>> On Mon, Mar 18, 2019 at 10:49 AM Santosh Singh <
>>>>>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>>>>>
>>>>>>>>>>> Hello Team Members,
>>>>>>>>>>>
>>>>>>>>>>> I am using cycles Standalone application for render output with
>>>>>>>>>>> (GPU quadro P4000).
>>>>>>>>>>> when using bump node, getting the bump effects with flat shading.
>>>>>>>>>>>
>>>>>>>>>>> Please guide me how to use flat or smooth shading into cycles
>>>>>>>>>>> render(standalone app).
>>>>>>>>>>> I saw into blender, there is shading option for smooth and flat.
>>>>>>>>>>>
>>>>>>>>>>> Please help me render with smooth shade.
>>>>>>>>>>>
>>>>>>>>>>> --
>>>>>>>>>>> Thanks & Regards
>>>>>>>>>>>  Santosh Kumar Singh
>>>>>>>>>>>   Software Engineer
>>>>>>>>>>> _______________________________________________
>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>
>>>>>>>>>> _______________________________________________
>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>
>>>>>>>>> _______________________________________________
>>>>>>>>> Bf-cycles mailing list
>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>
>>>>>>>> _______________________________________________
>>>>>>>> Bf-cycles mailing list
>>>>>>>> Bf-cycles at blender.org
>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> --
>>>>>>> Thanks & Regards
>>>>>>>  Santosh Kumar Singh
>>>>>>>   Software Engineer
>>>>>>> _______________________________________________
>>>>>>> Bf-cycles mailing list
>>>>>>> Bf-cycles at blender.org
>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>
>>>>>> _______________________________________________
>>>>>> Bf-cycles mailing list
>>>>>> Bf-cycles at blender.org
>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>
>>>>>
>>>>
>>>> --
>>>> Thanks & Regards
>>>>  Santosh Kumar Singh
>>>>   Software Engineer
>>>> _______________________________________________
>>>> Bf-cycles mailing list
>>>> Bf-cycles at blender.org
>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>
>>> _______________________________________________
>>> Bf-cycles mailing list
>>> Bf-cycles at blender.org
>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>
>>
>>
>> --
>> Thanks & Regards
>>  Santosh Kumar Singh
>>   Software Engineer
>>
>
>
> --
> Thanks & Regards
>  Santosh Kumar Singh
>   Software Engineer
> _______________________________________________
> Bf-cycles mailing list
> Bf-cycles at blender.org
> https://lists.blender.org/mailman/listinfo/bf-cycles
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.blender.org/pipermail/bf-cycles/attachments/20190322/4a10403e/attachment.html>
-------------- next part --------------
A non-text attachment was scrubbed...
Name: image.png
Type: image/png
Size: 259546 bytes
Desc: not available
URL: <http://lists.blender.org/pipermail/bf-cycles/attachments/20190322/4a10403e/attachment.png>


More information about the Bf-cycles mailing list