[Bf-cycles] Changing image filename at runtime?

Santosh Singh santoshmca.giit at gmail.com
Mon Jun 17 07:34:54 CEST 2019


Hello Mr Sakr.

I am using the light with the cycles standalone app.

i got idea from one xml file regarding the light. now i am able to use that
method and getting the light.








*<!-- Spot Light --><shader name="spot_shader"> <emission name="emission"
color="0.1 0.1 0.8" strength="300" /> <connect from="emission emission"
to="output surface" /></shader><state shader="spot_shader"> <light
type="spot" co="2 1 0" dir="-0.3 -1 0" size="0.05" spot_angle="1.0"
spot_smooth="0.5" /></state>*

i want to use the transform node data (translate, rotate and scale) or
matrix format.
Please assist me what to do for this.


On Tue, Jun 11, 2019 at 6:28 PM Santosh Singh <santoshmca.giit at gmail.com>
wrote:

> Thanks Dear.
>
> I saved image and its saving only system dimension because of glutreshape
> function(windows size).
> i was trying to save high resolution image with bigger dimensions.
>
> I am trying to save from render buffer.
>
> On Tue, Jun 11, 2019 at 6:24 PM Mohamed Sakr <3dsakr at gmail.com> wrote:
>
>> I dunno how do you save the image, most likely you get the image from the
>> display buffer (which at most will match your system screen)
>> you need to save the image from the render buffer not the display buffer
>>
>> On Wed, Jun 5, 2019 at 9:18 AM Santosh Singh <santoshmca.giit at gmail.com>
>> wrote:
>>
>>> Hello Mr Sakr,
>>>
>>> While i am trying to save the render image from cycles standalone
>>> application,its not saving with correct height and width.
>>>
>>> The saving image dimension is not going beyond the system dimensions(My
>>> system dimension is 1920x1080). its saving dimension is 1920x1060.
>>>
>>> How to save render image with higher dimensions like 3840x2160.
>>>
>>> Please guide me .
>>>
>>> regards,
>>> Santosh
>>>
>>> On Mon, May 13, 2019 at 5:10 PM Santosh Singh <santoshmca.giit at gmail.com>
>>> wrote:
>>>
>>>> Thanks dear.
>>>>
>>>> On Mon, May 13, 2019 at 4:29 PM Mohamed Sakr <3dsakr at gmail.com> wrote:
>>>>
>>>>> forget about aspect_ratio_viewport, in your case it equals
>>>>> aspect_ratio.
>>>>>
>>>>> On Mon, May 13, 2019 at 11:39 AM Santosh Singh <
>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>
>>>>>> Hello Mr. Sakr,
>>>>>>
>>>>>> I tried with your logic, i am confused with the used parameter with
>>>>>> above piece of Code.
>>>>>>
>>>>>> Please clear about aspect_ratio, horizontal and aspect_ratio_viewport
>>>>>> .
>>>>>>
>>>>>> currently i am using *aspect_ratio = (float)width/(float)height;*
>>>>>> *horizontal  = width;*
>>>>>> what to use for* aspect_ratio_viewport* with  the cycles standalone
>>>>>> code.
>>>>>>
>>>>>> please clear about the above .
>>>>>>
>>>>>> On Mon, May 13, 2019 at 2:14 PM Santosh Singh <
>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>
>>>>>>> Thanks dear.
>>>>>>> I am trying with this.
>>>>>>>
>>>>>>> On Mon, May 13, 2019 at 2:12 PM Mohamed Sakr <3dsakr at gmail.com>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> Hey,
>>>>>>>>
>>>>>>>> this code works for me.
>>>>>>>> case 1://orthographic
>>>>>>>> {
>>>>>>>> cam->type = CAMERA_ORTHOGRAPHIC;
>>>>>>>>
>>>>>>>> if (zoom <= 0.f)
>>>>>>>> break;
>>>>>>>>
>>>>>>>>         float xaspect = (horizontal) ? aspect_ratio : 1.f;
>>>>>>>>         float yaspect = (horizontal && aspect_ratio != 0.f) ? 1.f :
>>>>>>>> 1.f / aspect_ratio;
>>>>>>>>
>>>>>>>> float aspect_ = (aspect_ratio_viewport > aspect_ratio) ?
>>>>>>>> ((aspect_ratio < 1.f) ? 1.f : aspect_ratio) : ((aspect_ratio < 1.f) ?
>>>>>>>> aspect_ratio_viewport / aspect_ratio : aspect_ratio_viewport);
>>>>>>>>
>>>>>>>> xaspect = xaspect * 10.30f / (zoom * aspect_ * 2.0f);
>>>>>>>> yaspect = yaspect * 10.30f / (zoom * aspect_ * 2.0f);
>>>>>>>>
>>>>>>>> cam->viewplane.left = -xaspect;
>>>>>>>> cam->viewplane.right = xaspect;
>>>>>>>> cam->viewplane.bottom = -yaspect;
>>>>>>>> cam->viewplane.top = yaspect;
>>>>>>>>         }
>>>>>>>>
>>>>>>>> cheers,
>>>>>>>> Mohamed Sakr
>>>>>>>>
>>>>>>>>
>>>>>>>> On Mon, May 13, 2019 at 7:39 AM Santosh Singh <
>>>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>>>
>>>>>>>>> Hello Mr. Sakr,
>>>>>>>>>
>>>>>>>>> I am using the perspective camera view into cycles standalone and
>>>>>>>>> its working fine with zoom in or zoom out(using w and s input into
>>>>>>>>> interactive mode from keyboard).
>>>>>>>>>
>>>>>>>>> When i am trying to use orthograph camera view, i am getting
>>>>>>>>> problem with zoom in and out. There is no changes at viewport.
>>>>>>>>>
>>>>>>>>>  Please guide me how to make working zoom factor into cycles
>>>>>>>>> standalone with orthograph camera view. i am using the below xml data for
>>>>>>>>> the camera view.
>>>>>>>>> *<!-- Camera  -->*
>>>>>>>>> * <transform matrix = "1.000000 0.000000 -0.000000 0.000000
>>>>>>>>> 0.000000 1.000000 -0.000000 0.000000 0.000000 0.000000 1.000000 0.000000
>>>>>>>>> -0.000000 1.500000 -3.700000 1.000000">*
>>>>>>>>> * <camera width="800" height="500" type="orthograph"/>*
>>>>>>>>> * </transform>*
>>>>>>>>>
>>>>>>>>> I saw into blender with ortho view there is one option
>>>>>>>>> "Orthographic Scale", how to use into cycles standalone.
>>>>>>>>> Please help me to solve my problem.
>>>>>>>>>
>>>>>>>>> On Wed, May 1, 2019 at 6:16 AM Santosh Singh <
>>>>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>>>>
>>>>>>>>>> Thanks dear.
>>>>>>>>>> I will check.
>>>>>>>>>>
>>>>>>>>>> On Wed, 1 May, 2019, 12:25 AM Mohamed Sakr, <3dsakr at gmail.com>
>>>>>>>>>> wrote:
>>>>>>>>>>
>>>>>>>>>>> this is not something that I can help you with, it is plain
>>>>>>>>>>> code, all the exporter is done under Cycles/Blender/ folder, check mesh.cpp
>>>>>>>>>>> and object.cpp, they got the code for motion
>>>>>>>>>>>
>>>>>>>>>>> On Tue, Apr 30, 2019 at 6:17 AM Santosh Singh <
>>>>>>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> Hello Mr. Sakr.
>>>>>>>>>>>>
>>>>>>>>>>>> I checked into blender cycles render, there is one property
>>>>>>>>>>>> related "insert keyframes" to Transform.
>>>>>>>>>>>>
>>>>>>>>>>>> I want same output frame by frame what keyframes are generating
>>>>>>>>>>>> into blender.
>>>>>>>>>>>>
>>>>>>>>>>>> is this feature available int cycles standalone application.
>>>>>>>>>>>> How to get render output  frame by frame with updated mesh(position data)
>>>>>>>>>>>> into cycles.
>>>>>>>>>>>>
>>>>>>>>>>>> Please help me.
>>>>>>>>>>>>
>>>>>>>>>>>> On Mon, Apr 29, 2019 at 2:39 PM Santosh Singh <
>>>>>>>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> Thanks Dear,
>>>>>>>>>>>>> Its motion steps with updated mesh details  (like walk ).
>>>>>>>>>>>>> Let me try with above suggestions.If i will face any problem
>>>>>>>>>>>>> then i will discuss with you.
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Mon, Apr 29, 2019 at 2:35 PM Mohamed Sakr <3dsakr at gmail.com>
>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> do you mean motion blur? you need to set the motion blur
>>>>>>>>>>>>>> flags in integrator, and fill the mesh/object motion steps, add motion blur
>>>>>>>>>>>>>> attribute (STD_Motion or something).
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On Mon, Apr 29, 2019 at 9:58 AM Santosh Singh <
>>>>>>>>>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Hello Mr. Sakr,
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> How i will use animation into cycles standalone.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Please guide me.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On Fri, Apr 12, 2019 at 9:46 PM F Escobar <
>>>>>>>>>>>>>>> materialesescobar at hotmail.es> wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Thank you but it didn't work for me neither :(
>>>>>>>>>>>>>>>> ------------------------------
>>>>>>>>>>>>>>>> *De:* Bf-cycles <bf-cycles-bounces at blender.org> en nombre
>>>>>>>>>>>>>>>> de Mohamed Sakr <3dsakr at gmail.com>
>>>>>>>>>>>>>>>> *Enviado:* viernes, 12 de abril de 2019 12:59
>>>>>>>>>>>>>>>> *Para:* Discussion list to assist Cycles render engine
>>>>>>>>>>>>>>>> developers
>>>>>>>>>>>>>>>> *Asunto:* Re: [Bf-cycles] Changing image filename at
>>>>>>>>>>>>>>>> runtime?
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> if (pd->filename && pd->builtin_data) //you may not need
>>>>>>>>>>>>>>>> builtin_data
>>>>>>>>>>>>>>>> {
>>>>>>>>>>>>>>>> _scene->image_manager->tag_reload_image(
>>>>>>>>>>>>>>>> pd->filename.c_str(),
>>>>>>>>>>>>>>>> pd->builtin_data,
>>>>>>>>>>>>>>>> pd->interpolation,
>>>>>>>>>>>>>>>> EXTENSION_CLIP,
>>>>>>>>>>>>>>>> true);
>>>>>>>>>>>>>>>>                }
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> On Fri, Apr 12, 2019 at 7:53 AM F Escobar <
>>>>>>>>>>>>>>>> materialesescobar at hotmail.es> wrote:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> ---
>>>>>>>>>>>>>>>> you may need to do image_manager->tag_update(scene),
>>>>>>>>>>>>>>>> probably the same for shader_manager
>>>>>>>>>>>>>>>> ---
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> I supposed that too but unfortunatly image_manager has no
>>>>>>>>>>>>>>>> tag_update(scene)
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Regards, F.
>>>>>>>>>>>>>>>> ------------------------------
>>>>>>>>>>>>>>>> *De:* Bf-cycles <bf-cycles-bounces at blender.org> en nombre
>>>>>>>>>>>>>>>> de Mohamed Sakr <3dsakr at gmail.com>
>>>>>>>>>>>>>>>> *Enviado:* jueves, 11 de abril de 2019 14:59
>>>>>>>>>>>>>>>> *Para:* Discussion list to assist Cycles render engine
>>>>>>>>>>>>>>>> developers
>>>>>>>>>>>>>>>> *Asunto:* Re: [Bf-cycles] Changing image filename at
>>>>>>>>>>>>>>>> runtime?
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> you may need to do image_manager->tag_update(scene),
>>>>>>>>>>>>>>>> probably the same for shader_manager
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> On Thu, Apr 11, 2019 at 1:30 PM F Escobar <
>>>>>>>>>>>>>>>> materialesescobar at hotmail.es> wrote:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> I'm trying to change the image I'm using for scene
>>>>>>>>>>>>>>>> illumination but besides I can rotate it properly changing the filename
>>>>>>>>>>>>>>>> seems to have no effect.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Any tip on this? thank you in advance!
>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> --
>>>>>>>>>>>>>>> Thanks & Regards
>>>>>>>>>>>>>>>  Santosh Kumar Singh
>>>>>>>>>>>>>>>   Software Engineer
>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> --
>>>>>>>>>>>>> Thanks & Regards
>>>>>>>>>>>>>  Santosh Kumar Singh
>>>>>>>>>>>>>   Software Engineer
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> --
>>>>>>>>>>>> Thanks & Regards
>>>>>>>>>>>>  Santosh Kumar Singh
>>>>>>>>>>>>   Software Engineer
>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>>
>>>>>>>>>>> _______________________________________________
>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>> --
>>>>>>>>> Thanks & Regards
>>>>>>>>>  Santosh Kumar Singh
>>>>>>>>>   Software Engineer
>>>>>>>>> _______________________________________________
>>>>>>>>> Bf-cycles mailing list
>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>
>>>>>>>> _______________________________________________
>>>>>>>> Bf-cycles mailing list
>>>>>>>> Bf-cycles at blender.org
>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> --
>>>>>>> Thanks & Regards
>>>>>>>  Santosh Kumar Singh
>>>>>>>   Software Engineer
>>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>> Thanks & Regards
>>>>>>  Santosh Kumar Singh
>>>>>>   Software Engineer
>>>>>> _______________________________________________
>>>>>> Bf-cycles mailing list
>>>>>> Bf-cycles at blender.org
>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>
>>>>> _______________________________________________
>>>>> Bf-cycles mailing list
>>>>> Bf-cycles at blender.org
>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>
>>>>
>>>>
>>>> --
>>>> Thanks & Regards
>>>>  Santosh Kumar Singh
>>>>   Software Engineer
>>>>
>>>
>>>
>>> --
>>> Thanks & Regards
>>>  Santosh Kumar Singh
>>>   Software Engineer
>>> _______________________________________________
>>> Bf-cycles mailing list
>>> Bf-cycles at blender.org
>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>
>> _______________________________________________
>> Bf-cycles mailing list
>> Bf-cycles at blender.org
>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>
>
>
> --
> Thanks & Regards
>  Santosh Kumar Singh
>   Software Engineer
>


-- 
Thanks & Regards
 Santosh Kumar Singh
  Software Engineer
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