[Bf-cycles] Changing image filename at runtime?

Santosh Singh santoshmca.giit at gmail.com
Tue Jul 9 11:46:36 CEST 2019


Thanks Dear.

On Tue, Jul 9, 2019 at 3:13 PM Mohamed Sakr <3dsakr at gmail.com> wrote:

> I really have no idea how to debug Python, I think a recent blender build
> in 2.80 may support python debugging,you may ask on
> https://blender.chat/channel/blender-coders
>
> On Tue, Jul 9, 2019 at 6:53 AM Santosh Singh <santoshmca.giit at gmail.com>
> wrote:
>
>> Hello Mr Md Sakr.
>>
>> I am trying one python script with blender.
>>
>> How i can debug the script file with blender 2.79.
>>
>> i am using VS 2015 version with blender 2.79 code.
>>
>> please assist me.
>>
>>
>> On Thu, Jun 27, 2019 at 3:01 PM Santosh Singh <santoshmca.giit at gmail.com>
>> wrote:
>>
>>> Thanks Dear.
>>>
>>> On Thu, Jun 27, 2019 at 2:51 PM Mohamed Sakr <3dsakr at gmail.com> wrote:
>>>
>>>> no idea
>>>>
>>>> On Wed, Jun 26, 2019 at 12:21 PM Santosh Singh <
>>>> santoshmca.giit at gmail.com> wrote:
>>>>
>>>>> Hello Mr, Sakr,
>>>>>
>>>>> I am using ortho view with cycles standalone i am getting one issue
>>>>> randomly.
>>>>>
>>>>> background the tiles are displaying.i am unable to understand the
>>>>> cause of the issue.
>>>>>
>>>>> http://prntscr.com/o6w4mk
>>>>>
>>>>> pls chcek the above link and help me.
>>>>>
>>>>> On Mon, Jun 17, 2019 at 4:43 PM Santosh Singh <
>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>
>>>>>> Thanks Dear.
>>>>>>
>>>>>> On Mon, Jun 17, 2019 at 3:57 PM Mohamed Sakr <3dsakr at gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>>> read this part in the cycles_xml.cpp
>>>>>>>
>>>>>>>   else if(string_iequals(node.name(), "transform")) {
>>>>>>> XMLReadState substate = state;
>>>>>>>
>>>>>>> xml_read_transform(node, substate.tfm);
>>>>>>> xml_read_scene(substate, node);
>>>>>>> }
>>>>>>>
>>>>>>> xml_read_transform is what you want
>>>>>>>
>>>>>>> On Mon, Jun 17, 2019 at 6:35 AM Santosh Singh <
>>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>>
>>>>>>>> Hello Mr Sakr.
>>>>>>>>
>>>>>>>> I am using the light with the cycles standalone app.
>>>>>>>>
>>>>>>>> i got idea from one xml file regarding the light. now i am able to
>>>>>>>> use that method and getting the light.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> *<!-- Spot Light --><shader name="spot_shader"> <emission
>>>>>>>> name="emission" color="0.1 0.1 0.8" strength="300" /> <connect
>>>>>>>> from="emission emission" to="output surface" /></shader><state
>>>>>>>> shader="spot_shader"> <light type="spot" co="2 1 0" dir="-0.3 -1 0"
>>>>>>>> size="0.05" spot_angle="1.0" spot_smooth="0.5" /></state>*
>>>>>>>>
>>>>>>>> i want to use the transform node data (translate, rotate and scale)
>>>>>>>> or matrix format.
>>>>>>>> Please assist me what to do for this.
>>>>>>>>
>>>>>>>>
>>>>>>>> On Tue, Jun 11, 2019 at 6:28 PM Santosh Singh <
>>>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>>>
>>>>>>>>> Thanks Dear.
>>>>>>>>>
>>>>>>>>> I saved image and its saving only system dimension because of
>>>>>>>>> glutreshape function(windows size).
>>>>>>>>> i was trying to save high resolution image with bigger dimensions.
>>>>>>>>>
>>>>>>>>> I am trying to save from render buffer.
>>>>>>>>>
>>>>>>>>> On Tue, Jun 11, 2019 at 6:24 PM Mohamed Sakr <3dsakr at gmail.com>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>>> I dunno how do you save the image, most likely you get the image
>>>>>>>>>> from the display buffer (which at most will match your system screen)
>>>>>>>>>> you need to save the image from the render buffer not the display
>>>>>>>>>> buffer
>>>>>>>>>>
>>>>>>>>>> On Wed, Jun 5, 2019 at 9:18 AM Santosh Singh <
>>>>>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>>>>>
>>>>>>>>>>> Hello Mr Sakr,
>>>>>>>>>>>
>>>>>>>>>>> While i am trying to save the render image from cycles
>>>>>>>>>>> standalone application,its not saving with correct height and width.
>>>>>>>>>>>
>>>>>>>>>>> The saving image dimension is not going beyond the system
>>>>>>>>>>> dimensions(My system dimension is 1920x1080). its saving dimension is
>>>>>>>>>>> 1920x1060.
>>>>>>>>>>>
>>>>>>>>>>> How to save render image with higher dimensions like 3840x2160.
>>>>>>>>>>>
>>>>>>>>>>> Please guide me .
>>>>>>>>>>>
>>>>>>>>>>> regards,
>>>>>>>>>>> Santosh
>>>>>>>>>>>
>>>>>>>>>>> On Mon, May 13, 2019 at 5:10 PM Santosh Singh <
>>>>>>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> Thanks dear.
>>>>>>>>>>>>
>>>>>>>>>>>> On Mon, May 13, 2019 at 4:29 PM Mohamed Sakr <3dsakr at gmail.com>
>>>>>>>>>>>> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> forget about aspect_ratio_viewport, in your case it equals
>>>>>>>>>>>>> aspect_ratio.
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Mon, May 13, 2019 at 11:39 AM Santosh Singh <
>>>>>>>>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> Hello Mr. Sakr,
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> I tried with your logic, i am confused with the used
>>>>>>>>>>>>>> parameter with above piece of Code.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Please clear about aspect_ratio, horizontal and
>>>>>>>>>>>>>> aspect_ratio_viewport .
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> currently i am using *aspect_ratio
>>>>>>>>>>>>>> = (float)width/(float)height;*
>>>>>>>>>>>>>> *horizontal  = width;*
>>>>>>>>>>>>>> what to use for* aspect_ratio_viewport* with  the cycles
>>>>>>>>>>>>>> standalone code.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> please clear about the above .
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On Mon, May 13, 2019 at 2:14 PM Santosh Singh <
>>>>>>>>>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Thanks dear.
>>>>>>>>>>>>>>> I am trying with this.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On Mon, May 13, 2019 at 2:12 PM Mohamed Sakr <
>>>>>>>>>>>>>>> 3dsakr at gmail.com> wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Hey,
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> this code works for me.
>>>>>>>>>>>>>>>> case 1://orthographic
>>>>>>>>>>>>>>>> {
>>>>>>>>>>>>>>>> cam->type = CAMERA_ORTHOGRAPHIC;
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> if (zoom <= 0.f)
>>>>>>>>>>>>>>>> break;
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>         float xaspect = (horizontal) ? aspect_ratio : 1.f;
>>>>>>>>>>>>>>>>         float yaspect = (horizontal && aspect_ratio != 0.f)
>>>>>>>>>>>>>>>> ? 1.f : 1.f / aspect_ratio;
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> float aspect_ = (aspect_ratio_viewport > aspect_ratio) ?
>>>>>>>>>>>>>>>> ((aspect_ratio < 1.f) ? 1.f : aspect_ratio) : ((aspect_ratio < 1.f) ?
>>>>>>>>>>>>>>>> aspect_ratio_viewport / aspect_ratio : aspect_ratio_viewport);
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> xaspect = xaspect * 10.30f / (zoom * aspect_ * 2.0f);
>>>>>>>>>>>>>>>> yaspect = yaspect * 10.30f / (zoom * aspect_ * 2.0f);
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> cam->viewplane.left = -xaspect;
>>>>>>>>>>>>>>>> cam->viewplane.right = xaspect;
>>>>>>>>>>>>>>>> cam->viewplane.bottom = -yaspect;
>>>>>>>>>>>>>>>> cam->viewplane.top = yaspect;
>>>>>>>>>>>>>>>>         }
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> cheers,
>>>>>>>>>>>>>>>> Mohamed Sakr
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> On Mon, May 13, 2019 at 7:39 AM Santosh Singh <
>>>>>>>>>>>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> Hello Mr. Sakr,
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> I am using the perspective camera view into cycles
>>>>>>>>>>>>>>>>> standalone and its working fine with zoom in or zoom out(using w and s
>>>>>>>>>>>>>>>>> input into interactive mode from keyboard).
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> When i am trying to use orthograph camera view, i am
>>>>>>>>>>>>>>>>> getting problem with zoom in and out. There is no changes at viewport.
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>  Please guide me how to make working zoom factor into
>>>>>>>>>>>>>>>>> cycles standalone with orthograph camera view. i am using the below xml
>>>>>>>>>>>>>>>>> data for the camera view.
>>>>>>>>>>>>>>>>> *<!-- Camera  -->*
>>>>>>>>>>>>>>>>> * <transform matrix = "1.000000 0.000000 -0.000000
>>>>>>>>>>>>>>>>> 0.000000 0.000000 1.000000 -0.000000 0.000000 0.000000 0.000000 1.000000
>>>>>>>>>>>>>>>>> 0.000000 -0.000000 1.500000 -3.700000 1.000000">*
>>>>>>>>>>>>>>>>> * <camera width="800" height="500" type="orthograph"/>*
>>>>>>>>>>>>>>>>> * </transform>*
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> I saw into blender with ortho view there is one option
>>>>>>>>>>>>>>>>> "Orthographic Scale", how to use into cycles standalone.
>>>>>>>>>>>>>>>>> Please help me to solve my problem.
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> On Wed, May 1, 2019 at 6:16 AM Santosh Singh <
>>>>>>>>>>>>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> Thanks dear.
>>>>>>>>>>>>>>>>>> I will check.
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> On Wed, 1 May, 2019, 12:25 AM Mohamed Sakr, <
>>>>>>>>>>>>>>>>>> 3dsakr at gmail.com> wrote:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> this is not something that I can help you with, it is
>>>>>>>>>>>>>>>>>>> plain code, all the exporter is done under Cycles/Blender/ folder, check
>>>>>>>>>>>>>>>>>>> mesh.cpp and object.cpp, they got the code for motion
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> On Tue, Apr 30, 2019 at 6:17 AM Santosh Singh <
>>>>>>>>>>>>>>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> Hello Mr. Sakr.
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> I checked into blender cycles render, there is one
>>>>>>>>>>>>>>>>>>>> property related "insert keyframes" to Transform.
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> I want same output frame by frame what keyframes are
>>>>>>>>>>>>>>>>>>>> generating into blender.
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> is this feature available int cycles standalone
>>>>>>>>>>>>>>>>>>>> application. How to get render output  frame by frame with updated
>>>>>>>>>>>>>>>>>>>> mesh(position data) into cycles.
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> Please help me.
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> On Mon, Apr 29, 2019 at 2:39 PM Santosh Singh <
>>>>>>>>>>>>>>>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> Thanks Dear,
>>>>>>>>>>>>>>>>>>>>> Its motion steps with updated mesh details  (like walk
>>>>>>>>>>>>>>>>>>>>> ).
>>>>>>>>>>>>>>>>>>>>> Let me try with above suggestions.If i will face any
>>>>>>>>>>>>>>>>>>>>> problem then i will discuss with you.
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> On Mon, Apr 29, 2019 at 2:35 PM Mohamed Sakr <
>>>>>>>>>>>>>>>>>>>>> 3dsakr at gmail.com> wrote:
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> do you mean motion blur? you need to set the motion
>>>>>>>>>>>>>>>>>>>>>> blur flags in integrator, and fill the mesh/object motion steps, add motion
>>>>>>>>>>>>>>>>>>>>>> blur attribute (STD_Motion or something).
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> On Mon, Apr 29, 2019 at 9:58 AM Santosh Singh <
>>>>>>>>>>>>>>>>>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> Hello Mr. Sakr,
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> How i will use animation into cycles standalone.
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> Please guide me.
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> On Fri, Apr 12, 2019 at 9:46 PM F Escobar <
>>>>>>>>>>>>>>>>>>>>>>> materialesescobar at hotmail.es> wrote:
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> Thank you but it didn't work for me neither :(
>>>>>>>>>>>>>>>>>>>>>>>> ------------------------------
>>>>>>>>>>>>>>>>>>>>>>>> *De:* Bf-cycles <bf-cycles-bounces at blender.org> en
>>>>>>>>>>>>>>>>>>>>>>>> nombre de Mohamed Sakr <3dsakr at gmail.com>
>>>>>>>>>>>>>>>>>>>>>>>> *Enviado:* viernes, 12 de abril de 2019 12:59
>>>>>>>>>>>>>>>>>>>>>>>> *Para:* Discussion list to assist Cycles render
>>>>>>>>>>>>>>>>>>>>>>>> engine developers
>>>>>>>>>>>>>>>>>>>>>>>> *Asunto:* Re: [Bf-cycles] Changing image filename
>>>>>>>>>>>>>>>>>>>>>>>> at runtime?
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> if (pd->filename && pd->builtin_data) //you may not
>>>>>>>>>>>>>>>>>>>>>>>> need builtin_data
>>>>>>>>>>>>>>>>>>>>>>>> {
>>>>>>>>>>>>>>>>>>>>>>>> _scene->image_manager->tag_reload_image(
>>>>>>>>>>>>>>>>>>>>>>>> pd->filename.c_str(),
>>>>>>>>>>>>>>>>>>>>>>>> pd->builtin_data,
>>>>>>>>>>>>>>>>>>>>>>>> pd->interpolation,
>>>>>>>>>>>>>>>>>>>>>>>> EXTENSION_CLIP,
>>>>>>>>>>>>>>>>>>>>>>>> true);
>>>>>>>>>>>>>>>>>>>>>>>>                }
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> On Fri, Apr 12, 2019 at 7:53 AM F Escobar <
>>>>>>>>>>>>>>>>>>>>>>>> materialesescobar at hotmail.es> wrote:
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> ---
>>>>>>>>>>>>>>>>>>>>>>>> you may need to do
>>>>>>>>>>>>>>>>>>>>>>>> image_manager->tag_update(scene), probably the same for shader_manager
>>>>>>>>>>>>>>>>>>>>>>>> ---
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> I supposed that too but unfortunatly image_manager
>>>>>>>>>>>>>>>>>>>>>>>> has no tag_update(scene)
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> Regards, F.
>>>>>>>>>>>>>>>>>>>>>>>> ------------------------------
>>>>>>>>>>>>>>>>>>>>>>>> *De:* Bf-cycles <bf-cycles-bounces at blender.org> en
>>>>>>>>>>>>>>>>>>>>>>>> nombre de Mohamed Sakr <3dsakr at gmail.com>
>>>>>>>>>>>>>>>>>>>>>>>> *Enviado:* jueves, 11 de abril de 2019 14:59
>>>>>>>>>>>>>>>>>>>>>>>> *Para:* Discussion list to assist Cycles render
>>>>>>>>>>>>>>>>>>>>>>>> engine developers
>>>>>>>>>>>>>>>>>>>>>>>> *Asunto:* Re: [Bf-cycles] Changing image filename
>>>>>>>>>>>>>>>>>>>>>>>> at runtime?
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> you may need to do
>>>>>>>>>>>>>>>>>>>>>>>> image_manager->tag_update(scene), probably the same for shader_manager
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> On Thu, Apr 11, 2019 at 1:30 PM F Escobar <
>>>>>>>>>>>>>>>>>>>>>>>> materialesescobar at hotmail.es> wrote:
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> I'm trying to change the image I'm using for scene
>>>>>>>>>>>>>>>>>>>>>>>> illumination but besides I can rotate it properly changing the filename
>>>>>>>>>>>>>>>>>>>>>>>> seems to have no effect.
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> Any tip on this? thank you in advance!
>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>>>>>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>>>>>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>>>>>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>>>>>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>>>>>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>>>>>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> --
>>>>>>>>>>>>>>>>>>>>>>> Thanks & Regards
>>>>>>>>>>>>>>>>>>>>>>>  Santosh Kumar Singh
>>>>>>>>>>>>>>>>>>>>>>>   Software Engineer
>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>>>>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>>>>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>>>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>>>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> --
>>>>>>>>>>>>>>>>>>>>> Thanks & Regards
>>>>>>>>>>>>>>>>>>>>>  Santosh Kumar Singh
>>>>>>>>>>>>>>>>>>>>>   Software Engineer
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> --
>>>>>>>>>>>>>>>>>>>> Thanks & Regards
>>>>>>>>>>>>>>>>>>>>  Santosh Kumar Singh
>>>>>>>>>>>>>>>>>>>>   Software Engineer
>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> --
>>>>>>>>>>>>>>>>> Thanks & Regards
>>>>>>>>>>>>>>>>>  Santosh Kumar Singh
>>>>>>>>>>>>>>>>>   Software Engineer
>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> --
>>>>>>>>>>>>>>> Thanks & Regards
>>>>>>>>>>>>>>>  Santosh Kumar Singh
>>>>>>>>>>>>>>>   Software Engineer
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> --
>>>>>>>>>>>>>> Thanks & Regards
>>>>>>>>>>>>>>  Santosh Kumar Singh
>>>>>>>>>>>>>>   Software Engineer
>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>>>>
>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> --
>>>>>>>>>>>> Thanks & Regards
>>>>>>>>>>>>  Santosh Kumar Singh
>>>>>>>>>>>>   Software Engineer
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> --
>>>>>>>>>>> Thanks & Regards
>>>>>>>>>>>  Santosh Kumar Singh
>>>>>>>>>>>   Software Engineer
>>>>>>>>>>> _______________________________________________
>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>
>>>>>>>>>> _______________________________________________
>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> --
>>>>>>>>> Thanks & Regards
>>>>>>>>>  Santosh Kumar Singh
>>>>>>>>>   Software Engineer
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> --
>>>>>>>> Thanks & Regards
>>>>>>>>  Santosh Kumar Singh
>>>>>>>>   Software Engineer
>>>>>>>> _______________________________________________
>>>>>>>> Bf-cycles mailing list
>>>>>>>> Bf-cycles at blender.org
>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> Bf-cycles mailing list
>>>>>>> Bf-cycles at blender.org
>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>> Thanks & Regards
>>>>>>  Santosh Kumar Singh
>>>>>>   Software Engineer
>>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> Thanks & Regards
>>>>>  Santosh Kumar Singh
>>>>>   Software Engineer
>>>>> _______________________________________________
>>>>> Bf-cycles mailing list
>>>>> Bf-cycles at blender.org
>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>
>>>> _______________________________________________
>>>> Bf-cycles mailing list
>>>> Bf-cycles at blender.org
>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>
>>>
>>>
>>> --
>>> Thanks & Regards
>>>  Santosh Kumar Singh
>>>   Software Engineer
>>>
>>
>>
>> --
>> Thanks & Regards
>>  Santosh Kumar Singh
>>   Software Engineer
>> _______________________________________________
>> Bf-cycles mailing list
>> Bf-cycles at blender.org
>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>
> _______________________________________________
> Bf-cycles mailing list
> Bf-cycles at blender.org
> https://lists.blender.org/mailman/listinfo/bf-cycles
>


-- 
Thanks & Regards
 Santosh Kumar Singh
  Software Engineer
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