[Bf-cycles] Changing image filename at runtime?

Mohamed Sakr 3dsakr at gmail.com
Tue Jul 9 11:42:53 CEST 2019


I really have no idea how to debug Python, I think a recent blender build
in 2.80 may support python debugging,you may ask on
https://blender.chat/channel/blender-coders

On Tue, Jul 9, 2019 at 6:53 AM Santosh Singh <santoshmca.giit at gmail.com>
wrote:

> Hello Mr Md Sakr.
>
> I am trying one python script with blender.
>
> How i can debug the script file with blender 2.79.
>
> i am using VS 2015 version with blender 2.79 code.
>
> please assist me.
>
>
> On Thu, Jun 27, 2019 at 3:01 PM Santosh Singh <santoshmca.giit at gmail.com>
> wrote:
>
>> Thanks Dear.
>>
>> On Thu, Jun 27, 2019 at 2:51 PM Mohamed Sakr <3dsakr at gmail.com> wrote:
>>
>>> no idea
>>>
>>> On Wed, Jun 26, 2019 at 12:21 PM Santosh Singh <
>>> santoshmca.giit at gmail.com> wrote:
>>>
>>>> Hello Mr, Sakr,
>>>>
>>>> I am using ortho view with cycles standalone i am getting one issue
>>>> randomly.
>>>>
>>>> background the tiles are displaying.i am unable to understand the cause
>>>> of the issue.
>>>>
>>>> http://prntscr.com/o6w4mk
>>>>
>>>> pls chcek the above link and help me.
>>>>
>>>> On Mon, Jun 17, 2019 at 4:43 PM Santosh Singh <
>>>> santoshmca.giit at gmail.com> wrote:
>>>>
>>>>> Thanks Dear.
>>>>>
>>>>> On Mon, Jun 17, 2019 at 3:57 PM Mohamed Sakr <3dsakr at gmail.com> wrote:
>>>>>
>>>>>> read this part in the cycles_xml.cpp
>>>>>>
>>>>>>   else if(string_iequals(node.name(), "transform")) {
>>>>>> XMLReadState substate = state;
>>>>>>
>>>>>> xml_read_transform(node, substate.tfm);
>>>>>> xml_read_scene(substate, node);
>>>>>> }
>>>>>>
>>>>>> xml_read_transform is what you want
>>>>>>
>>>>>> On Mon, Jun 17, 2019 at 6:35 AM Santosh Singh <
>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>
>>>>>>> Hello Mr Sakr.
>>>>>>>
>>>>>>> I am using the light with the cycles standalone app.
>>>>>>>
>>>>>>> i got idea from one xml file regarding the light. now i am able to
>>>>>>> use that method and getting the light.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> *<!-- Spot Light --><shader name="spot_shader"> <emission
>>>>>>> name="emission" color="0.1 0.1 0.8" strength="300" /> <connect
>>>>>>> from="emission emission" to="output surface" /></shader><state
>>>>>>> shader="spot_shader"> <light type="spot" co="2 1 0" dir="-0.3 -1 0"
>>>>>>> size="0.05" spot_angle="1.0" spot_smooth="0.5" /></state>*
>>>>>>>
>>>>>>> i want to use the transform node data (translate, rotate and scale)
>>>>>>> or matrix format.
>>>>>>> Please assist me what to do for this.
>>>>>>>
>>>>>>>
>>>>>>> On Tue, Jun 11, 2019 at 6:28 PM Santosh Singh <
>>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>>
>>>>>>>> Thanks Dear.
>>>>>>>>
>>>>>>>> I saved image and its saving only system dimension because of
>>>>>>>> glutreshape function(windows size).
>>>>>>>> i was trying to save high resolution image with bigger dimensions.
>>>>>>>>
>>>>>>>> I am trying to save from render buffer.
>>>>>>>>
>>>>>>>> On Tue, Jun 11, 2019 at 6:24 PM Mohamed Sakr <3dsakr at gmail.com>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>>> I dunno how do you save the image, most likely you get the image
>>>>>>>>> from the display buffer (which at most will match your system screen)
>>>>>>>>> you need to save the image from the render buffer not the display
>>>>>>>>> buffer
>>>>>>>>>
>>>>>>>>> On Wed, Jun 5, 2019 at 9:18 AM Santosh Singh <
>>>>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>>>>
>>>>>>>>>> Hello Mr Sakr,
>>>>>>>>>>
>>>>>>>>>> While i am trying to save the render image from cycles standalone
>>>>>>>>>> application,its not saving with correct height and width.
>>>>>>>>>>
>>>>>>>>>> The saving image dimension is not going beyond the system
>>>>>>>>>> dimensions(My system dimension is 1920x1080). its saving dimension is
>>>>>>>>>> 1920x1060.
>>>>>>>>>>
>>>>>>>>>> How to save render image with higher dimensions like 3840x2160.
>>>>>>>>>>
>>>>>>>>>> Please guide me .
>>>>>>>>>>
>>>>>>>>>> regards,
>>>>>>>>>> Santosh
>>>>>>>>>>
>>>>>>>>>> On Mon, May 13, 2019 at 5:10 PM Santosh Singh <
>>>>>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>>>>>
>>>>>>>>>>> Thanks dear.
>>>>>>>>>>>
>>>>>>>>>>> On Mon, May 13, 2019 at 4:29 PM Mohamed Sakr <3dsakr at gmail.com>
>>>>>>>>>>> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> forget about aspect_ratio_viewport, in your case it equals
>>>>>>>>>>>> aspect_ratio.
>>>>>>>>>>>>
>>>>>>>>>>>> On Mon, May 13, 2019 at 11:39 AM Santosh Singh <
>>>>>>>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> Hello Mr. Sakr,
>>>>>>>>>>>>>
>>>>>>>>>>>>> I tried with your logic, i am confused with the used parameter
>>>>>>>>>>>>> with above piece of Code.
>>>>>>>>>>>>>
>>>>>>>>>>>>> Please clear about aspect_ratio, horizontal and
>>>>>>>>>>>>> aspect_ratio_viewport .
>>>>>>>>>>>>>
>>>>>>>>>>>>> currently i am using *aspect_ratio
>>>>>>>>>>>>> = (float)width/(float)height;*
>>>>>>>>>>>>> *horizontal  = width;*
>>>>>>>>>>>>> what to use for* aspect_ratio_viewport* with  the cycles
>>>>>>>>>>>>> standalone code.
>>>>>>>>>>>>>
>>>>>>>>>>>>> please clear about the above .
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Mon, May 13, 2019 at 2:14 PM Santosh Singh <
>>>>>>>>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> Thanks dear.
>>>>>>>>>>>>>> I am trying with this.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On Mon, May 13, 2019 at 2:12 PM Mohamed Sakr <
>>>>>>>>>>>>>> 3dsakr at gmail.com> wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Hey,
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> this code works for me.
>>>>>>>>>>>>>>> case 1://orthographic
>>>>>>>>>>>>>>> {
>>>>>>>>>>>>>>> cam->type = CAMERA_ORTHOGRAPHIC;
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> if (zoom <= 0.f)
>>>>>>>>>>>>>>> break;
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>         float xaspect = (horizontal) ? aspect_ratio : 1.f;
>>>>>>>>>>>>>>>         float yaspect = (horizontal && aspect_ratio != 0.f)
>>>>>>>>>>>>>>> ? 1.f : 1.f / aspect_ratio;
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> float aspect_ = (aspect_ratio_viewport > aspect_ratio) ?
>>>>>>>>>>>>>>> ((aspect_ratio < 1.f) ? 1.f : aspect_ratio) : ((aspect_ratio < 1.f) ?
>>>>>>>>>>>>>>> aspect_ratio_viewport / aspect_ratio : aspect_ratio_viewport);
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> xaspect = xaspect * 10.30f / (zoom * aspect_ * 2.0f);
>>>>>>>>>>>>>>> yaspect = yaspect * 10.30f / (zoom * aspect_ * 2.0f);
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> cam->viewplane.left = -xaspect;
>>>>>>>>>>>>>>> cam->viewplane.right = xaspect;
>>>>>>>>>>>>>>> cam->viewplane.bottom = -yaspect;
>>>>>>>>>>>>>>> cam->viewplane.top = yaspect;
>>>>>>>>>>>>>>>         }
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> cheers,
>>>>>>>>>>>>>>> Mohamed Sakr
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On Mon, May 13, 2019 at 7:39 AM Santosh Singh <
>>>>>>>>>>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Hello Mr. Sakr,
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> I am using the perspective camera view into cycles
>>>>>>>>>>>>>>>> standalone and its working fine with zoom in or zoom out(using w and s
>>>>>>>>>>>>>>>> input into interactive mode from keyboard).
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> When i am trying to use orthograph camera view, i am
>>>>>>>>>>>>>>>> getting problem with zoom in and out. There is no changes at viewport.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>  Please guide me how to make working zoom factor into
>>>>>>>>>>>>>>>> cycles standalone with orthograph camera view. i am using the below xml
>>>>>>>>>>>>>>>> data for the camera view.
>>>>>>>>>>>>>>>> *<!-- Camera  -->*
>>>>>>>>>>>>>>>> * <transform matrix = "1.000000 0.000000 -0.000000 0.000000
>>>>>>>>>>>>>>>> 0.000000 1.000000 -0.000000 0.000000 0.000000 0.000000 1.000000 0.000000
>>>>>>>>>>>>>>>> -0.000000 1.500000 -3.700000 1.000000">*
>>>>>>>>>>>>>>>> * <camera width="800" height="500" type="orthograph"/>*
>>>>>>>>>>>>>>>> * </transform>*
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> I saw into blender with ortho view there is one option
>>>>>>>>>>>>>>>> "Orthographic Scale", how to use into cycles standalone.
>>>>>>>>>>>>>>>> Please help me to solve my problem.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> On Wed, May 1, 2019 at 6:16 AM Santosh Singh <
>>>>>>>>>>>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> Thanks dear.
>>>>>>>>>>>>>>>>> I will check.
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> On Wed, 1 May, 2019, 12:25 AM Mohamed Sakr, <
>>>>>>>>>>>>>>>>> 3dsakr at gmail.com> wrote:
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> this is not something that I can help you with, it is
>>>>>>>>>>>>>>>>>> plain code, all the exporter is done under Cycles/Blender/ folder, check
>>>>>>>>>>>>>>>>>> mesh.cpp and object.cpp, they got the code for motion
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> On Tue, Apr 30, 2019 at 6:17 AM Santosh Singh <
>>>>>>>>>>>>>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> Hello Mr. Sakr.
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> I checked into blender cycles render, there is one
>>>>>>>>>>>>>>>>>>> property related "insert keyframes" to Transform.
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> I want same output frame by frame what keyframes are
>>>>>>>>>>>>>>>>>>> generating into blender.
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> is this feature available int cycles standalone
>>>>>>>>>>>>>>>>>>> application. How to get render output  frame by frame with updated
>>>>>>>>>>>>>>>>>>> mesh(position data) into cycles.
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> Please help me.
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> On Mon, Apr 29, 2019 at 2:39 PM Santosh Singh <
>>>>>>>>>>>>>>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> Thanks Dear,
>>>>>>>>>>>>>>>>>>>> Its motion steps with updated mesh details  (like walk
>>>>>>>>>>>>>>>>>>>> ).
>>>>>>>>>>>>>>>>>>>> Let me try with above suggestions.If i will face any
>>>>>>>>>>>>>>>>>>>> problem then i will discuss with you.
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> On Mon, Apr 29, 2019 at 2:35 PM Mohamed Sakr <
>>>>>>>>>>>>>>>>>>>> 3dsakr at gmail.com> wrote:
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> do you mean motion blur? you need to set the motion
>>>>>>>>>>>>>>>>>>>>> blur flags in integrator, and fill the mesh/object motion steps, add motion
>>>>>>>>>>>>>>>>>>>>> blur attribute (STD_Motion or something).
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> On Mon, Apr 29, 2019 at 9:58 AM Santosh Singh <
>>>>>>>>>>>>>>>>>>>>> santoshmca.giit at gmail.com> wrote:
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> Hello Mr. Sakr,
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> How i will use animation into cycles standalone.
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> Please guide me.
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> On Fri, Apr 12, 2019 at 9:46 PM F Escobar <
>>>>>>>>>>>>>>>>>>>>>> materialesescobar at hotmail.es> wrote:
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> Thank you but it didn't work for me neither :(
>>>>>>>>>>>>>>>>>>>>>>> ------------------------------
>>>>>>>>>>>>>>>>>>>>>>> *De:* Bf-cycles <bf-cycles-bounces at blender.org> en
>>>>>>>>>>>>>>>>>>>>>>> nombre de Mohamed Sakr <3dsakr at gmail.com>
>>>>>>>>>>>>>>>>>>>>>>> *Enviado:* viernes, 12 de abril de 2019 12:59
>>>>>>>>>>>>>>>>>>>>>>> *Para:* Discussion list to assist Cycles render
>>>>>>>>>>>>>>>>>>>>>>> engine developers
>>>>>>>>>>>>>>>>>>>>>>> *Asunto:* Re: [Bf-cycles] Changing image filename
>>>>>>>>>>>>>>>>>>>>>>> at runtime?
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> if (pd->filename && pd->builtin_data) //you may not
>>>>>>>>>>>>>>>>>>>>>>> need builtin_data
>>>>>>>>>>>>>>>>>>>>>>> {
>>>>>>>>>>>>>>>>>>>>>>> _scene->image_manager->tag_reload_image(
>>>>>>>>>>>>>>>>>>>>>>> pd->filename.c_str(),
>>>>>>>>>>>>>>>>>>>>>>> pd->builtin_data,
>>>>>>>>>>>>>>>>>>>>>>> pd->interpolation,
>>>>>>>>>>>>>>>>>>>>>>> EXTENSION_CLIP,
>>>>>>>>>>>>>>>>>>>>>>> true);
>>>>>>>>>>>>>>>>>>>>>>>                }
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> On Fri, Apr 12, 2019 at 7:53 AM F Escobar <
>>>>>>>>>>>>>>>>>>>>>>> materialesescobar at hotmail.es> wrote:
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> ---
>>>>>>>>>>>>>>>>>>>>>>> you may need to do image_manager->tag_update(scene),
>>>>>>>>>>>>>>>>>>>>>>> probably the same for shader_manager
>>>>>>>>>>>>>>>>>>>>>>> ---
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> I supposed that too but unfortunatly image_manager
>>>>>>>>>>>>>>>>>>>>>>> has no tag_update(scene)
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> Regards, F.
>>>>>>>>>>>>>>>>>>>>>>> ------------------------------
>>>>>>>>>>>>>>>>>>>>>>> *De:* Bf-cycles <bf-cycles-bounces at blender.org> en
>>>>>>>>>>>>>>>>>>>>>>> nombre de Mohamed Sakr <3dsakr at gmail.com>
>>>>>>>>>>>>>>>>>>>>>>> *Enviado:* jueves, 11 de abril de 2019 14:59
>>>>>>>>>>>>>>>>>>>>>>> *Para:* Discussion list to assist Cycles render
>>>>>>>>>>>>>>>>>>>>>>> engine developers
>>>>>>>>>>>>>>>>>>>>>>> *Asunto:* Re: [Bf-cycles] Changing image filename
>>>>>>>>>>>>>>>>>>>>>>> at runtime?
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> you may need to do image_manager->tag_update(scene),
>>>>>>>>>>>>>>>>>>>>>>> probably the same for shader_manager
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> On Thu, Apr 11, 2019 at 1:30 PM F Escobar <
>>>>>>>>>>>>>>>>>>>>>>> materialesescobar at hotmail.es> wrote:
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> I'm trying to change the image I'm using for scene
>>>>>>>>>>>>>>>>>>>>>>> illumination but besides I can rotate it properly changing the filename
>>>>>>>>>>>>>>>>>>>>>>> seems to have no effect.
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> Any tip on this? thank you in advance!
>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>>>>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>>>>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>>>>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>>>>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>>>>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>>>>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> --
>>>>>>>>>>>>>>>>>>>>>> Thanks & Regards
>>>>>>>>>>>>>>>>>>>>>>  Santosh Kumar Singh
>>>>>>>>>>>>>>>>>>>>>>   Software Engineer
>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>>>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>>>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> --
>>>>>>>>>>>>>>>>>>>> Thanks & Regards
>>>>>>>>>>>>>>>>>>>>  Santosh Kumar Singh
>>>>>>>>>>>>>>>>>>>>   Software Engineer
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> --
>>>>>>>>>>>>>>>>>>> Thanks & Regards
>>>>>>>>>>>>>>>>>>>  Santosh Kumar Singh
>>>>>>>>>>>>>>>>>>>   Software Engineer
>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> --
>>>>>>>>>>>>>>>> Thanks & Regards
>>>>>>>>>>>>>>>>  Santosh Kumar Singh
>>>>>>>>>>>>>>>>   Software Engineer
>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> --
>>>>>>>>>>>>>> Thanks & Regards
>>>>>>>>>>>>>>  Santosh Kumar Singh
>>>>>>>>>>>>>>   Software Engineer
>>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> --
>>>>>>>>>>>>> Thanks & Regards
>>>>>>>>>>>>>  Santosh Kumar Singh
>>>>>>>>>>>>>   Software Engineer
>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>>>
>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> --
>>>>>>>>>>> Thanks & Regards
>>>>>>>>>>>  Santosh Kumar Singh
>>>>>>>>>>>   Software Engineer
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> --
>>>>>>>>>> Thanks & Regards
>>>>>>>>>>  Santosh Kumar Singh
>>>>>>>>>>   Software Engineer
>>>>>>>>>> _______________________________________________
>>>>>>>>>> Bf-cycles mailing list
>>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>>
>>>>>>>>> _______________________________________________
>>>>>>>>> Bf-cycles mailing list
>>>>>>>>> Bf-cycles at blender.org
>>>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> --
>>>>>>>> Thanks & Regards
>>>>>>>>  Santosh Kumar Singh
>>>>>>>>   Software Engineer
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> --
>>>>>>> Thanks & Regards
>>>>>>>  Santosh Kumar Singh
>>>>>>>   Software Engineer
>>>>>>> _______________________________________________
>>>>>>> Bf-cycles mailing list
>>>>>>> Bf-cycles at blender.org
>>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>>
>>>>>> _______________________________________________
>>>>>> Bf-cycles mailing list
>>>>>> Bf-cycles at blender.org
>>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> Thanks & Regards
>>>>>  Santosh Kumar Singh
>>>>>   Software Engineer
>>>>>
>>>>
>>>>
>>>> --
>>>> Thanks & Regards
>>>>  Santosh Kumar Singh
>>>>   Software Engineer
>>>> _______________________________________________
>>>> Bf-cycles mailing list
>>>> Bf-cycles at blender.org
>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>
>>> _______________________________________________
>>> Bf-cycles mailing list
>>> Bf-cycles at blender.org
>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>
>>
>>
>> --
>> Thanks & Regards
>>  Santosh Kumar Singh
>>   Software Engineer
>>
>
>
> --
> Thanks & Regards
>  Santosh Kumar Singh
>   Software Engineer
> _______________________________________________
> Bf-cycles mailing list
> Bf-cycles at blender.org
> https://lists.blender.org/mailman/listinfo/bf-cycles
>
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