[Bf-cycles] Enabling multiple importance sampling and increasing its resolution

Lukas Stockner lukas.stockner at freenet.de
Sun Feb 25 17:39:02 CET 2018


the relevant code in Blender's Cycles integration is 

In short, you need to add a Light with type LIGHT_BACKGROUND, set its 
use_mis flag to true and set its map_resolution to the resolution you 
want to use and its shader to the world background shader.

- Lukas

Am 25/02/2018 um 14:52 schrieb F Escobar:
> I've seen several tutorials on the internet about this like 
> https://www.youtube.com/watch?v=8MYDuWn-PoA
> But I didn't found any way to do it programatically. I've found a flag 
> to enable mip on the shader but it seems to have no effect (lots of 
> white fireflies on the render) and I cannot figure where I could 
> change its resolution.
> Thank you in advance, F.
> <https://www.youtube.com/watch?v=8MYDuWn-PoA>
> Blender HDRI Tutorial: Cycles 
> <https://www.youtube.com/watch?v=8MYDuWn-PoA>
> A quick tutorial on HDR lighting in Blender Cycles, specifically 
> focusing on using high resolution images with small, bright light 
> sources, and how to fix 'fire flies ...
> www.youtube.com
> _______________________________________________
> Bf-cycles mailing list
> Bf-cycles at blender.org
> https://lists.blender.org/mailman/listinfo/bf-cycles

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