[Bf-cycles] Enabling multiple importance sampling and increasing its resolution
Lukas Stockner
lukas.stockner at freenet.de
Sun Feb 25 17:39:02 CET 2018
Hi,
the relevant code in Blender's Cycles integration is
BlenderSync::sync_background_light.
In short, you need to add a Light with type LIGHT_BACKGROUND, set its
use_mis flag to true and set its map_resolution to the resolution you
want to use and its shader to the world background shader.
- Lukas
Am 25/02/2018 um 14:52 schrieb F Escobar:
> I've seen several tutorials on the internet about this like
> https://www.youtube.com/watch?v=8MYDuWn-PoA
>
> But I didn't found any way to do it programatically. I've found a flag
> to enable mip on the shader but it seems to have no effect (lots of
> white fireflies on the render) and I cannot figure where I could
> change its resolution.
>
>
>
> Thank you in advance, F.
> <https://www.youtube.com/watch?v=8MYDuWn-PoA>
>
> Blender HDRI Tutorial: Cycles
> <https://www.youtube.com/watch?v=8MYDuWn-PoA>
> A quick tutorial on HDR lighting in Blender Cycles, specifically
> focusing on using high resolution images with small, bright light
> sources, and how to fix 'fire flies ...
> www.youtube.com
>
>
>
>
> _______________________________________________
> Bf-cycles mailing list
> Bf-cycles at blender.org
> https://lists.blender.org/mailman/listinfo/bf-cycles
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