[Bf-cycles] Interactive rendering and scene changes

Cédric PAILLE cedricpaille at gmail.com
Wed Dec 19 11:28:08 CET 2018


Good idea, I'll check into that, thank you

On Wed, Dec 19, 2018 at 11:16 AM Stefan Werner <stewreo at gmail.com> wrote:

> Blender’s rendered viewport keeps the session alive while objects are
> added and removed. When you run Blender in a debugger, you can set a
> breakpoint in objects.cpp Object::~Object() to get a call stack of when and
> where that happens or you can step through BlenderSession::synchronize() in
> blender_session.cpp to get the full picture of how Blender updates a Cycles
> session with object changes.
>
> -Stefan
>
>
> On 19. Dec 2018, at 11:03, Cédric PAILLE <cedricpaille at gmail.com> wrote:
>
> Thank you for your reply, As I understand, there is no way to add/remove
> objects interactively. It seems (maybe I'm wrong) that the session deleted,
> then re-created after a scene change. Anyone can confirm ?
>
> On Tue, Dec 18, 2018 at 8:06 PM Mohamed Sakr <3dsakr at gmail.com> wrote:
>
>> Hi,
>>
>> in general, follow what blender exporter does (files under Blender/ in
>> the Cycles Standalone repo).
>> you may need to do a tag update that is probably missing and causing your
>> crash.
>>
>> cheers,
>> Mohamed Sakr
>>
>> On Tue, Dec 18, 2018 at 1:10 PM Cédric PAILLE <cedricpaille at gmail.com>
>> wrote:
>>
>>> Hi,
>>>
>>> I'm new to the list, and I'm trying to integrate Cycles in our pipeline.
>>> It's working pretty well, but I'm stuck when it comes to add/remove objects
>>> from the scene in interactive mode. I tried to pause the session, but I
>>> always get a crash when I delete object from the scene (scene.objects
>>> vector)
>>>
>>> Is there a developper documentation about that ?
>>>
>>> Thank you and congratulation for the great job.
>>>
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