[Bf-cycles] Cycles Standalone : Using Filmic Blender

Brecht Van Lommel brechtvanlommel at gmail.com
Wed Dec 5 12:34:21 CET 2018


Cycles itself does not do Filmic color management. We leave that up to the
host application.

Where exactly do you want to integrate it, in Cycles standalone file
saving? If it's for some kind of batch rendering, it's also possible to use
for example OpenImageIO command line tools to do color space conversions.

Normally Cycles preloads all textures, except when using OSL where it uses
the OpenImageIO texture cache.


On Sun, Dec 2, 2018 at 9:22 PM Prayaag Kasundra <prayaag at decorastudio.com>

> Hello everyone,
> Like always I have a question about Cycle Standalone. Are Color Management
> <http://prntscr.com/lps084> parameters available in standalone? We were
> keen on using Filmic Blender color system. As shown in this video
> <https://www.youtube.com/watch?v=m9AT7H4GGrA&feature=youtu.be&t=25m31s>,
> it can make a big difference in our application (as our app is only about
> interiors).
> If not supported, can anyone guide so that we can try adding ourselves? We
> don't know how cycles codebase and C/C++. But we can give it a try.
> Also, I have a question for cycles in general. If let's say we have all
> texture in the cloud and we have mounted cloud storage as a volume on the
> machine such that if Operation System IO operation is performed, it would
> read the file from the cloud instead of HDD. So in this scenario, will
> cycle slow down because multiple IO read for same texture file will be
> 10x-20x slower (depending upon internet speed)? or Cycle preloads all
> textures into memory at once initially and only initial loading time will
> be affected?
> Thanks,
> Prayaag
> _______________________________________________
> Bf-cycles mailing list
> Bf-cycles at blender.org
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