[Bf-cycles] progressive updates from a headless CUDA render
3dsakr at gmail.com
Thu Mar 23 21:54:54 CET 2017
well, if you will change it at any time, please post a reply to this email,
as it is used deeply inside the exporter.
On Thu, Mar 23, 2017 at 8:51 PM, Sergey Sharybin <sergey.vfx at gmail.com>
> Nathan, progressive and progressive refine are the similar things. First
> one acts in the viewport, latter one acts for the final renders. The lower
> resolution feature you've mentioned is achieved by resolution divider
> option of the tile manager. Progressive supports this resolution divider,
> progressive refine does not at this moment but there is nothing really what
> could prevent from supporting it internally and just not use for final
> renders (at least not for Blender, maybe someone's funky software will
> support that).
> Mohamed, it is called "progressive" in the Python API of Blender, but
> internally it boils down to Integrator::method. Guess this is a historical
> reason here. For 2.8 we can rename python property so it matches internal
> naming much better.
> On Thu, Mar 9, 2017 at 9:59 PM, Mohamed Sakr <3dsakr at gmail.com> wrote:
>> my understanding is totally different..., one of them is for the
>> progressive rendering (updating sample by sample instead of buckets), 1 of
>> them is for the kernel choice (PT or branched PT)
>> On Thu, Mar 9, 2017 at 10:43 PM, Nathan Letwory <nathan at mcneel.com>
>>> On 17/03/09 18:46, Sergey Sharybin wrote:
>>> > Hi,
>>> > merge
>>> > progressive and progressive_refine. Those are same thing, just one for
>>> > the interactive render and other is for final render.
>>> Are you sure they are the same? My understanding is that progressive
>>> means updating render result as they come in. Progressive refine on the
>>> other hand is the initial lower-resolution versions rendered before
>>> rendering the requested resolution.
>>> Nathan Letwory
>>> Bf-cycles mailing list
>>> Bf-cycles at blender.org
>> Bf-cycles mailing list
>> Bf-cycles at blender.org
> With best regards, Sergey Sharybin
> Bf-cycles mailing list
> Bf-cycles at blender.org
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