[Bf-cycles] Tile memory deleted before rendering complete
Mohamed Sakr
3dsakr at gmail.com
Tue Dec 5 07:11:08 CET 2017
put more code, I can't see anything wrong here.
On Mon, Dec 4, 2017 at 9:46 PM, griffin2000 <garethmorgan1977 at gmail.com>
wrote:
> Though I still get a crash in my app, even though the standalone cycles app
> is working for me.
>
> The order in my app matches the standalone app, but I still get that crash.
> Any idea what the issue could be? Code below
>
> //Create Session
> session = new ccl::Session(session_params);
> session->progress.set_update_callback(std::bind(session_
> print_status));
> buffer_params = new ccl::BufferParams();
> buffer_params->width = width;
> buffer_params->height = height;
> buffer_params->full_width = width;
> buffer_params->full_height = height;
> .
> .
> //Create scene
> session->scene = new ccl::Scene(scene_params, session->device);
> //Setup scene, meshes, etc.
> .
> .
> //Reset and start session
> session->reset(*buffer_params, session_params.samples);
> session->start();
>
>
>
> --
> Sent from: http://blender.45788.x6.nabble.com/Bf-cycles-f7.html
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>
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