[Bf-cycles] Tile memory deleted before rendering complete
griffin2000
garethmorgan1977 at gmail.com
Mon Dec 4 20:46:47 CET 2017
Though I still get a crash in my app, even though the standalone cycles app
is working for me.
The order in my app matches the standalone app, but I still get that crash.
Any idea what the issue could be? Code below
//Create Session
session = new ccl::Session(session_params);
session->progress.set_update_callback(std::bind(session_print_status));
buffer_params = new ccl::BufferParams();
buffer_params->width = width;
buffer_params->height = height;
buffer_params->full_width = width;
buffer_params->full_height = height;
.
.
//Create scene
session->scene = new ccl::Scene(scene_params, session->device);
//Setup scene, meshes, etc.
.
.
//Reset and start session
session->reset(*buffer_params, session_params.samples);
session->start();
--
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