[Bf-cycles] cycles standalone strange rendering...or code / build bug?

Stefan Werner stewreo at gmail.com
Mon Aug 28 16:15:05 CEST 2017


Cuda-binaries instructs the build to compile the CUDA binaries with the rest of cycles, as opposed to doing it on-demand at runtime. I'm not sure if the latter works on Windows at the moment.

CUDA-dynload tells it to use CUEW instead of the CUDA SDK directly. Doing so allows the resulting binaries to run reliably on systems without CUDA drivers.

For builds that you intend to distribute to others, I recommend to turn on both options. For development and debugging, turning both off will shorten build times and make it more compatible with nvidia's profiling and debugging tools (which in my experience are  it reliable with CUEW).

-Stefan

> On 28 Aug 2017, at 15:25, Wilhelm Landt [The Soulcage Department] <willi at soulcage-department.de> wrote:
> 
> ok i managed to render right. 
> it was actually the qbvh option was set to false in the scene parameters in cycles.cpp. by setting this to true everythings fine. 
> should be standard to true... 
> thanks to nathan... 
> tried to enable cuda...building is ok but then i get a CUDA kernel compilation failed error when rendering an example file...
> what are the flags for building with cuda? there are cuda-dynload and cuda-binaries...
> 
> ---
> Wilhelm Landt
> The Soulcage Department
> 
> Herbststr. 31
> D-28215 Bremen
> 
> Fon +49 (0)421 379 42 87
> Fax +49 (0)421 379 42 96
> willi at soulcage-department.de
> 
> http://www.soulcage-department.de
>> Am 28.08.2017 um 10:03 schrieb Wilhelm Landt [The Soulcage Department]:
>> hi all,
>> 
>> i have successfully managed to build the cycle-standalone repo from git with all the dependencies from .../lib/win64_vc14 with vs2015 express and vs2017 express.
>> but when i render an example scene i get only the upper right quarter of the image render right. the rest of the image is blueish...see attached image.
>> dont know why...is this a source code bug or a build bug?
>> does anybody also have this strange rendering result with the standalone build?
>> 
>> <nladgnfcdmkhghki.jpg>
>> 
>> greets.
>> -- 
>> ---
>> Wilhelm Landt
>> The Soulcage Department
>> 
>> Herbststr. 31
>> D-28215 Bremen
>> 
>> Fon +49 (0)421 379 42 87
>> Fax +49 (0)421 379 42 96
>> willi at soulcage-department.de
>> 
>> http://www.soulcage-department.de
> 
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