[Bf-cycles] cycles standalone strange rendering...or code / build bug?

Wilhelm Landt [The Soulcage Department] willi at soulcage-department.de
Mon Aug 28 15:25:44 CEST 2017


ok i managed to render right.
it was actually the qbvh option was set to false in the scene parameters 
in cycles.cpp. by setting this to true everythings fine.
should be standard to true...
thanks to nathan...

tried to enable cuda...building is ok but then i get a CUDA kernel 
compilation failed error when rendering an example file...
what are the flags for building with cuda? there are cuda-dynload and 
cuda-binaries...

---
Wilhelm Landt
The Soulcage Department

Herbststr. 31
D-28215 Bremen

Fon +49 (0)421 379 42 87
Fax +49 (0)421 379 42 96
willi at soulcage-department.de

http://www.soulcage-department.de

Am 28.08.2017 um 10:03 schrieb Wilhelm Landt [The Soulcage Department]:
> hi all,
>
> i have successfully managed to build the cycle-standalone repo from 
> git with all the dependencies from .../lib/win64_vc14 with vs2015 
> express and vs2017 express.
> but when i render an example scene i get only the upper right quarter 
> of the image render right. the rest of the image is blueish...see 
> attached image.
> dont know why...is this a source code bug or a build bug?
> does anybody also have this strange rendering result with the 
> standalone build?
>
>
>
> greets.
> -- 
> ---
> Wilhelm Landt
> The Soulcage Department
>
> Herbststr. 31
> D-28215 Bremen
>
> Fon +49 (0)421 379 42 87
> Fax +49 (0)421 379 42 96
> willi at soulcage-department.de
>
> http://www.soulcage-department.de

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