[Bf-cycles] AMD publishes FireRays source code

Mohamed Sakr 3dsakr at gmail.com
Wed May 18 19:15:35 CEST 2016


Hi,

looks interesting!
I wonder if there is a method to use this into Cycles and test if it will
improve "I expect Cycles BVH has many areas to improve".

On Wed, May 18, 2016 at 7:05 PM, Stefan Werner <swerner at smithmicro.com>
wrote:

> Hi,
>
> AMD published the source code for their OpenCL ray tracing kernel and
> sample renderer:
> https://github.com/GPUOpen-LibrariesAndSDKs/FireRays_SDK
>
> From skimming the source code, they have embree 2.9 built-in as a fallback
> for CPU rendering. Haven’t dug deeply into it yet, I haven’t seen any
> references to motion blur or hair yet though.
>
> -Stefan
>
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