[Bf-cycles] Render Layers - Camera Override
Zauber Paracelsus
zauber at gridmail.org
Mon Jul 11 17:38:22 CEST 2016
I'd like to propose a small enhancement for Render Layers: the ability
to override the scene's camera.
One use case that comes to mind would be to split a scene's rendering
into multiple 'layers' based on distance, with each scene using a camera
with different start/end values for clipping. Camera one may be 1cm to
10m, while camera two is 10m to 1000m. This can already be done
manually by rendering twice with two different clipping values for each
render and then compositing them together manually. However, this would
simplify the approach, making it easier to do such renders for animations.
One could also just set the clipping values to 1cm to 1000m, but when I
tried this in the past it caused artifacts and errors to appear in the
render, due to floating point precision errors.
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