[Bf-cycles] Render Layers - Camera Override

Мукаев Виктор vitos1g at gmail.com
Tue Jul 12 14:11:17 CEST 2016


You can animate clipping points of the same camera, that would give you
even smoother transition. Also you can override as many cameras as you wish
by using markers and timeline.

From: Zauber Paracelsus <zauber at gridmail.org>

> Subject: [Bf-cycles] Render Layers - Camera Override
> To: Discussion list to assist Cycles render engine developers
>         <bf-cycles at blender.org>
> Message-ID: <39147dbe-4e8d-6075-bed6-bf15e0a51fc0 at gridmail.org>
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>
> I'd like to propose a small enhancement for Render Layers: the ability
> to override the scene's camera.
>
> One use case that comes to mind would be to split a scene's rendering
> into multiple 'layers' based on distance, with each scene using a camera
> with different start/end values for clipping.  Camera one may be 1cm to
> 10m, while camera two is 10m to 1000m.  This can already be done
> manually by rendering twice with two different clipping values for each
> render and then compositing them together manually.  However, this would
> simplify the approach, making it easier to do such renders for animations.
>
> One could also just set the clipping values to 1cm to 1000m, but when I
> tried this in the past it caused artifacts and errors to appear in the
> render, due to floating point precision errors.
>
>
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