[Bf-cycles] curved motion blur

Mohamed Sakr 3dsakr at gmail.com
Sat Jan 30 19:45:42 CET 2016


I'm trying to achieve a curved motion blur.
the only way that I found is:
mesh->tfm = tfm;
motion.pre = tfm;
motion.post = tfm;

and the mesh points ALL in world space.
is this a good approach? "I feel it is hacky.."

Mohamed Sakr

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