[Bf-cycles] Cycles standalone textures

Sergey Sharybin sergey.vfx at gmail.com
Fri Apr 22 09:15:55 CEST 2016


Hi,

It seems to be difference in winding of triangulation and UV coordinates.

Mind submitting a bug to developer.blender.org under Cycles project with
all the files?

On Thu, Apr 21, 2016 at 7:49 PM, <laurent.boiron at dunwich.fr> wrote:

> Hi,
>
> I am trying to render a textured plane with cycles standalone but the
> result I obtain is not what expected.
> Image pixels seams to be incorrectly loaded in memory.
>
> Does anybody already encountered the same problem ?
>
> Screenshot here:
> https://framapic.org/MOPBgUbmpf5o/SZbdOXMCjZ4i.jpg
>
> And here is the xml scene I used:
>
> <cycles>
> <film width="500" height="500"/>
> <transform matrix="1.0 3.6591823321385775e-19 6.984919309616089e-10 0.0
>                     -9.351243737687476e-19 1.0 8.149072527885437e-10 0.0
>                     6.984919309616089e-10 8.149072527885437e-10 -1.0 0.0
>                     0.0 0.0 6.769496440887451 1.0">
> <camera type="perspective" nearclip="0.10000000149011612"
> farclip="100.0" fov="49.13434207760448" sensorwidth="32.0"
> sensorheight="18.0"/>
> </transform>
>
> <background name="World.006">
> <color name="Colorcafcf" value="0.050876 0.050876 0.050876"/>
> <value name="Strengthebddf" value="1.000000"/>
> <background name="Background"/>
> <connect from="Background Background" to="output Surface"/>
> <connect from="Colorcafcf Color" to="Background Color"/>
> <connect from="Strengthebddf Value" to="Background Strength"/>
> </background>
>
> <transform matrix="1.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 1.0 0.0
> -2.878652334213257 -1.14460289478302 5.494132995605469 1.0">
> <light P="-2.878652334213257 -1.14460289478302 5.494132995605469"/>
> </transform>
>
> <shader name="texture">
> <value name="Roughnessfafad" value="0.000000"/>
> <diffuse_bsdf name="Diffuse_BSDF"/>
> <image_texture name="Image_Texture" src="BlenderDesktopLogo.png"/>
> <connect from="Diffuse_BSDF BSDF" to="output Surface"/>
> <connect from="Image_Texture Color" to="Diffuse_BSDF Color"/>
> <connect from="Roughnessfafad Value" to="Diffuse_BSDF Roughness"/>
> </shader>
> <transform matrix="   3.0 0.0 0.0 0.0
>                        0.0 3.0 0.0 0.0
>                        0.0 0.0 3.0 0.0
>                        0.0 0.0 0.0 1.0">
> <state shader="texture">
> <mesh P="-1.0 -1.0 0.0 1.0 -1.0 0.0 -1.0 1.0 0.0 1.0 1.0 0.0"
>   nverts="4"
>   verts="0 1 3 2"
>   UV="0.0 0.0 1.0 0.0 1.0 1.0 0.0 1.0"/>
> </state>
> </transform>
> </cycles>
>
> cheers,
> Laurent
> _______________________________________________
> Bf-cycles mailing list
> Bf-cycles at blender.org
> https://lists.blender.org/mailman/listinfo/bf-cycles
>



-- 
With best regards, Sergey Sharybin
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