<div dir="ltr">Hi,<div><br></div><div>It seems to be difference in winding of triangulation and UV coordinates.</div><div><br></div><div>Mind submitting a bug to <a href="http://developer.blender.org">developer.blender.org</a> under Cycles project with all the files?</div></div><div class="gmail_extra"><br><div class="gmail_quote">On Thu, Apr 21, 2016 at 7:49 PM,  <span dir="ltr">&lt;<a href="mailto:laurent.boiron@dunwich.fr" target="_blank">laurent.boiron@dunwich.fr</a>&gt;</span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Hi,<br>
<br>
I am trying to render a textured plane with cycles standalone but the<br>
result I obtain is not what expected.<br>
Image pixels seams to be incorrectly loaded in memory.<br>
<br>
Does anybody already encountered the same problem ?<br>
<br>
Screenshot here:<br>
<a href="https://framapic.org/MOPBgUbmpf5o/SZbdOXMCjZ4i.jpg" rel="noreferrer" target="_blank">https://framapic.org/MOPBgUbmpf5o/SZbdOXMCjZ4i.jpg</a><br>
<br>
And here is the xml scene I used:<br>
<br>
&lt;cycles&gt;<br>
&lt;film width=&quot;500&quot; height=&quot;500&quot;/&gt;<br>
&lt;transform matrix=&quot;1.0 3.6591823321385775e-19 6.984919309616089e-10 0.0<br>
                    -9.351243737687476e-19 1.0 8.149072527885437e-10 0.0<br>
                    6.984919309616089e-10 8.149072527885437e-10 -1.0 0.0<br>
                    0.0 0.0 6.769496440887451 1.0&quot;&gt;<br>
&lt;camera type=&quot;perspective&quot; nearclip=&quot;0.10000000149011612&quot;<br>
farclip=&quot;100.0&quot; fov=&quot;49.13434207760448&quot; sensorwidth=&quot;32.0&quot;<br>
sensorheight=&quot;18.0&quot;/&gt;<br>
&lt;/transform&gt;<br>
<br>
&lt;background name=&quot;World.006&quot;&gt;<br>
&lt;color name=&quot;Colorcafcf&quot; value=&quot;0.050876 0.050876 0.050876&quot;/&gt;<br>
&lt;value name=&quot;Strengthebddf&quot; value=&quot;1.000000&quot;/&gt;<br>
&lt;background name=&quot;Background&quot;/&gt;<br>
&lt;connect from=&quot;Background Background&quot; to=&quot;output Surface&quot;/&gt;<br>
&lt;connect from=&quot;Colorcafcf Color&quot; to=&quot;Background Color&quot;/&gt;<br>
&lt;connect from=&quot;Strengthebddf Value&quot; to=&quot;Background Strength&quot;/&gt;<br>
&lt;/background&gt;<br>
<br>
&lt;transform matrix=&quot;1.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 1.0 0.0<br>
-2.878652334213257 -1.14460289478302 5.494132995605469 1.0&quot;&gt;<br>
&lt;light P=&quot;-2.878652334213257 -1.14460289478302 5.494132995605469&quot;/&gt;<br>
&lt;/transform&gt;<br>
<br>
&lt;shader name=&quot;texture&quot;&gt;<br>
&lt;value name=&quot;Roughnessfafad&quot; value=&quot;0.000000&quot;/&gt;<br>
&lt;diffuse_bsdf name=&quot;Diffuse_BSDF&quot;/&gt;<br>
&lt;image_texture name=&quot;Image_Texture&quot; src=&quot;BlenderDesktopLogo.png&quot;/&gt;<br>
&lt;connect from=&quot;Diffuse_BSDF BSDF&quot; to=&quot;output Surface&quot;/&gt;<br>
&lt;connect from=&quot;Image_Texture Color&quot; to=&quot;Diffuse_BSDF Color&quot;/&gt;<br>
&lt;connect from=&quot;Roughnessfafad Value&quot; to=&quot;Diffuse_BSDF Roughness&quot;/&gt;<br>
&lt;/shader&gt;<br>
&lt;transform matrix=&quot;   3.0 0.0 0.0 0.0<br>
                       0.0 3.0 0.0 0.0<br>
                       0.0 0.0 3.0 0.0<br>
                       0.0 0.0 0.0 1.0&quot;&gt;<br>
&lt;state shader=&quot;texture&quot;&gt;<br>
&lt;mesh P=&quot;-1.0 -1.0 0.0 1.0 -1.0 0.0 -1.0 1.0 0.0 1.0 1.0 0.0&quot;<br>
  nverts=&quot;4&quot;<br>
  verts=&quot;0 1 3 2&quot;<br>
  UV=&quot;0.0 0.0 1.0 0.0 1.0 1.0 0.0 1.0&quot;/&gt;<br>
&lt;/state&gt;<br>
&lt;/transform&gt;<br>
&lt;/cycles&gt;<br>
<br>
cheers,<br>
Laurent<br>
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</blockquote></div><br><br clear="all"><div><br></div>-- <br><div class="gmail_signature"><div><span style="color:rgb(102,102,102)">With best regards, Sergey Sharybin</span></div></div>
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