<div dir="ltr">Hi,<div><br></div><div>It seems to be difference in winding of triangulation and UV coordinates.</div><div><br></div><div>Mind submitting a bug to <a href="http://developer.blender.org">developer.blender.org</a> under Cycles project with all the files?</div></div><div class="gmail_extra"><br><div class="gmail_quote">On Thu, Apr 21, 2016 at 7:49 PM, <span dir="ltr"><<a href="mailto:laurent.boiron@dunwich.fr" target="_blank">laurent.boiron@dunwich.fr</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Hi,<br>
<br>
I am trying to render a textured plane with cycles standalone but the<br>
result I obtain is not what expected.<br>
Image pixels seams to be incorrectly loaded in memory.<br>
<br>
Does anybody already encountered the same problem ?<br>
<br>
Screenshot here:<br>
<a href="https://framapic.org/MOPBgUbmpf5o/SZbdOXMCjZ4i.jpg" rel="noreferrer" target="_blank">https://framapic.org/MOPBgUbmpf5o/SZbdOXMCjZ4i.jpg</a><br>
<br>
And here is the xml scene I used:<br>
<br>
<cycles><br>
<film width="500" height="500"/><br>
<transform matrix="1.0 3.6591823321385775e-19 6.984919309616089e-10 0.0<br>
-9.351243737687476e-19 1.0 8.149072527885437e-10 0.0<br>
6.984919309616089e-10 8.149072527885437e-10 -1.0 0.0<br>
0.0 0.0 6.769496440887451 1.0"><br>
<camera type="perspective" nearclip="0.10000000149011612"<br>
farclip="100.0" fov="49.13434207760448" sensorwidth="32.0"<br>
sensorheight="18.0"/><br>
</transform><br>
<br>
<background name="World.006"><br>
<color name="Colorcafcf" value="0.050876 0.050876 0.050876"/><br>
<value name="Strengthebddf" value="1.000000"/><br>
<background name="Background"/><br>
<connect from="Background Background" to="output Surface"/><br>
<connect from="Colorcafcf Color" to="Background Color"/><br>
<connect from="Strengthebddf Value" to="Background Strength"/><br>
</background><br>
<br>
<transform matrix="1.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 1.0 0.0<br>
-2.878652334213257 -1.14460289478302 5.494132995605469 1.0"><br>
<light P="-2.878652334213257 -1.14460289478302 5.494132995605469"/><br>
</transform><br>
<br>
<shader name="texture"><br>
<value name="Roughnessfafad" value="0.000000"/><br>
<diffuse_bsdf name="Diffuse_BSDF"/><br>
<image_texture name="Image_Texture" src="BlenderDesktopLogo.png"/><br>
<connect from="Diffuse_BSDF BSDF" to="output Surface"/><br>
<connect from="Image_Texture Color" to="Diffuse_BSDF Color"/><br>
<connect from="Roughnessfafad Value" to="Diffuse_BSDF Roughness"/><br>
</shader><br>
<transform matrix=" 3.0 0.0 0.0 0.0<br>
0.0 3.0 0.0 0.0<br>
0.0 0.0 3.0 0.0<br>
0.0 0.0 0.0 1.0"><br>
<state shader="texture"><br>
<mesh P="-1.0 -1.0 0.0 1.0 -1.0 0.0 -1.0 1.0 0.0 1.0 1.0 0.0"<br>
nverts="4"<br>
verts="0 1 3 2"<br>
UV="0.0 0.0 1.0 0.0 1.0 1.0 0.0 1.0"/><br>
</state><br>
</transform><br>
</cycles><br>
<br>
cheers,<br>
Laurent<br>
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</blockquote></div><br><br clear="all"><div><br></div>-- <br><div class="gmail_signature"><div><span style="color:rgb(102,102,102)">With best regards, Sergey Sharybin</span></div></div>
</div>