[Bf-cycles] Cycles standalone questions

Sergey Sharybin sergey.vfx at gmail.com
Fri Oct 30 21:25:04 CET 2015


Quite obvious answer -- to be compatible with Blender :) That's a bit
annoying aspect of MSVC and don't think we'll be switching something such a
major for Blender. So afraid we can help much with this.

On Sat, Oct 31, 2015 at 12:41 AM, haggi krey <haggi at haggi.de> wrote:

> That was fast. Indeed the standalone code is very helpful.
>
> I could see that all the libraries ( I used the prebuilded blender libs)
> are compiled with:
> Multi-threaded Debug (/MTd) / MT
> instead of
> Multi-threaded Debug Dll(/MDd) /MD
>
> Maya needs to be compiled with MDd/MD what seems not to be compatible with
> MTd/MT. That means I will have to rebuild all libs with the correct flags.
> Fortunatly the build bat files are included in the libs, really cool. But
> before I start this long task, I'd like to know if there is any reason why
> building with MDd/MD would not work?
>
>
>
> Am 30.10.2015 um 19:41 schrieb Sergey Sharybin:
>
> Hi,
>
> While documentation could indeed be improved, you should consider looking
> into existing standalone application which has all basics implemented. Some
> more extese examples could be found in the blender integration.
>
> Basically to cancel rendering you have to call:
> session->progress.set_cancel("Canceled")
>
> You can also check around session->progress.set_cancel_callback from the
> Blender integration to see how cancel is integrated there.
>
> On Fri, Oct 30, 2015 at 11:28 PM, haggi krey <haggi at haggi.de> wrote:
>
>> Hi,
>>
>> I'm not sure if this is the correct list to ask. But I could not find
>> another ressource.
>> So if I'm wrong here it would be great if you could give me a hint where
>> to search so some support about Cycles.
>>
>> So what do I want?
>> I plan to implement Cycles into Autodesk Maya. I have built a framework
>> to implement 3rd party renderers into Maya was works quite fine with
>> Appleseed and others.
>> Because I already implemented some OSL translation from Maya to
>> Appleseed I thought it could be an interesting idea to reuse the whole
>> system to do the same with Cycles.
>> I started with the Cycles standalone, compiled it and try to write a
>> simple application which creates a triangle and renders it.
>> Well, interestingly it already seems to work even if I did not throw
>> anyting into the scene yet, what means Cycles is a really well designed
>> renderer.
>>
>> But I'm a bit lost how the whole system works. I could not find any
>> documentation of the methods or params.
>> e.g. how can I stop a rendering? I created a session and started it what
>> seems to start a rendering:
>>
>>      session->start();
>> To block the process unti it it finished I do:
>>      session->wait();
>> But the process seems to to end and waits for something. The last log
>> line says:
>>
>> Sample 800 Done: Path Tracing Tile 80/80, Sample 10/10
>>
>> Thanks for any support.
>>
>> haggi
>>
>> _______________________________________________
>> Bf-cycles mailing list
>> Bf-cycles at blender.org
>> http://lists.blender.org/mailman/listinfo/bf-cycles
>>
>
>
>
> --
> With best regards, Sergey Sharybin
>
>
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>
>
>
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>


-- 
With best regards, Sergey Sharybin
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