[Bf-cycles] Cycles standalone questions
Sergey Sharybin
sergey.vfx at gmail.com
Tue Nov 3 22:44:36 CET 2015
You should eitehr use OSL-1.6 or use our branch of OSL where we backported
alignment fix to the 1.5.x series [1].
Mutex thing is hard to deduct from just a code, but see what's standalone
Cycles does.
You can not create SVM or OSL shaders, you create shading node tree which
is then being compiled with a shader compiler which corresponds to a
shading system settings.
[1] https://github.com/Nazg-Gul/OpenShadingLanguage/tree/blender-fixes
On Wed, Nov 4, 2015 at 1:39 AM, haggi krey <haggi at haggi.de> wrote:
> Well, I've done a smapp step forward. My cycles test still crashes at
> the end.
> But I wanted to build a complete scene, one triangle, one light, one
> camera.
> Unfortunatly I have no idea how to create and assing a new shader. My
> code looks like this:
>
> Shader *shader = new Shader();
> shader->name = "diffuse_bsdf";
> scene->shaders.push_back(shader);
>
> The standalone code is not really helpful with this. Shadingsystem is
> default what means SHADINGSYSTEM_SVM.
> So how do I correctly create a svm shader (or osl shader) and assign it
> to my triangle?
> Any hints would be nice.
>
> haggi
>
> _______________________________________________
> Bf-cycles mailing list
> Bf-cycles at blender.org
> http://lists.blender.org/mailman/listinfo/bf-cycles
>
--
With best regards, Sergey Sharybin
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