[Bf-cycles] Global texture color properties

Mohamed Sakr 3dsakr at gmail.com
Fri Jul 24 18:43:33 CEST 2015


Hi Sergey,

any patch that is going on for this? possibly modifying image manager to
automate some stuff, also the 3 function call backs used by the image
manager, right now I'm doing functions similar to them, but if they will
get changed soon I may wait.

cheers,
Mohamed Sakr

On Fri, Jul 24, 2015 at 6:38 PM, Thomas Volkmann <lists at thomasvolkmann.com>
wrote:

>  Ok, cool....just didn't want to let this one go unnoticed ;)
>
> On 07/24/2015 05:28 PM, Sergey Sharybin wrote:
>
> Hi,
>
>  Currently the state of the color management is that Blender has totally
> switched to OCIO based color pipeline and Cycles is having it's own color
> pipeline. Surely it should all be unified but it's still in a TODO but not
> yet implemented,
>
> On Fri, Jul 24, 2015 at 5:22 PM, Thomas Volkmann <lists at thomasvolkmann.com
> > wrote:
>
>>  Hi,
>>
>> I just loaded a .tx file into the Image-Editor and set the input color
>> space to linear. Then I wanted to use that image as a texture, but the
>> rendering didn't turn out so well. I have to tell the texture that it is
>> "no-color-data". That is A: not true as it would be used for diffuse, and
>> B: shouldn't cycles know about that, when I defined the colorspace for that
>> image as linear before?
>> The Color-Data Non-Color-Data button is not very lucky imho.
>>
>> cheers,
>> Thomas
>>
>> _______________________________________________
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>> Bf-cycles at blender.org
>> http://lists.blender.org/mailman/listinfo/bf-cycles
>>
>>
>
>
>  --
>  With best regards, Sergey Sharybin
>
>
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>
>
>
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