[Bf-cycles] Branched PT + Correlated Multi-Jitter & MIS on Background increase rendertimes tremendously!
sergey.vfx at gmail.com
Fri Feb 27 07:49:11 CET 2015
It's not getting disabled, but it doesn't use some optimizations either.And
seems we can use some CUDA intrinsics in few places to hopefully speed
things up. Will give it a try.
On Fri, Feb 27, 2015 at 8:55 AM, Zauber Paracelsus <zauber at gridmail.org>
> Doesn't Correlated Multi-Jitter Sampling get disabled when rendering in
> GPU mode?
> Bf-cycles mailing list
> Bf-cycles at blender.org
With best regards, Sergey Sharybin
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