[Bf-cycles] how does particle system object work?

Mohamed Sakr 3dsakr at gmail.com
Tue Dec 8 13:29:43 CET 2015


Hi Sergey,

it is pretty difficult to reproduce this ATM, but the whole scene is:
1 Object : which contains: (1 Mesh) and 1 ParticleSystem

the input data itself is correct, the problem is somewhere in a flag or a
tag update.
what I don't check for "ATTR_STD_PARTICLE" , as I'm 100% sure that this
object is a particle system.

what I don't understand, how from_dubli really works? "as I guess that
these particles are using from_dubli, which I don't support yet because I
don't understand how it works".

cheers,
Mohamed Sakr

On Tue, Dec 8, 2015 at 10:05 AM, Sergey Sharybin <sergey.vfx at gmail.com>
wrote:

> Good start would be to make sure others can clearly reproduce the issue
> with the simple scene which could be rendered by Cycles standalone.
> Otherwise it's far too many variables which affects on your issue and
> guessing them all is not really constructive.
>
> On Tue, Dec 8, 2015 at 8:51 AM, Mohamed Sakr <3dsakr at gmail.com> wrote:
>
>> Hi,
>>
>> I'm trying to make the particle system work "custom exporter to Cycles
>> standalone".
>> what I have:
>> an Object, which got a Mesh (sphere mesh for example) , + ParticleSystem.
>> I see all particles at the origin..., what am I missing?
>>
>> cheers,
>> Mohamed Sakr
>>
>> _______________________________________________
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>> Bf-cycles at blender.org
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>>
>>
>
>
> --
> With best regards, Sergey Sharybin
>
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>
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