[Bf-cycles] preview settings and RGB values in texture paint and cycles

Daniel Salazar - patazstudio.com zanqdo at gmail.com
Mon Mar 3 03:14:56 CET 2014


I agree, this border select functionality that disables render border
when you select the whole camera space was a great addition by Matt
Ebb years ago, however now that we got interactive preview this option
is more troublesome than helpful. A simple fix would be to revert the
automatic disabling of the border
Daniel Salazar
patazstudio.com


On Sun, Mar 2, 2014 at 3:08 PM, Jim Cantley <semajcantley at hotmail.com> wrote:
> Hello,
>
> I'm a big fan of cycles and wanted to give quick input to help streamline
> its use and make it more awesome! Very easy stuff to fix (and gosh, I wish I
> knew what you guys know!)
>
> The ctrl-b preview feature is fantastic! However, if I want to preview only
> the camera view and nothing outside of it, I have to select beyond the
> camera bounds to reset the border checkbox in render settings, then I have
> to check the border checkbox again to render exactly what's inside the
> camera border. There should be an option to lock render bounds to the camera
> border. Changing the ctrl-b preview to beyond the border of the passepartout
> resets this feature and renders stuff beyond the camera border (increasing
> preview time), but there should be a way to lock it permanently to camera
> bounds. I always keep passepartout alpha set to 1 because seeing stuff
> outside of the camera bounds seems to throw off the way to gauge
> composition.
>
> Something else - the RGB settings in texture paint don't match the RGB
> settings in the cycles nodes. I can set RGB to .5, .5, .5 in texture paint
> and I get a HEX code of 808080 (perfect gray), but in cycles I get a HEX
> code of BCBCBC. To get a middle gray I need to set cycles color nodes to
> .216, .216, .216. Is there something I'm missing there?
>
> I really love what you guys are doing, thank you so much! If this is helpful
> and you'd like me to make any more notes in the future I'd be happy to do it
> because I want this rendering engine to be the best it can be! I really
> appreciate everything the blender community is doing, thank you.
>
> Kind regards,
> Jim
>
>
>
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